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Thread: Let's hope CA use Europa Barbarorum units

  1. #141
    PROMETHEUS ts's Avatar VAE VICTIS
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    Default Re: Let's hope CA use Europa Barbarorum units

    Quote Originally Posted by paulus View Post
    Prometheus, Davide.cool, et. al.,

    The EB 2 team includes several professional historians as team members or consultants, as well as a number of advanced graduate students in several fields. The material going into EB2 is not amateur history, but cutting edge work. We are not drawing upon "Osprey illustrations" but upon actual ancient primary sources, many of which are not at all well known. In addition, while development has been slow, several of our unit designers and mechanic designers are professionals in their area. In that sense, is it best to describe EB2 as an amateur project, but as a side project of professionals? It's a mix of the two.

    EDIT: If any CA members are reading this, as a professor of military history, I would gladly offer any services I could render. I've had enough students excitedly mention Total War games and their mods in class to consider aiding mod development or game development a worthy endeavor. They get better info than they do from tv shows or movies, and a lot of them who ask my those sorts of questions are very good students.
    No body is questioning if or not EB is making use of some historians , whose credentials should be seen tough to be presented at CA , but the use of eventually those knowledge and the fact that those "usually secret sources" are secret and only known to "experts" while other well known and proven facts of use of some ( altough I admit rare and not standardarized ) weird units like flaming pics , dogs , arcani or whateverelse was simply removed and biased as unhistorical by the EB whole project system , it makes me doubt of the actual "speculative solutions" adopted by the decisionmakers inside the team ...
    So my "speculative at the best" is not meant as an offense but actually as the true reality , some small findigs , rare documents or even small evidences of rare secret and unknown to the public sources , are placed ahead of other more known , open to public and clear for everyone to consider , check and evaluate sources ... that determined unit type solutions ....

    plus people here are forgetting that RTW is a game , not a book to read , having names of units like swabarbanadarathangatattangara even if correct by certain point of views ,( even if is yet to prove how is possible that mode members can make relive up dead languages that had no written form and of wich remained for history yet a total mistery ) is totally unusable and actually boring to have in a normal game .

    www.n-a-i-m-a.com
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  2. #142
    paulus's Avatar Kirā
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    Default Re: Let's hope CA use Europa Barbarorum units

    We're not relying upon, as far as I am aware, any "secret" sources. We have made use of many obscure, published sources. There are quite a few exciting and unusual units, but fewer "uber" units than in EB1, and in general, EB2, though slow in coming, is very historically accurate and thoroughly researched with published sources. "Flaming pigs" is in no sense a unit. Aside from a historical battle, it has no application whatsoever. It would be better if infantry could learn to hamstring elephants. As it is, sword-armed infantry are practically impotent against elephants.

    I get the name thing. Most of them aren't too long, but I'd agree some of the names are too long, and others may not be all that long, but are difficult to pronounce. I don't think that's a bad thing. If emphasizing the names gives a better sense of the culture, or perhaps even allows someone to notice cognates they would never have seen otherwise, I think it is worthwhile.

    Finally, we recognize that it is a game. I think many people found EB1 very fun to play. It's about trying to create an immersive experience. And we hope that EB2 will push that even further.

    Nice chatting, Prometheus. You are exceedingly talented. I appreciate the work you did for EB1, and your amazing contributions for RTW modding. Ran no Jidai was amazing.

  3. #143
    Shigawire's Avatar VOXIFEX MAXIMVS
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    Default Re: Let's hope CA use Europa Barbarorum units

    Quote Originally Posted by kambiz View Post
    @paulus
    God bless you and EB team members. I had the honor to work alongside Your team for a short period of time. Such a great team you are I'm sure CA will comsider eb at least as an inspiration.

    Goos luck with making EB2
    Thank you for your voice acting for the Pahlavan voice mod. You did an excellent job
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  4. #144
    Shigawire's Avatar VOXIFEX MAXIMVS
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    Default Re: Let's hope CA use Europa Barbarorum units

    Quote Originally Posted by PROMETHEUS ts View Post
    weird units like flaming pics , dogs , arcani or whateverelse was simply removed and biased as unhistorical by the EB whole project system , it makes me doubt of the actual "speculative solutions" adopted by the decisionmakers inside the team ...
    In Rome Total War (1), we had a limited amount of slots for military units. We had to let go of flaming pigs, in order to make space for others. Furthermore, as you agreed to, the flaming pigs were not standardized units.

    Why doesn't everyone agree that Flaming Pigs did occur? As a STRATAGEM
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  5. #145
    Sōkō yumi
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    Default Re: Let's hope CA use Europa Barbarorum units

    Quote Originally Posted by Shigawire View Post
    In Rome Total War (1), we had a limited amount of slots for military units. We had to let go of flaming pigs, in order to make space for others. Furthermore, as you agreed to, the flaming pigs were not standardized units.

    Why doesn't everyone agree that Flaming Pigs did occur? As a STRATAGEM
    Because what's more awesome then throwing a horde of pigs - on fire - at people? Fire makes everything cooler.

  6. #146
    Moros's Avatar Taihō no heishi
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    Default Re: Let's hope CA use Europa Barbarorum units

    Quote Originally Posted by krisslanza View Post
    Because what's more awesome then throwing a horde of pigs - on fire - at people? Fire makes everything cooler.
    If we only had a mention of fire camels in some source. They would be cause fear against both elephants and cavalry!


  7. #147
    Sōkō yumi
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    Default Re: Let's hope CA use Europa Barbarorum units

    Quote Originally Posted by Moros View Post
    If we only had a mention of fire camels in some source. They would be cause fear against both elephants and cavalry!
    Man that'd be amazing. Should get modders on that one.

  8. #148
    Thefallenhun's Avatar Senshi
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    Default Re: Let's hope CA use Europa Barbarorum units

    It is a game, it does have mechanics and statistics and such, that you need to manipulate in order to win. That's why they have weapon uniformity within a squad even though it's not realistic, because you need "unit x" that is better at fighting "unit y" but not "unit z". As you head towards real life, you lose the quality that makes it a game.

  9. #149
    PROMETHEUS ts's Avatar VAE VICTIS
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    Default Re: Let's hope CA use Europa Barbarorum units

    Quote Originally Posted by paulus View Post
    ... "Flaming pigs" is in no sense a unit. Aside from a historical battle, it has no application whatsoever. It would be better if infantry could learn to hamstring elephants. As it is, sword-armed infantry are practically impotent against elephants.
    ...
    And that is what I mean by "speculative" wich means the arbitrary decision to pick out a "flaming pig unit" vs something else , when I was in EB it was just biased and declassed as unhistorical , perhaps it changed after , but judging it to have no application whatsoever is not right as many people liked and its an option extra , nobody forced the player to use it but it he wanted it shoudl have been able to do , also those kind of units add the "cool diversity " factor , like the elpehants with cannons of medieval and stuff like that , they are also historically correct by a certain point of view altough exagerated and esasperated in the use and look by CA , wich is not necessarly a bad thing , same goes for arcani , gladiators , screaming women , head hurlers etc etc...

    I understand tough that EB I had a limited roster to use and so was "forced" to take out some units in favour of others so it was probably the main reason to take out those , I added the axe armed legionaries as also had been proved historically to counter elephants , CA could do the same as well adding the opening ranks manouvers of Zama , more tactic variations could be good with rome 2 , But since Rome 2 will be the more advanced , I think they Should Definetly add all possible units and especially not forget about those Old Cool factor units from flaming pigs to arcani , because is a game in the end and where cool ...

    www.n-a-i-m-a.com
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    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
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  10. #150
    Yomamashouse's Avatar Shisai
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    Default Re: Let's hope CA use Europa Barbarorum units

    Lol, more arguments against diverse and accurate unit rosters.

    I can see it now - CA releases a game with the unit diversity of EB I, and some poor, helpless, unsuspecting person plays as the Gauls, only to find that...... there are two units of spearmen with similar stats but different appearances!

    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    Click image for larger version. 

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    Get serious people, having more unit diversity won't impact your game negatively. Not only that, but once the game engine is made, the large manpower and funding of CA means they could pump out units like a factory, no issue with time at all.

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