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Thread: Bug Center

  1. #141

    Default Re: Bug Center

    I played as Ordona and upgraded all of the armor tree, neverthless couldn't or did not seem to upgrade any of my troops. Their stats did not seem to change nor I had the option of retraining them. Also, found it too easy to get all of the tiers of troops, barracks don't take much time to be build.

  2. #142

    Default Re: Bug Center

    I have been unable to play any custom battles, and no campaign has lasted longer than 5-10 turns before crashing.

  3. #143
    Mattwensley's Avatar Primicerius
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    Default Re: Bug Center

    Quote Originally Posted by RadicalD View Post
    I played as Ordona and upgraded all of the armor tree, neverthless couldn't or did not seem to upgrade any of my troops. Their stats did not seem to change nor I had the option of retraining them. Also, found it too easy to get all of the tiers of troops, barracks don't take much time to be build.
    Armour Tree:
    I don't believe any faction's armour upgrades are currently working. At the moment, the armour upgrade buildings are used to build the higher tiers of barracks.

    Troop Tiers:
    I believe (but don't quote me) Neph said he intended on having each faction operational and the mod as a whole stable and close to completion before adding extra units. I would be very surprised if we weren't seeing more variation in the future, but be patient - after such a huge mod, we are not likely to have an update for some time, bar maybe a stable patch. Modders need a life too!

    Ordona:
    Good choice!
    ~~Knowledge is power, and I do not like the feeling of weakness~~
    ~~If it's a million to one shot, I'll make sure I'm the one~~

  4. #144
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Bug Center

    Whew, seems like I have some work to do. However, I just got back from classes so I will blow everyone off to try this for myself. (just kidding, I'll test the bugs. Expect the list to be updated tonight. I will bold outstanding bugs that interfere with playability for possible patch fixing. Thank you all for your contributions)

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  5. #145
    UndyingNephalim's Avatar Primicerius
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    Default Re: Bug Center

    Quote Originally Posted by Agent 51 View Post
    I have been unable to play any custom battles, and no campaign has lasted longer than 5-10 turns before crashing.
    Posting the log from the logs folder would be handy. Willing to bet it's related to traits. Those seem to be the cause of crashes in the campaign since I've fiddled with the traits file a lot lately.

  6. #146

    Default Re: Bug Center

    This one had the most "Errors" in it so I think it's the problem. (I don't know anything about this)

    Spoiler Alert, click show to read: 
    14:49:00.306 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 9290, column 23 :
    we should only have trait(Berserker) additional affects for triggers(Battle_Losing_Berserker)
    14:49:00.307 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 9408, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Not_fighting)
    14:49:00.307 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 9409, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Not_fighting)
    14:49:00.308 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 9419, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Routing)
    14:49:00.308 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 9420, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Routing)
    14:49:00.308 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 9432, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Routing2)
    14:49:00.308 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 9433, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Routing2)
    14:49:00.309 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 9474, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Dread_Let_Them_Go)
    14:49:00.324 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 14414, column 27 :
    we should only have trait(GoodDenouncer) additional affects for triggers(hereticinit1_denouncerclear)
    14:49:00.324 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 14422, column 26 :
    we should only have trait(BadDenouncer) additional affects for triggers(hereticinit1_denouncerclear_bad)
    14:49:00.329 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 14430, column 25 :
    we should only have trait(StrongFaith) additional affects for triggers(hereticinit1_faithclear)
    14:49:00.329 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 14438, column 22 :
    we should only have trait(Purifier) additional affects for triggers(hereticinit1_purifierclear)
    14:49:00.334 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 15363, column 29 :
    we should only have trait(CrusaderHistory) additional affects for triggers(crusades_6)
    14:49:00.334 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 15364, column 30 :
    we should only have trait(StrategyChivalry) additional affects for triggers(crusades_6)
    14:49:00.334 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 15373, column 29 :
    we should only have trait(CrusaderHistory) additional affects for triggers(crusades_7)
    14:49:00.335 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 15416, column 26 :
    we should only have trait(JihadHistory) additional affects for triggers(jihads_7)
    14:49:00.335 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 15417, column 30 :
    we should only have trait(StrategyChivalry) additional affects for triggers(jihads_7)
    14:49:00.335 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 15426, column 26 :
    we should only have trait(JihadHistory) additional affects for triggers(jihads_8)
    14:49:00.462 [game.script] [error] Script parsing error at line 21, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.463 [game.script] [error] Script parsing error at line 40, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.463 [game.script] [error] Script parsing error at line 59, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.464 [game.script] [error] Script parsing error at line 78, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.465 [game.script] [error] Script parsing error at line 97, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.465 [game.script] [error] Script parsing error at line 116, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.466 [game.script] [error] Script parsing error at line 135, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.467 [game.script] [error] Script parsing error at line 154, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.467 [game.script] [error] Script parsing error at line 173, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.468 [game.script] [error] Script parsing error at line 192, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.469 [game.script] [error] Script parsing error at line 211, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.469 [game.script] [error] Script parsing error at line 230, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.470 [game.script] [error] Script parsing error at line 249, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.470 [game.script] [error] Script parsing error at line 268, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.471 [game.script] [error] Script parsing error at line 287, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.472 [game.script] [error] Script parsing error at line 306, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.472 [game.script] [error] Script parsing error at line 325, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.473 [game.script] [error] Script parsing error at line 344, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.474 [game.script] [error] Script parsing error at line 363, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.474 [game.script] [error] Script parsing error at line 382, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:22.684 [game.script] [error] Condition parsing error in mods/Hyrule/data/world/maps/campaign/imperial_campaign/campaign_script.txt, at line 29, column 32
    Condition parser doesn't recognise this token: hylian

  7. #147
    ZeR0199X's Avatar Centenarius
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    Default Re: Bug Center

    I have new bugs:

    1. Rebel family members showing up using the models they use in the vanilla game
    2. Captain Portraits and rebel portraits in battle prep screen are blank and purple
    3. Gohma faction leader keeps getting benefactors up for adoptions and they have the portraits of default Muslim family members
    4. Some default buildings from the original game appear in build queue. I have noticed this with the Kokiri and Gohma.

    So far none of my games have crashed except my first two campaigns as Hyrule and Labrynna. Gonna play as the rest of the factions and then post any more bugs I find,

    EDIT: Playing as Ordona Province and they are showing the same things as bug number 4 in my list.

    EDIT 2: Turn 5 or 6 in my Ordona campaign and the game crashes.
    Last edited by ZeR0199X; September 18, 2012 at 10:19 PM.
    LONG LIVE THE MAD GOD! LONG LIVE MAJORA!!!

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    Pierre Lorraine
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  8. #148

    Default Re: Bug Center

    Some new things, as Kokiri.

    The Great Deku tree, elephant noises.
    Out of battle his card has a higher number, 77+ and when reading the info the image is that of peasants.
    Adopting other generals are shown as Medieval 2 Total War portraits. This might be because of version.

  9. #149

    Default Re: Bug Center

    Forgot to add, as a heavy cavalry unit, Deku Tree doesn't impact much on a charge. I mean, troops don't fly away, or seem to have their morale weakened.

  10. #150

    Default Re: Bug Center

    Was playing a campaign with Gerudo, got also crashes in turn 10-15 everytime. And Twinrova rebelled (has to do with family tree that is deleted). Dune archers are still only 40 rupees in campaign instead of 400. (small fix)

  11. #151
    Mattwensley's Avatar Primicerius
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    Default Re: Bug Center

    My Ordona save crashed twice in a row on turn 9-10, but now has smoothed out. On turn 17 or so.

    Edit:
    End turn on 30, and still no repeat. Huh.

    On another note, may not be a bug, but there are a hell of a lot of alliances, and very little actual combat outside the player faction. As Ordona (of course), Zora and Gorons went to war, then about 4 turns later, the Zora became vassals of the Gorons. Ha, that'll teach them.
    Last edited by Mattwensley; September 19, 2012 at 05:43 AM.
    ~~Knowledge is power, and I do not like the feeling of weakness~~
    ~~If it's a million to one shot, I'll make sure I'm the one~~

  12. #152

    Default Re: Bug Center

    I got to turn 17 of a Labryanna campaign, and it only crashed when I fought some rebels.

    I do have a question though. I'm very confused on Cannon Fodder being the Tokay rebels, and not Tokay Spearmen.

  13. #153
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Bug Center

    Quote Originally Posted by Agent 51 View Post
    I do have a question though. I'm very confused on Cannon Fodder being the Tokay rebels, and not Tokay Spearmen.
    That is actually a very good question.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
    East: Nerise - Kiril

  14. #154
    Emrys's Avatar Primicerius
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    Default Re: Bug Center

    Horon campaign crashes at turn 4

  15. #155

    Default Re: Bug Center

    Well the conclusion is that every faction get crashes, but the weird thing is that it happens most in turn 1-15, after turn 15 it becomes less.

  16. #156

    Default Re: Bug Center

    just a quick note, as the darknuts i get zalunbar as a general but he is never classed as the faction leader, so in effect i have no faction leader
    I shall consume... consume everything

  17. #157
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Bug Center

    @nintendo64isking

    Nephalim removed family status and faction leaders. Faction leaders are now non-existant purposely.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
    East: Nerise - Kiril

  18. #158
    UndyingNephalim's Avatar Primicerius
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    Default Re: Bug Center

    Quote Originally Posted by Agent 51 View Post
    This one had the most "Errors" in it so I think it's the problem. (I don't know anything about this)

    Spoiler Alert, click show to read: 
    14:49:00.306 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 9290, column 23 :
    we should only have trait(Berserker) additional affects for triggers(Battle_Losing_Berserker)
    14:49:00.307 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 9408, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Not_fighting)
    14:49:00.307 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 9409, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Not_fighting)
    14:49:00.308 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 9419, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Routing)
    14:49:00.308 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 9420, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Routing)
    14:49:00.308 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 9432, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Routing2)
    14:49:00.308 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 9433, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Routing2)
    14:49:00.309 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 9474, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Dread_Let_Them_Go)
    14:49:00.324 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 14414, column 27 :
    we should only have trait(GoodDenouncer) additional affects for triggers(hereticinit1_denouncerclear)
    14:49:00.324 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 14422, column 26 :
    we should only have trait(BadDenouncer) additional affects for triggers(hereticinit1_denouncerclear_bad)
    14:49:00.329 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 14430, column 25 :
    we should only have trait(StrongFaith) additional affects for triggers(hereticinit1_faithclear)
    14:49:00.329 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 14438, column 22 :
    we should only have trait(Purifier) additional affects for triggers(hereticinit1_purifierclear)
    14:49:00.334 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 15363, column 29 :
    we should only have trait(CrusaderHistory) additional affects for triggers(crusades_6)
    14:49:00.334 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 15364, column 30 :
    we should only have trait(StrategyChivalry) additional affects for triggers(crusades_6)
    14:49:00.334 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 15373, column 29 :
    we should only have trait(CrusaderHistory) additional affects for triggers(crusades_7)
    14:49:00.335 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 15416, column 26 :
    we should only have trait(JihadHistory) additional affects for triggers(jihads_7)
    14:49:00.335 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 15417, column 30 :
    we should only have trait(StrategyChivalry) additional affects for triggers(jihads_7)
    14:49:00.335 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 15426, column 26 :
    we should only have trait(JihadHistory) additional affects for triggers(jihads_8)
    14:49:00.462 [game.script] [error] Script parsing error at line 21, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.463 [game.script] [error] Script parsing error at line 40, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.463 [game.script] [error] Script parsing error at line 59, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.464 [game.script] [error] Script parsing error at line 78, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.465 [game.script] [error] Script parsing error at line 97, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.465 [game.script] [error] Script parsing error at line 116, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.466 [game.script] [error] Script parsing error at line 135, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.467 [game.script] [error] Script parsing error at line 154, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.467 [game.script] [error] Script parsing error at line 173, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.468 [game.script] [error] Script parsing error at line 192, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.469 [game.script] [error] Script parsing error at line 211, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.469 [game.script] [error] Script parsing error at line 230, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.470 [game.script] [error] Script parsing error at line 249, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.470 [game.script] [error] Script parsing error at line 268, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.471 [game.script] [error] Script parsing error at line 287, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.472 [game.script] [error] Script parsing error at line 306, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.472 [game.script] [error] Script parsing error at line 325, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.473 [game.script] [error] Script parsing error at line 344, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.474 [game.script] [error] Script parsing error at line 363, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.474 [game.script] [error] Script parsing error at line 382, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:22.684 [game.script] [error] Condition parsing error in mods/Hyrule/data/world/maps/campaign/imperial_campaign/campaign_script.txt, at line 29, column 32
    Condition parser doesn't recognise this token: hylian

    I need one of the other logs: system.log.

    Quote Originally Posted by Dutch Blue Guard View Post
    Was playing a campaign with Gerudo, got also crashes in turn 10-15 everytime.
    Quote Originally Posted by Agent 51 View Post
    I got to turn 17 of a Labryanna campaign, and it only crashed when I fought some rebels.


    Pretty darn sure all of these are caused by the traits file. Again, posting the logs here would help me pinpoint.


    Quote Originally Posted by Agent 51 View Post
    I do have a question though. I'm very confused on Cannon Fodder being the Tokay rebels, and not Tokay Spearmen.
    They do get Tokay Slave and Hunters.


    Quote Originally Posted by Emrys View Post
    Horon campaign crashes at turn 4
    Horon is not playable, I'd not be surprised if a Horon Campaign crashed before startup.

  19. #159

    Default Re: Bug Center

    How do I post it if it goes over the character limit for posts?


    Should I just break it apart until it's all there?

  20. #160
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Bug Center

    Ok, new bugs I am adding. Tell me if I am missing any here.

    - Agent portraits are vanilla. (So far, I have confirmation on the spy only for this.)
    - Trait related CTD. Still pinpointing.
    - Gohma still have adoption.
    - Talik the Red is recruitable like a normal Lizalfos in custom battles. (500 rupees, can have four of her before price doubles.)
    - Some generic building icons still appear. (I noticed as Kokiri that the first level of barracks, which is a small barracks that upgrades into another small barracks and only recruits mudmen, has a generic icon.)
    - Rebels portraits are bugged and vanilla models can be used instead of family members in the instance of a family member going rogue.
    - Gerudo Oasis provides no bonus.
    - Selecting campaign then custom battle, or vice versa, will crash the game back to the desktop. (This is a direct quote as Zero stated this perfectly.)
    - Ports can be built anywhere.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
    East: Nerise - Kiril

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