@Mjolnr
Noted. Will add.
@Mattwensley
Hmm, did you place the appropriate files in the correct spots? (I needed atleast one file in the main folder and another in the data.) My game works just fine.
@Drachenfan
That happens in most mods. I've had it happen in TATW. It is how the AI deals with siege weapons. I found an exploit that will make it so the AI will dance back and forth with a siege ram and not attack the walls. It involves cavalry proximity. Siege weapons in particular cause problems for AIs. I generally found that they will not attack until all ammo has been unloaded. It is bothersome, but it is sometimes best to wait it out for as long as possible. If they still don't attack, try baiting them.
@nintendo64isking
I believe I should just extend a current bug stating that structures may float above ground to cover this new discovery.