
Originally Posted by
paulus
Prometheus, Davide.cool, et. al.,
The EB 2 team includes several professional historians as team members or consultants, as well as a number of advanced graduate students in several fields. The material going into EB2 is not amateur history, but cutting edge work. We are not drawing upon "Osprey illustrations" but upon actual ancient primary sources, many of which are not at all well known. In addition, while development has been slow, several of our unit designers and mechanic designers are professionals in their area. In that sense, is it best to describe EB2 as an amateur project, but as a side project of professionals? It's a mix of the two.
EDIT: If any CA members are reading this, as a professor of military history, I would gladly offer any services I could render. I've had enough students excitedly mention Total War games and their mods in class to consider aiding mod development or game development a worthy endeavor. They get better info than they do from tv shows or movies, and a lot of them who ask my those sorts of questions are very good students.