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Thread: Bug Center

  1. #921
    Jakeford's Avatar Ducenarius
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    Mar 2013
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    EARTH
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    Default Re: Bug Center

    Hey. I would like to report a bug.

    The Knights of Hyrule don't take out their lances when they charge in the new version.

    Pretty sure only Undyingnephalim could fix this though, and it might be intentional. (not a bug at all)
    https://www.battleforthenet.com/
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  2. #922

    Default Re: Bug Center

    The game crashes every time I try to start it up. I get that first loading screen, the Hyrule Total War one with that spinning Triforce but after a few seconds I get that 'Something went wrong message' and it crashes. I've tried about every suggestion I've found online but nothing works.

    Any suggestions?

    I have the Steam version of MTWII and Kingdoms, using the latest version of the mod.

  3. #923

    Default Re: Bug Center

    Hey, here to report the few bugs i found on the last version (with neph's little patch) :

    CTD after execution, last lines of log :
    Spoiler Alert, click show to read: 
    01:23:09.225 [game.script.trigger] [trace] Trigger <0588_Unexplored_Advisor_Request_Help_Trigger> fired
    01:23:09.226 [game.script.trigger] [trace] Trigger <0087_UI_Scroll_Prisoners_Trigger> fired
    01:23:09.226 [game.script.trigger] [trace] Trigger <0588_Unexplored_Advisor_Request_Help_Trigger> fired
    01:23:22.311 [system.io] [info] exists: missing mods/Hyrule/data/ui/custom_portraits/Rauru/portrait_dead.tga
    01:23:22.311 [system.io] [info] exists: missing mods/Hyrule/data/ui/custom_portraits/Rauru/portrait_dead.tga
    01:23:22.311 [system.io] [info] exists: missing mods/Hyrule/data/ui/custom_portraits/Rauru/portrait_dead.tga
    01:23:22.311 [system.io] [info] exists: missing mods/Hyrule/data/ui/custom_portraits/Rauru/portrait_dead.tga
    01:23:22.860 [system.rpt] [error] Uh oh. This isn't good. No idea why, but exiting now. Sorry pal.


    Also, all kokiri models look great up close, but quite weird from normal distance. Some seem to use the old model but with white texture, while some doesnt appear at all.

    Hope this helps !

  4. #924

    Default Re: Bug Center

    It seems that, playing as Lanayru, I crash every single time I'm fighting the Gorons. It allows me to enter the battle but I am guaranteed to crash within minutes. It's a little difficult to stop an invasion without being able to fight the enemy.

  5. #925

    Default Re: Bug Center

    Quote Originally Posted by Jat371 View Post
    It seems that, playing as Lanayru, I crash every single time I'm fighting the Gorons. It allows me to enter the battle but I am guaranteed to crash within minutes. It's a little difficult to stop an invasion without being able to fight the enemy.
    Can I ask you for 2 things? It will help us help you.

    1) Can you give use a Crash Log right after a CTD(Crash To Desktop)?
    You'll find the log Files here:
    \Program Files (x86)\Steam\SteamApps\common\Medieval II Total War\logs
    Now remember the log files change every time you start up M2TW.

    2) Can you take note of every unit(if posible) on the battle feald, when you fight the Gorons as the Lanayru Zora.
    It could be a Bugged unit Model or other part of a unit. that is causing the CTD.
    This may help in your observations. Try to poss the game just as it starts. Also set the camera options to free camera.
    Lastly you should do some custom Battles that are Lanayru Zora VS Gorons. And with each different unit of of those factions.
    You should be able to find out which unit/s is causing the CTD.

  6. #926

    Default Re: Bug Center

    Quote Originally Posted by Eldren View Post
    Can I ask you for 2 things? It will help us help you.

    1) Can you give use a Crash Log right after a CTD(Crash To Desktop)?
    You'll find the log Files here:
    \Program Files (x86)\Steam\SteamApps\common\Medieval II Total War\logs
    Now remember the log files change every time you start up M2TW.

    2) Can you take note of every unit(if posible) on the battle feald, when you fight the Gorons as the Lanayru Zora.
    It could be a Bugged unit Model or other part of a unit. that is causing the CTD.
    This may help in your observations. Try to poss the game just as it starts. Also set the camera options to free camera.
    Lastly you should do some custom Battles that are Lanayru Zora VS Gorons. And with each different unit of of those factions.
    You should be able to find out which unit/s is causing the CTD.

    So I decided to test it in a custom battle and the result was the same.

    1)
    It's quite long so I've put it under a spoiler tag.
    Spoiler Alert, click show to read: 

    22:27:37.727 [system.rpt] [always] CPU: SSE2
    22:27:37.729 [system.rpt] [always] ==== system log start, build date: Sep 5 2014 version development ===
    22:27:37.734 [system.io] [always] mounted pack packs/data_0.pack
    22:27:37.736 [system.io] [always] mounted pack packs/data_1.pack
    22:27:37.738 [system.io] [always] mounted pack packs/data_2.pack
    22:27:37.739 [system.io] [always] mounted pack packs/data_3.pack
    22:27:37.740 [system.io] [always] mounted pack packs/data_4.pack
    22:27:37.740 [system.io] [always] mounted pack packs/localized.pack
    22:27:37.755 [system.io] [warning] open: mods/Hyrule/data/text/diplomacy.txt.strings.bin is missing
    22:27:37.755 [system.io] [warning] open: mods/Hyrule/data/text/diplomacy.txt is missing
    22:27:37.757 [system.io] [warning] open: mods/Hyrule/data/text/diplomacy_speech.txt.strings.bin is missing
    22:27:37.757 [system.io] [warning] open: mods/Hyrule/data/text/diplomacy_speech.txt is missing
    22:27:37.764 [system.io] [warning] open: mods/Hyrule/data/text/shortcut.txt.strings.bin is missing
    22:27:37.768 [system.io] [warning] open: mods/Hyrule/data/text/shortcut.txt is missing
    22:27:40.894 [data.missing] [warning] missing/invalid cursor for ANISELECT
    22:27:40.899 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
    22:27:40.903 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
    22:27:40.925 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
    22:27:40.925 [data.missing] [warning] missing/invalid cursor for DRAGGING
    22:27:40.944 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
    22:27:40.944 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
    22:27:40.944 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
    22:27:40.944 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
    22:27:40.944 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
    22:27:40.944 [data.missing] [warning] missing/invalid cursor for MODIFIER_MOVE_OBJECT
    22:27:40.945 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_WATCHTOWER
    22:27:40.945 [data.missing] [warning] missing/invalid cursor for MODIFIER_DEPLOYMENT_AREA
    22:27:40.945 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_TILE
    22:27:40.945 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SPECIAL_PIECE
    22:27:40.945 [data.missing] [warning] missing/invalid cursor for MODIFIER_PAINT
    22:27:40.945 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADJUST_HEIGHTS
    22:27:40.945 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADD_UNIT
    22:27:40.945 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SETTLEMENT
    22:27:42.426 [data.invalid] [error] engine 'repeater' no matching reference push point for reference 'Crew_Left'station point
    22:27:42.431 [data.invalid] [error] engine 'fokkalista' no matching reference push point for reference 'Crew_Left'station point
    22:27:42.432 [data.invalid] [error] engine 'spearlauncher' no matching reference push point for reference 'Crew_Left'station point
    22:27:42.432 [data.invalid] [error] engine 'tarmgate' no matching reference push point for reference 'Crew_Left'station point
    22:27:42.514 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 2300, column 37
    missile range of 14 is impossible with projectile goronpunch (max range 14)
    22:27:42.515 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 2518, column 1
    Missing skeleton for secondary weapon in model type 'invisible', used by unit 'Dodongos'.


    22:27:42.515 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 2532, column 39
    missile range of 91 is impossible with projectile nahptha_bomb (max range 91)
    22:27:42.515 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 2606, column 43
    missile range of 91 is impossible with projectile flamecannon_fire (max range 91)
    22:27:42.516 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 2717, column 28
    missile range of 1 is impossible with projectile noproj (max range 0)
    22:27:42.516 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 2755, column 37
    missile range of 14 is impossible with projectile goronpunch (max range 14)
    22:27:42.516 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 3022, column 36
    missile range of 91 is impossible with projectile blue_fire (max range 91)
    22:27:42.517 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 3211, column 36
    missile range of 91 is impossible with projectile blue_fire (max range 91)
    22:27:42.518 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 4194, column 28
    missile range of 1 is impossible with projectile noproj (max range 0)
    22:27:42.519 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 4405, column 1
    Missing skeleton for secondary weapon in model type 'invisible', used by unit 'Pincergohma'.


    22:27:42.519 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 4444, column 1
    Missing skeleton for secondary weapon in model type 'invisible', used by unit 'Shield Gohma'.


    22:27:42.519 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 4495, column 30
    missile range of 91 is impossible with projectile eggs (max range 91)
    22:27:42.520 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 4800, column 28
    missile range of 1 is impossible with projectile noproj (max range 0)
    22:27:42.520 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 4838, column 28
    missile range of 1 is impossible with projectile noproj (max range 0)
    22:27:42.521 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 5279, column 1
    Missing skeleton for secondary weapon in model type 'Ordon_Goat', used by unit 'Shepherd Flock'.


    22:27:42.521 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 5435, column 1
    Missing skeleton for secondary weapon in model type 'invisible', used by unit 'Elder Goats'.


    22:27:42.523 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 6581, column 39
    missile range of 91 is impossible with projectile nahptha_bomb (max range 91)
    22:27:42.525 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 7699, column 28
    missile range of 1 is impossible with projectile noproj (max range 0)
    22:27:42.525 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 7736, column 28
    missile range of 1 is impossible with projectile noproj (max range 0)
    22:27:42.525 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 7811, column 28
    missile range of 1 is impossible with projectile noproj (max range 0)
    22:27:42.526 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 7884, column 28
    missile range of 1 is impossible with projectile noproj (max range 0)
    22:27:42.527 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 8409, column 39
    missile range of 91 is impossible with projectile nahptha_bomb (max range 91)
    22:27:42.527 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 8519, column 28
    missile range of 1 is impossible with projectile noproj (max range 0)
    22:27:42.527 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 8631, column 28
    missile range of 1 is impossible with projectile noproj (max range 0)
    22:27:42.527 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 8668, column 28
    missile range of 1 is impossible with projectile noproj (max range 0)
    22:27:42.528 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 9476, column 28
    missile range of 1 is impossible with projectile noproj (max range 0)
    22:27:42.529 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 9549, column 28
    missile range of 1 is impossible with projectile noproj (max range 0)
    22:27:42.529 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 9586, column 28
    missile range of 1 is impossible with projectile noproj (max range 0)
    22:27:42.530 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 10248, column 33
    missile range of 1 is impossible with projectile noproj (max range 0)
    22:27:42.533 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 11556, column 28
    missile range of 1 is impossible with projectile noproj (max range 0)
    22:27:42.534 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 12191, column 28
    missile range of 1 is impossible with projectile noproj (max range 0)
    22:27:42.536 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 13108, column 28
    missile range of 1 is impossible with projectile noproj (max range 0)
    22:27:42.536 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 13145, column 28
    missile range of 1 is impossible with projectile noproj (max range 0)
    22:27:42.536 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 13255, column 28
    missile range of 1 is impossible with projectile noproj (max range 0)
    22:27:42.537 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 13817, column 35
    missile range of 308 is impossible with projectile sol_shot (max range 308)
    22:27:42.537 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 13853, column 28
    missile range of 1 is impossible with projectile noproj (max range 0)
    22:27:42.538 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 13966, column 28
    missile range of 1 is impossible with projectile noproj (max range 0)
    22:27:42.538 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 14075, column 28
    missile range of 1 is impossible with projectile noproj (max range 0)
    22:27:42.539 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 14679, column 36
    missile range of 91 is impossible with projectile greek_fire (max range 91)
    22:27:42.540 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 15123, column 38
    missile range of 2 is impossible with projectile majora_fire (max range 2)
    22:27:42.544 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 17195, column 28
    missile range of 1 is impossible with projectile noproj (max range 0)
    22:27:42.545 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 17505, column 28
    missile range of 1 is impossible with projectile noproj (max range 0)
    22:27:42.545 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_unit.txt, at line 17542, column 28
    missile range of 1 is impossible with projectile noproj (max range 0)
    22:27:42.802 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 1677, column 17
    Invalid capability specifier: construction_cost_bonus_wood
    22:27:42.805 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 1694, column 17
    Invalid capability specifier: construction_cost_bonus_wood
    22:27:42.809 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 1711, column 17
    Invalid capability specifier: construction_cost_bonus_wood
    22:27:42.812 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 1728, column 17
    Invalid capability specifier: construction_cost_bonus_wood
    22:27:43.230 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 4426, column 132
    unit(Repentant) does not match up to the ownership for faction(zanti)
    22:27:43.230 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 4427, column 133
    unit(Sol Nurses) does not match up to the ownership for faction(zanti)
    22:27:43.230 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 4428, column 138
    unit(Sol Cannon) does not match up to the ownership for faction(zanti)
    22:27:43.244 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 4525, column 137
    unit(Spider Swarm) does not match up to the ownership for faction(zanti)
    22:27:43.452 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6805, column 17
    Invalid capability specifier: construction_cost_bonus_wood
    22:27:43.477 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction hylian has gap in building prior to cannon_towers (unavailable at level zero)
    22:27:43.477 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction hylian has gap in building prior to lon_lon2 (unavailable at level zero)
    22:27:43.478 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction gerudo has gap in building prior to cannon_towers (unavailable at level zero)
    22:27:43.478 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction goron has gap in building prior to cannon_towers (unavailable at level zero)
    22:27:43.478 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction zora has gap in building prior to cannon_towers (unavailable at level zero)
    22:27:43.478 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction kokiri has gap in building prior to cannon_towers (unavailable at level zero)
    22:27:43.478 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction gohma has gap in building prior to cannon_towers (unavailable at level zero)
    22:27:43.478 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction ordona has gap in building prior to cannon_towers (unavailable at level zero)
    22:27:43.478 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction lanayru has gap in building prior to cannon_towers (unavailable at level zero)
    22:27:43.478 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction deku has gap in building prior to cannon_towers (unavailable at level zero)
    22:27:43.478 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction moblin has gap in building prior to cannon_towers (unavailable at level zero)
    22:27:43.479 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction moblin has gap in building prior to mob_smartest (unavailable at level zero)
    22:27:43.479 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction moblin has gap in building prior to mob_sorta (unavailable at level zero)
    22:27:43.479 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction lizalfos has gap in building prior to cannon_towers (unavailable at level zero)
    22:27:43.479 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction labrynna has gap in building prior to cannon_towers (unavailable at level zero)
    22:27:43.479 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction fairy has gap in building prior to cannon_towers (unavailable at level zero)
    22:27:43.479 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction stalfos has gap in building prior to cannon_towers (unavailable at level zero)
    22:27:43.479 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction sheikah has gap in building prior to cannon_towers (unavailable at level zero)
    22:27:43.480 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction sheikah has gap in building prior to fairground
    22:27:43.480 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction sheikah has gap in building prior to great_market
    22:27:43.480 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction ikana has gap in building prior to cannon_towers (unavailable at level zero)
    22:27:43.480 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction zanti has gap in building prior to twi_dark
    22:27:43.480 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction zanti has gap in building prior to churchgoddess
    22:27:43.480 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction wizzrobe has gap in building prior to cannon_towers (unavailable at level zero)
    22:27:43.480 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction wizzrobe has gap in building prior to fairground
    22:27:43.481 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction wizzrobe has gap in building prior to great_market
    22:27:43.481 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction zola has gap in building prior to cannon_towers (unavailable at level zero)
    22:27:43.481 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction subrosian has gap in building prior to cannon_towers (unavailable at level zero)
    22:27:43.481 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction tokay has gap in building prior to cannon_towers (unavailable at level zero)
    22:27:43.481 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction huskus has gap in building prior to cannon_towers (unavailable at level zero)
    22:27:43.481 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction horon has gap in building prior to cannon_towers (unavailable at level zero)
    22:27:43.481 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction papal_states has gap in building prior to cannon_towers (unavailable at level zero)
    22:27:43.481 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction herooftime has gap in building prior to cannon_towers (unavailable at level zero)
    22:27:43.481 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction slave has gap in building prior to cannon_towers (unavailable at level zero)
    22:27:43.482 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction hylian has gap in building prior to lon_lon2 (unavailable at level zero)
    22:27:43.482 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction moblin has gap in building prior to mob_smartest (unavailable at level zero)
    22:27:43.482 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction moblin has gap in building prior to mob_sorta (unavailable at level zero)
    22:27:43.482 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction sheikah has gap in building prior to fairground
    22:27:43.482 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction sheikah has gap in building prior to great_market
    22:27:43.482 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction zanti has gap in building prior to twi_dark
    22:27:43.482 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction zanti has gap in building prior to churchgoddess
    22:27:43.482 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction wizzrobe has gap in building prior to fairground
    22:27:43.482 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_buildings.txt, at line 6987, column 3
    Building DB error - faction wizzrobe has gap in building prior to great_market
    22:27:43.483 [data.invalid] [error] Target building level not allowed: Kingdom of Hyrule, village -> motte_and_bailey, hinterland_roads[3](fine_roads) -> hinterland_castle_roads[3](c_fine_roads)
    22:27:43.483 [data.invalid] [error] Target building level not allowed: Kingdom of Hyrule, town -> wooden_castle, hinterland_roads[3](fine_roads) -> hinterland_castle_roads[3](c_fine_roads)
    22:27:43.483 [data.invalid] [error] Target building level not allowed: Kingdom of Hyrule, large_town -> castle, hinterland_roads[3](fine_roads) -> hinterland_castle_roads[3](c_fine_roads)
    22:27:43.483 [data.invalid] [error] Target building level not allowed: Kingdom of Hyrule, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
    22:27:43.484 [data.invalid] [error] Target building level not allowed: Gerudo, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
    22:27:43.484 [data.invalid] [error] Target building level not allowed: Gorons, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
    22:27:43.484 [data.invalid] [error] Target building level not allowed: Zora, village -> motte_and_bailey, hinterland_roads[3](fine_roads) -> hinterland_castle_roads[3](c_fine_roads)
    22:27:43.484 [data.invalid] [error] Target building level not allowed: Zora, town -> wooden_castle, hinterland_roads[3](fine_roads) -> hinterland_castle_roads[3](c_fine_roads)
    22:27:43.484 [data.invalid] [error] Target building level not allowed: Zora, large_town -> castle, hinterland_roads[3](fine_roads) -> hinterland_castle_roads[3](c_fine_roads)
    22:27:43.485 [data.invalid] [error] Target building level not allowed: Zora, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
    22:27:43.485 [data.invalid] [error] Target building level not allowed: Kokiri, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
    22:27:43.485 [data.invalid] [error] Target building level not allowed: Gohma, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
    22:27:43.485 [data.invalid] [error] Target building level not allowed: Ordona Province, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
    22:27:43.486 [data.invalid] [error] Target building level not allowed: Lanayru Province, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
    22:27:43.486 [data.invalid] [error] Target building level not allowed: The Deku Tribes, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
    22:27:43.486 [data.invalid] [error] Target building level not allowed: Moblin, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
    22:27:43.486 [data.invalid] [error] Target building level not allowed: Darknut Legion, village -> motte_and_bailey, hinterland_roads[3](fine_roads) -> hinterland_castle_roads[3](c_fine_roads)
    22:27:43.486 [data.invalid] [error] Target building level not allowed: Darknut Legion, town -> wooden_castle, hinterland_roads[3](fine_roads) -> hinterland_castle_roads[3](c_fine_roads)
    22:27:43.486 [data.invalid] [error] Target building level not allowed: Darknut Legion, large_town -> castle, hinterland_roads[3](fine_roads) -> hinterland_castle_roads[3](c_fine_roads)
    22:27:43.487 [data.invalid] [error] Target building level not allowed: Lizalfos, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
    22:27:43.487 [data.invalid] [error] Target building level not allowed: Labrynna Regime, village -> motte_and_bailey, hinterland_roads[3](fine_roads) -> hinterland_castle_roads[3](c_fine_roads)
    22:27:43.487 [data.invalid] [error] Target building level not allowed: Labrynna Regime, town -> wooden_castle, hinterland_roads[3](fine_roads) -> hinterland_castle_roads[3](c_fine_roads)
    22:27:43.487 [data.invalid] [error] Target building level not allowed: Labrynna Regime, large_town -> castle, hinterland_roads[3](fine_roads) -> hinterland_castle_roads[3](c_fine_roads)
    22:27:43.487 [data.invalid] [error] Target building level not allowed: Labrynna Regime, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
    22:27:43.488 [data.invalid] [error] Target building level not allowed: Fairies of Tarm, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
    22:27:43.488 [data.invalid] [error] Target building level not allowed: Stalfos, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
    22:27:43.488 [data.invalid] [error] Target building level not allowed: Sheikah, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
    22:27:43.488 [data.invalid] [error] Target building level not allowed: Kingdom of Ikana, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
    22:27:43.489 [data.invalid] [error] Target building level not allowed: Order of the Wizzrobe, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
    22:27:43.489 [data.invalid] [error] Target building level not allowed: River Zora, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
    22:27:43.489 [data.invalid] [error] Target building level not allowed: Subrosian, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
    22:27:43.490 [data.invalid] [error] Target building level not allowed: Tokay, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
    22:27:43.490 [data.invalid] [error] Target building level not allowed: Huskus Remnants, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
    22:27:43.490 [data.invalid] [error] Target building level not allowed: Horonians, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
    22:27:43.490 [data.invalid] [error] Target building level not allowed: The Oocca, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
    22:27:43.491 [data.invalid] [error] Target building level not allowed: Ancient Hylians, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
    22:27:43.491 [data.invalid] [error] Target building level not allowed: Rebels, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
    22:27:43.726 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    22:27:43.729 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    22:27:43.737 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    22:27:43.739 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    22:27:43.742 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    22:27:43.745 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    22:27:43.750 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    22:27:43.752 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    22:27:43.757 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    22:27:43.760 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    22:27:43.763 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    22:27:43.765 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    22:27:43.768 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    22:27:43.770 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    22:27:43.774 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    22:27:43.777 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    22:27:43.817 [data.missing] [warning] Cannot find the portrait path: data/ui/barbari_european/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    22:27:43.820 [data.missing] [warning] Cannot find the portrait path: data/ui/barbari_european/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    22:27:43.822 [data.missing] [warning] Cannot find the portrait path: data/ui/barbari_european/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    22:27:43.824 [data.missing] [warning] Cannot find the portrait path: data/ui/barbari_european/portraits/portraits/young/generals/000.tga, using the default culture path if it exists
    22:27:43.827 [data.missing] [warning] Cannot find the portrait path: data/ui/barbari_european/portraits/portraits/young/generals/000.tga, using the default culture path if it exists
    22:27:43.830 [data.missing] [warning] Cannot find the portrait path: data/ui/barbari_european/portraits/portraits/young/generals/000.tga, using the default culture path if it exists
    22:27:43.831 [data.missing] [warning] Cannot find the portrait path: data/ui/barbari_european/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    22:27:43.834 [data.missing] [warning] Cannot find the portrait path: data/ui/barbari_european/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    22:27:43.836 [data.missing] [warning] Cannot find the portrait path: data/ui/barbari_european/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    22:27:43.837 [data.missing] [warning] Cannot find the portrait path: data/ui/barbari_european/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    22:27:43.840 [data.missing] [warning] Cannot find the portrait path: data/ui/barbari_european/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    22:27:43.848 [data.missing] [warning] Cannot find the portrait path: data/ui/barbari_european/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    22:27:43.850 [data.missing] [warning] Cannot find the portrait path: data/ui/barbari_european/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    22:27:43.852 [data.missing] [warning] Cannot find the portrait path: data/ui/barbari_european/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    22:27:43.854 [data.missing] [warning] Cannot find the portrait path: data/ui/barbari_european/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    22:27:43.856 [data.missing] [warning] Cannot find the portrait path: data/ui/barbari_european/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    22:27:43.858 [data.missing] [warning] Cannot find the portrait path: data/ui/barbari_european/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    22:27:43.860 [data.missing] [warning] Cannot find the portrait path: data/ui/barbari_european/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    22:27:43.862 [data.missing] [warning] Cannot find the portrait path: data/ui/barbari_european/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    22:27:43.865 [data.missing] [warning] Cannot find the portrait path: data/ui/barbari_european/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    22:27:43.866 [data.missing] [warning] Cannot find the portrait path: data/ui/barbari_european/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    22:27:43.869 [data.missing] [warning] Cannot find the portrait path: data/ui/barbari_european/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    22:27:43.871 [data.missing] [warning] Cannot find the portrait path: data/ui/barbari_european/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    22:27:43.871 [data.missing] [warning] Cannot find the portrait path: data/ui/barbari_european/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    22:27:43.874 [data.missing] [warning] Cannot find the portrait path: data/ui/barbari_european/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    22:27:43.876 [data.missing] [warning] Cannot find the portrait path: data/ui/barbari_european/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    22:27:43.893 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    22:27:43.897 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    22:27:43.914 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    22:27:43.916 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    22:27:43.919 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    22:27:43.921 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    22:27:43.926 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    22:27:43.928 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    22:27:43.932 [data.missing] [warning] Cannot find the portrait path: data/ui/darknutish/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    22:27:43.937 [data.missing] [warning] Cannot find the portrait path: data/ui/darknutish/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    22:27:43.939 [data.missing] [warning] Cannot find the portrait path: data/ui/darknutish/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    22:27:43.941 [data.missing] [warning] Cannot find the portrait path: data/ui/darknutish/portraits/portraits/young/generals/000.tga, using the default culture path if it exists
    22:27:43.944 [data.missing] [warning] Cannot find the portrait path: data/ui/darknutish/portraits/portraits/young/generals/000.tga, using the default culture path if it exists
    22:27:43.946 [data.missing] [warning] Cannot find the portrait path: data/ui/darknutish/portraits/portraits/young/generals/000.tga, using the default culture path if it exists
    22:27:43.948 [data.missing] [warning] Cannot find the portrait path: data/ui/darknutish/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    22:27:43.950 [data.missing] [warning] Cannot find the portrait path: data/ui/darknutish/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    22:27:43.952 [data.missing] [warning] Cannot find the portrait path: data/ui/darknutish/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    22:27:43.953 [data.missing] [warning] Cannot find the portrait path: data/ui/darknutish/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    22:27:43.955 [data.missing] [warning] Cannot find the portrait path: data/ui/darknutish/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    22:27:43.960 [data.missing] [warning] Cannot find the portrait path: data/ui/darknutish/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    22:27:43.962 [data.missing] [warning] Cannot find the portrait path: data/ui/darknutish/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    22:27:43.964 [data.missing] [warning] Cannot find the portrait path: data/ui/darknutish/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    22:27:43.966 [data.missing] [warning] Cannot find the portrait path: data/ui/darknutish/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    22:27:43.968 [data.missing] [warning] Cannot find the portrait path: data/ui/darknutish/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    22:27:43.970 [data.missing] [warning] Cannot find the portrait path: data/ui/darknutish/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    22:27:43.971 [data.missing] [warning] Cannot find the portrait path: data/ui/darknutish/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    22:27:43.974 [data.missing] [warning] Cannot find the portrait path: data/ui/darknutish/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    22:27:43.976 [data.missing] [warning] Cannot find the portrait path: data/ui/darknutish/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    22:27:43.977 [data.missing] [warning] Cannot find the portrait path: data/ui/darknutish/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    22:27:43.979 [data.missing] [warning] Cannot find the portrait path: data/ui/darknutish/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    22:27:43.981 [data.missing] [warning] Cannot find the portrait path: data/ui/darknutish/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    22:27:43.982 [data.missing] [warning] Cannot find the portrait path: data/ui/darknutish/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    22:27:43.984 [data.missing] [warning] Cannot find the portrait path: data/ui/darknutish/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    22:27:43.986 [data.missing] [warning] Cannot find the portrait path: data/ui/darknutish/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    22:27:44.016 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/scribe_ancillary.tga
    22:27:44.018 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/security_religious.tga
    22:27:44.020 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/security_religious.tga
    22:27:44.031 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/dagger_sickle.tga
    22:27:44.042 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/rank_general1.tga
    22:27:44.043 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/eye_of_truth.tga
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    22:27:44.126 [script.err] [error] Script Error in mods/Hyrule/data/export_descr_advice.txt, at line 14329, column 42
    Building level name stables not found as a level in building database
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    Building level name stables not found as a level in building database
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    22:31:34.872 [system.rpt] [error] Uh oh. This isn't good. No idea why, but exiting now. Sorry pal.





    2) The army compositions varied but in general:

    The units I primarily used were: Conscripts, Coral Lancers, Coral Archers, and Ocean Guards.

    In general, the Gorons used almost every unit at their disposal across different battles: Guardians, Miners, Bomb Throwers, Fire Warriors, Ruby Guards, Dodongos, Mounted Fire Warriors, and Rams.
    The Rams and Dodongo-related units were more rare so it's likely a lower level Goron unit if they're the problem at all.

  7. #927

    Default Re: Bug Center

    And now I'm crashing as the Zora Dominion vs. the Gorons.
    I'm starting to think it's a problem with the Gorons.

    Log, again. I had to upload it as an attachment because the log greatly exceeds the forum's character limit.
    Attached Files Attached Files

  8. #928

    Default Re: Bug Center

    @ Jat371.
    Those log files are very interesting. What Version of HTW do you have?
    Do you have any Hyrule Historia Arcs installed? Also do you have any Patches installed?
    If so, which ones?

  9. #929

    Default Re: Bug Center

    Quote Originally Posted by Eldren View Post
    @ Jat371.
    Those log files are very interesting. What Version of HTW do you have?
    Do you have any Hyrule Historia Arcs installed? Also do you have any Patches installed?
    If so, which ones?
    I only reinstalled HTW recently after not playing for a while so I have the most recent build with the 3.7.3 and 3.7.4 patches. I also have the texture fixes that UndyingNephalim recommends using in the comment section of 3.7.4. I was unable to play the campaign until I properly added his fix.

    I don't believe I have any Historia missions installed. I can select 00 - 05 in the campaign menu but they're not functional.

  10. #930

    Default Re: Bug Center

    Not being able to fight the Gorons is severely limiting my ability to stop them from invading me...

  11. #931

    Default Re: Bug Center

    I am having the same problem as Jat but with fighting all factions in freeform and hystoria.

  12. #932

    Default Re: Bug Center

    Quote Originally Posted by Woodfin View Post
    I am having the same problem as Jat but with fighting all factions in freeform and hystoria.
    I think it would be best to grab the system log when you crash and post it here. If there are any similarities between our two crashes perhaps it'll make it easier to help us.

  13. #933
    UndyingNephalim's Avatar Primicerius
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    Default Re: Bug Center

    Quote Originally Posted by Jat371 View Post
    I think it would be best to grab the system log when you crash and post it here. If there are any similarities between our two crashes perhaps it'll make it easier to help us.
    I've never seen anything like the last few lines of the log before. What units do the Gorons have in their armies before attacking them? Is it a single specific location you are attacking them, or just any encounter?

  14. #934

    Default Re: Bug Center

    I just tested the Lanayru against the Gorons and had no problems, and I tried about 7 battles and no problem. Have either of you tried re-downloading the game from where you got it? It might have lost a few files during download, or even during installation. It certainly looks like it from your logs

  15. #935
    UndyingNephalim's Avatar Primicerius
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    Default Re: Bug Center

    Knowing if it's the Steam version or CD version can also help. The steam version is noticeably more messy ever since Creative Assembly moved everything into one .exe file. I've actually just gotten Kingdoms on Steam and will probably develop it with Steam in mind at this rate.

  16. #936

    Default Re: Bug Center

    @UndyingNephalim

    The Gorons in both my games have very diverse armies: Guardians, Miners, Bomb Throwers, Fire Warriors, Ruby Guards, Dodongos, Mounted Fire Warriors, and Rams. It's more likely that it's one of the lower level units if it's a problem.
    And any encounter ends with a crash before a few minutes even elapse.

    @Tedster1995
    Would it be possible to identify what textures I'm missing so I could apply a fix similar to the crashing issue that occurs in the main menu?

  17. #937
    UndyingNephalim's Avatar Primicerius
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    Default Re: Bug Center

    Quote Originally Posted by Jat371 View Post
    The Gorons in both my games have very diverse armies: Guardians, Miners, Bomb Throwers, Fire Warriors, Ruby Guards, Dodongos, Mounted Fire Warriors, and Rams. It's more likely that it's one of the lower level units if it's a problem.
    And any encounter ends with a crash before a few minutes even elapse.
    I am so sorry, I misread your earlier post and was under the impression that the battle was crashing before you even got into the battle. If it's happening after a battle has started and you are a few minutes in, the culprit is most likely animation related. Strange that the crash log doesn't point to any skeleton files though. I'll play around fighting the Gorons for awhile and get back to you.

    EDIT: Have you unpacked any of Medieval 2 or Kingdom's files by chance? If so (or if not), is there a file called descr_geography_new.db and descr_geography_new.txt floating around in any of your medieval 2 folders?
    Last edited by UndyingNephalim; July 09, 2015 at 01:20 AM.

  18. #938

    Default Re: Bug Center

    Quote Originally Posted by UndyingNephalim View Post
    I am so sorry, I misread your earlier post and was under the impression that the battle was crashing before you even got into the battle. If it's happening after a battle has started and you are a few minutes in, the culprit is most likely animation related. Strange that the crash log doesn't point to any skeleton files though. I'll play around fighting the Gorons for awhile and get back to you.

    EDIT: Have you unpacked any of Medieval 2 or Kingdom's files by chance? If so (or if not), is there a file called descr_geography_new.db and descr_geography_new.txt floating around in any of your medieval 2 folders?
    Nah it's no problem.

    I can't find either of those files, at least with a Windows search in the folder.

  19. #939
    UndyingNephalim's Avatar Primicerius
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    Default Re: Bug Center

    Quote Originally Posted by Jat371 View Post
    Nah it's no problem.
    I can't find either of those files, at least with a Windows search in the folder.
    I've done a little research based on the last block of lines in your logs, and they all seem to point to descr_geography.new.db.

    If the file is not there (which is good, it should not be there unless you manually unpack all the Medieval 2 files), then that at least narrows the crash down to something having to do with terrain on the battle map. I'm starting to wonder if maybe textures are missing/were installed in the wrong place or something of that nature. Are you using the CD or Steam version of Medieval 2? Also what locations were the battles? Were there any settlements on the maps you battled on?

  20. #940

    Default Re: Bug Center

    Quote Originally Posted by UndyingNephalim View Post
    I've done a little research based on the last block of lines in your logs, and they all seem to point to descr_geography.new.db.

    If the file is not there (which is good, it should not be there unless you manually unpack all the Medieval 2 files), then that at least narrows the crash down to something having to do with terrain on the battle map. I'm starting to wonder if maybe textures are missing/were installed in the wrong place or something of that nature. Are you using the CD or Steam version of Medieval 2? Also what locations were the battles? Were there any settlements on the maps you battled on?
    I'm using the Steam version.
    Most of the battles were in nameless fields between towns in the Lanayru, Eastern Lanayru, Spool Swamp, Dominion Pass, and Kakariko regions. There was one battle when I tried to defend Panacle Cove from being sieged. The battle lasted unusually long before finally crashing. You may be right about animations because of the way that battle went. The Gorons refused to attack the walls until I goaded them with some bait. Before that they were standing around like statues.

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