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Thread: Bug Center

  1. #1
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Bug Center

    I am devoting a thread to the discovery and sharing of bugs. If you find any bugs while playing Hyrule: Total War, post them here. I have placed the bugs that UndyingNephalim is already aware of in the following spoiler tag. I will update this list everytime UndyingNephalim updates his list. Happy bug hunting. Also, be sure to check Xebenkeck's animation tests. He is checking every unit in the game for unit animation related bugs and problems. Refer to Scar86's "Imbalances and possible fixes" for balance issues. That is all.

    Note: All items in blue have been fixed. Please wait for the next patch for some of these fixes to be implemented.
    Spoiler Alert, click show to read: 

    - Unit costs in campaign do not reflect custom battles... fix it.
    - Fix Boss Unit copying in campaign.
    - Get custom UI's to work.
    - Make Portraits for adopted Generals and Commanders
    - Make Images for remaining buildings in the campaign.
    - Fix death animations for Deku, Gohma, and Kokiri so corpses remain.
    - Figure out why ordering Boss Units to attack gates causes a crash
    - Twili Bloats seem too strong in melee.
    - Fix skin weights for these battle models: Laruto, Queen Rutela
    - Description text for Hero Units is not working in the campaign, investigate and fix.
    - Textures and sprites are not working properly on Rebel units in the campaign.
    - Fix animations for these units: All Huskus, Elder Goats, Wall/Floormaster
    - Lanayru might not be able to upgrade towns even with the right populations, check on it.
    - Fix General Units so they don't spawn generals when you recruit them.
    - Investigate heroes not getting battle models
    - Temples can be built everywhere, fix that.
    - Limit the age of adopted Generals
    - Fix Description Text for these units: Wind Witches, Beam Golems
    - Fix Unit Cards for these units: Electromancers, Powder Keg Launcher
    - Check Kokiri Barracks
    - Grove Watcher models are not loading.
    - Gerudo and Ordona Catapults are causing CTD, investigate
    - Investigate Ft. Alyoch
    - Check Stalfos Unit Cards
    - Fix Emerging Faction Units spawning for other armies that control their targeted city.
    - Get rid of Saxon Name Generating Faction from the Diplomacy Scroll.
    - Check AI of Emerging factions
    - Check family status of second hero to be spawned for each faction
    - Nerf Kokiri AI Aggressiveness
    - Elder Goat stats are a complete bust. Give them an attack.
    - Fix Wolfos Den not being able to train Riders.
    - Powder Keg Launcher utterly fails against walls. Make them go boom.
    - Check Darunia betraying after only one turn.
    - Mudmen of Faron are apparently made of epic fail. Make them stronger.
    - Upgrading Farms does not seem to give more resources.
    - Fix the rapid rate of adoption
    - Volvagians might be too strong.
    - Labrynna Cannons are too inaccurate.
    - Check Wizzrobe Faction Icon and names in battles.
    - Fix starting General loyalty (probably related to Darunia going awol immediately)
    - Spelling mistakes in Stalfos Appearance Event
    - Textures for Mercenary generals are not showing up.
    - Deku Scrub secondary ranged attack is full of fail. Do something about it.
    - Minimap is apparently Europe
    - Goron Bombers melee attack not working right.
    - Labrynna's melee is lacking early on. Do something cool for them.


    Other known bugs include:

    Spoiler Alert, click show to read: 

    -Auto-resolve does not accurately portray an army's strength. This may also cause some units to always win or always lose in auto resolve.
    -Darknut units do not have authority and are too prone to rebellions and revolts because of this.
    -Varying in-battle UI options may create problems seeing the overall health and command buttons on reinforcements.
    -Factions with No Deity Worship have no means to counter religious unrest. Give them the means to do so.
    -Hyrule Castle may pop up instead of forts. It has thus far been encountered when fighting a Lanayru fort and when using quick battle.
    -Non-boss Faction Heros are not appearing on the battle map when playing the campaign.
    -Pirate ships randomly spawn in the ocean above Lanayru and in the Zora region.
    -Upgrading Roads does not provide additional income.
    -Buildings that upgrade armor (leather tanners, armories, etc.) do nothing.
    -Ordona Farmers have no upkeep.
    -Kokiri Generals' models are not appearing in custom battles.
    -Deku Generals have a completely black mask.
    -Darknut Royal Family members and Generals cause a game crash when they fight a battle on the map in the campaign.
    -Princess Zelda II can be recruited when the "no heros" option has been turned on.
    -Event based faction leaders appear to spawn in odd places.
    -Twili faction flags appear as the Moor's faction flag.
    -Armogohma fail against walls.
    -Siege ladder animations only reach three-quarters of the way up the wall.
    -Some villages and some settlements may not be upgraded regardless of population. (This was previously listed as Lanayru might not be able to upgrade towns even with the right populations.) For a temporary work-around, convert the settlement to a Motte and Bailey and then back to a village.
    -Lizalfos have buggy battle animations.
    -Some settlements may have "floating structures".
    -Battles that take place in cliff terrains may not allow units to enter the battlefield.
    -Gohma cavalry acting as captains have a queen implanted in the acting captain unit that falls out upon death.
    -Textures on the Darknut acting as a captain in a Zuna Ziggurat battalion are bugged.
    -Darknuts keep knocking over their own flag-carriers.
    -Dune Archers have no melee weapon and have the wrong unit cost in the campaign.
    -Helmasaur riders' left arms are bent over their backs and do not display well on the model.
    -Agent portraits are vanilla.
    -Trait related CTD. Still pinpointing.
    -Gohma still have adoption.
    -Talik the Red is recruitable like a normal Lizalfos in custom battles. (500 rupees, can have four of her before price doubles.)
    -Some generic building icons still appear. (I noticed as Kokiri that the first level of barracks, which is a small barracks that upgrades into another small barracks and only recruits mudmen, has a generic icon.)
    -Rebels portraits are bugged and vanilla models can be used instead of family members in the instance of a family member going rogue.
    -Gerudo Oasis provides no bonus.
    -Selecting campaign then custom battle, or vice versa, will crash the game back to the desktop. (This is a direct quote, as ZeR0199X stated this perfectly.)
    -Ports can be built anywhere.
    -River Zora stand around and do nothing.
    -Labrynna embassies do not enable diplomat recruitment.
    -Darknut siege works do nothing.
    -Moblin special building does not provide any bonuses.
    -Lizstals can route.
    -There are two fire temples.
    -Solo boss generals are considered "depleted" units and will create duplicates as the unit "regenerates."
    -The Deku Tribes cannot build leather tanners, thus they are unable to build a barracks. Also, their siegeworks cannot recruit anything.
    -The Deku King is "pathblocked" by a rebel settlement upon spawn.
    -Castles for "barbaric" factions are still able to build paved roads.
    -Fairies of Tarm Generals cause issues with General and Agent portraits.
    -Generals Akazoo and Kazzak for the Kingdom of Hyrule are recruited like normal Ironclad Elites and can have up to four of each without any penalty to unit pricing.
    -Clicking through races in the racial selection screen for the campaign may cause CTD.
    -Fairies of Tarm and Twili still have Faction Leaders and may adopt. In short, they still have family status.
    -Princess Sokuuf's model during campaign battles is warped.
    -Loading a turn when the first River Zora invasion takes place may cause CTD.
    -Absorbed factions' generals can become faction leaders.
    -Wizzrobes build Goddess Acknowledgement religious structures instead of their own racial religious structure, which would be Strict Goddess Worship.
    -Fairies of Tarm cannot recruit units due to being unable to build a barracks.
    -Labrynna cannon fodder has coloring and texture issues.
    -Labrynna siege works builds nothing.
    -Stalfos have a problem resurrecting defeated troops.
    -The Termina Fissure for Ikana can be moved if you give it a move location and then do not click it for two turns.
    -Avatars of Majora have a ranged symbol on them despite not being ranged units.
    -The settlements in the Twili Realm have "Strict Goddess Worship" as their starting religion.

    -Witnissing another army attack a rebel army represented by a question mark will cause a crash.
    -Flying units tend to crash siege battles.
    -River Zora can receive a "Summon Units" as a mission reward.
    -The Kingdom of Hyrule AI still likes to spam trebuchets instead of an actual army.
    -The following link deals with a bug involving duplicate Gerudo generals. http://www.twcenter.net/forums/showt...1#post12414101 This bug seems to occur for all factions.
    -Training Zora Generals in the campaign does not work.
    -"King Gustaf" is a name in Hyrule's name generation roster. You can have captains named "Captain King Gustaf."
    -Duplicate Midos may be used in custom battles with no rupee penalty.
    -Some factions lack Heavy Armorers, causing them to be unable to recruit their highest tier of units.
    -Selecting certain settlements causes CTD. This has been encountered by multiple factions and typically happens after conquering the settlement in question.
    -Sheikah do not donate their settlements to the Kingdom of Hyrule at the end of every turn.
    -Elmenzhia appears to be the Palace of Twili on the campaign screen.
    -Rams and Siege Towers are practically unusable.
    -Twili have a large "wage" expenditure for an unknown reason.
    -End of turn 15 (turn 16 is when the River Zora appear) is causing crashes.
    -The AI refuses to attack in certain custom settlements. So far, this has been noted in Ashinon and Gor Goronon. This is likely due to the AI seeing walls as "buildings" instead of "walls" and not wanting to hit the main gate.


    V3 Bugs:
    Spoiler Alert, click show to read: 
    -Training Zora Generals in the campaign does not work.
    -"King Gustaf" is a name in Hyrule's name generation roster. You can have captains named "Captain King Gustaf."
    -Duplicate Midos may be used in custom battles with no rupee penalty.
    -Some factions lack Heavy Armorers, causing them to be unable to recruit their highest tier of units.
    -Selecting certain settlements causes CTD. This has been encountered by multiple factions and typically happens after conquering the settlement in question.
    -Sheikah do not donate their settlements to the Kingdom of Hyrule at the end of every turn while in Shadow Stance.
    -Elmenzhia appears to be the Palace of Twili on the campaign screen.
    -Rams and Siege Towers are practically unusable.
    -Twili have a large "wage" expenditure for an unknown reason.
    -End of turn 15 (turn 16 is when the River Zora appear) is causing crashes.
    -The AI refuses to attack in certain custom settlements. So far, this has been noted in Ashinon and Gor Goronon. This is likely due to the AI seeing walls as "buildings" instead of "walls" and not wanting to hit the main gate.
    -Wildlife can be allied/vassalized.
    -Death Mountain Crater may appear to be the Spirit Temple in-battle.
    -Ft. Ayloch may appear to be Demise in-battle.
    -Attacking Kakariko from the north is impossible.
    -No matter which religion your faction follows, you are only allowed to build a "Goddess and Deity Statue" in Ashinon.
    -The gates to Vigjaro may be captured from the outside.
    Last edited by Avatar of the Ice Wolf; July 27, 2013 at 12:17 AM. Reason: New items or fixes.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
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  2. #2

    Default Re: Bug Center

    Ahem, there is an easy fix to the General unit problem, in fact, I posted the darn thing in one of the other topics, all you have to do is remove the general_unit attribute from all of the units currently affected.

    I also found a (sort of) bug, general's bodyguards have no unit description, and they all have the name Unlocalized Placement Text, or something similar to it.

  3. #3

    Default Re: Bug Center

    im pretty sure Neph said he fixed the "General Recruitment" problem in the patch (that still wont authorize).

  4. #4

    Default Re: Bug Center

    I've compiled a list of everything I've found.

    Spoiler Alert, click show to read: 
    In the campaign, If you Auto resolve,


    Units such as the Great deku tree can stare down entire armies and win.

    Units with this same problem

    Princess Zelda I (The harsh)

    Darunia

    Zalunbar

    Zant

    in campaign mode, and in custom battles, if the player receives AI reinforcements, the Ai's attack,defense,shoot commands, and overall army Health do not show up in the top right of the screen, and is instead a blank slate.
    In the campaign only one type of Rebel is available to their faction per area.

    (I.E Rebels in kokiri forest can ONLY make mudmen of Faron)

    with few exceptions,

    Rebels on the battlefield do not have textures and instead have a solid silvery metallic color

    The Menu does not have the HTW loading screen, and instead has the vanilla version

    No music is present at all, not even vanilla music

    On the Campaign map, scout unit's do not move any farther than standard infantry. As they are scouts this is problematic and counter-productive. (I don't know if it can be fixed but please try!)


    The Darknut Legion does not have sufficient authority to sucsessfully quell a rebellion. As the kokiri I can send one unit of minutemen into a city and stop them from rioting, as the darknut, unless I use a general or Zalunbar they will continue rioting.


    The Stalfos stay in one spot the entire game and do not move. ever.


    The Ikana Kingdom either does not attempt to expand outside the borders of Stone tower ruins, or is simply defeated by the Orodona Province. (I'm not sure which because by the time I get to them it's usually about 40-50 turns, and they are holed up inside Ikana Castle)


    The Movement Penalty on the Zora heroes makes it very difficult and slow to play as them.


    not sure if this is a glitch, but from turn 1 the Lanayru province can build mines inside their capital city, which boosts their revenue greatly, and makes them a force to be reckoned with.


    The Lizafols are generally unable to withstand any type of prolonged seige, due to bad AI same with the Deku nuts, entire faction can be destroyed in about 15 turns.


    Ai generally has no concept of defending it's borders, and will leave faction leaders by themselves inside forts and castles.


    Rusl is an indomitable God amongst men on the battlefield ( which is perfectly fine), but when you auto resolve he almost always loses.

    None of the factions seem to have any understanding of the concept of cultural enrichment, and instead are warlike and expansionist, which is fine for some, but awkward for others.

    The Kokiri are somehow able to mobilise armies at the drop of a hat, as if they have little/no cooldown on their unit production.


    The kokiri are generally overpowered and will have beaten the other factions into submission by around turn 70.


    there is a strange glitch with the Ikana Faction where a family member or captian/General will be named "King Igos Du Ikana" Despite not being him.



    Majora, Ooca, and Sheikah are no-shows.


    Farm Upgrades yeild no more revenue then the ones that came before them. I.e Crop rotation gives no more rupees than communal farming


    No Zones of Recruitment are present to hire mercenaries on any part of the map.

    Last edited by Scar86; July 09, 2012 at 12:42 PM.

  5. #5
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Bug Center

    Quote Originally Posted by Scar86 View Post
    In the campaign, the Deku tree is Nigh invunerable and can stare down entire armies, coming out on the winning end.

    Units with this same problem

    Princess Zelda I (The harsh)

    Darunia

    Zalunbar

    Zant
    I've killed all of these units with relative ease

    Heck, I fought an army of 11 Deku Trees as Labrynna and I won (with many casualties )

    Quote Originally Posted by Scar86 View Post
    The Menu does not have the HTW loading screen, and instead has the vanilla version

    No music is present at all, not even vanilla music
    Quote Originally Posted by Avatar of the Ice Wolf View Post
    - Minimap is apparently Europe
    You may have had a faulty installation, as I have all of these things working correctly.

    Quote Originally Posted by Scar86 View Post
    there is a strange glitch with the Ikana Faction where a family member or captian/General will be named "King Igos Du Ikana" Despite not being him.
    Yeah, that's an issue with every mod. Since names can be used by anybody, you're definitely going to see somebody with the same name.

    Quote Originally Posted by Scar86 View Post
    Majora, Ooca, and Sheikah are no-shows.
    Neph has not included Majora or the Oocca in the campaign or custom battles as of yet.

  6. #6

    Default Re: Bug Center

    Sheikah are in the new patch now, but it still isnt authorized, to which i say:

  7. #7

    Default Re: Bug Center

    Quote Originally Posted by The Holy Pilgrim View Post
    I've killed all of these units with relative ease

    Heck, I fought an army of 11 Deku Trees as Labrynna and I won (with many casualties )





    You may have had a faulty installation, as I have all of these things working correctly.

    I'm sorry, let me clarify


    if you AUTO-RESOLVE they can stare down entire armies with ease. my bad.


    oh? how do I fix it? I miss storming the gates with sarias song in the backround D:

  8. #8
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Bug Center

    Quote Originally Posted by Scar86 View Post
    oh? how do I fix it? I miss storming the gates with sarias song in the backround D:
    Just make sure you have your User Account Control off and your VirtualStore deleted.

    It would help to install the core files first, and then the mod's latest version.

    I do this every time and I've never had issues with installation

  9. #9
    ggggtotalwarrior's Avatar hey it geg
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    Default Re: Bug Center

    (off Topic)

    Is it just me or did TWC change the font of user names on threads? (ex- The Holy Pilgrim's name on his post is in a different font) Am I just going nuts?
    Rep me and I'll rep you back.

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  10. #10
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Bug Center

    Quote Originally Posted by ggggtotalwarrior View Post
    (off Topic)

    Is it just me or did TWC change the font of user names on threads? (ex- The Holy Pilgrim's name on his post is in a different font) Am I just going nuts?
    Still the same for me. What browser are you using?

  11. #11

    Default Re: Bug Center

    Apart from the earlier mountain battle error here is another mountain range which might cause problems mountain wide, but at least in this spot
    http://www.youtube.com/watch?v=XnAjP...ature=youtu.be.

  12. #12
    ggggtotalwarrior's Avatar hey it geg
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    Default Re: Bug Center

    Quote Originally Posted by The Holy Pilgrim View Post
    Still the same for me. What browser are you using?
    It appears to have gone back to normal. Maybe I was using a different computer/browser, etc., but I swear I was using the same I always do.

    EDIT-BTW, I can now grip a coconut by gripping it by the husk.
    Rep me and I'll rep you back.

    UNDER THE PATRONAGE OF THE KING POSTER AKAR

  13. #13
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Bug Center

    Quote Originally Posted by ggggtotalwarrior View Post
    EDIT-BTW, I can now grip a coconut by gripping it by the husk.
    I am very proud of you

  14. #14

    Default Re: Bug Center

    Quote Originally Posted by ggggtotalwarrior View Post
    It appears to have gone back to normal. Maybe I was using a different computer/browser, etc., but I swear I was using the same I always do.

    EDIT-BTW, I can now grip a coconut by gripping it by the husk.

    BUT! can a swallow grasp it?

  15. #15
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Bug Center

    Well, which type of swallow?

    European or African?

    Don't forget that wing velocity is another important factor.

  16. #16

    Default Re: Bug Center

    Quote Originally Posted by The Holy Pilgrim View Post
    Well, which type of swallow?

    European or African?

    Don't forget that wing velocity is another important factor.

    ok, ok. two swallows.

  17. #17
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Quote Originally Posted by Mjolnr839 View Post
    ok, ok. two swallows.

  18. #18
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Bug Center

    Quote Originally Posted by Scar86 View Post
    I've compiled a list of everything I've found.

    Spoiler Alert, click show to read: 
    In the campaign, If you Auto resolve,


    Units such as the Great deku tree can stare down entire armies and win.

    Units with this same problem

    Princess Zelda I (The harsh)

    Darunia

    Zalunbar

    Zant

    in campaign mode, and in custom battles, if the player receives AI reinforcements, the Ai's attack,defense,shoot commands, and overall army Health do not show up in the top right of the screen, and is instead a blank slate.
    In the campaign only one type of Rebel is available to their faction per area.

    (I.E Rebels in kokiri forest can ONLY make mudmen of Faron)

    with few exceptions,

    Rebels on the battlefield do not have textures and instead have a solid silvery metallic color

    The Menu does not have the HTW loading screen, and instead has the vanilla version

    No music is present at all, not even vanilla music

    On the Campaign map, scout unit's do not move any farther than standard infantry. As they are scouts this is problematic and counter-productive. (I don't know if it can be fixed but please try!)


    The Darknut Legion does not have sufficient authority to sucsessfully quell a rebellion. As the kokiri I can send one unit of minutemen into a city and stop them from rioting, as the darknut, unless I use a general or Zalunbar they will continue rioting.


    The Stalfos stay in one spot the entire game and do not move. ever.


    The Ikana Kingdom either does not attempt to expand outside the borders of Stone tower ruins, or is simply defeated by the Orodona Province. (I'm not sure which because by the time I get to them it's usually about 40-50 turns, and they are holed up inside Ikana Castle)


    The Movement Penalty on the Zora heroes makes it very difficult and slow to play as them.


    not sure if this is a glitch, but from turn 1 the Lanayru province can build mines inside their capital city, which boosts their revenue greatly, and makes them a force to be reckoned with.


    The Lizafols are generally unable to withstand any type of prolonged seige, due to bad AI same with the Deku nuts, entire faction can be destroyed in about 15 turns.


    Ai generally has no concept of defending it's borders, and will leave faction leaders by themselves inside forts and castles.


    Rusl is an indomitable God amongst men on the battlefield ( which is perfectly fine), but when you auto resolve he almost always loses.

    None of the factions seem to have any understanding of the concept of cultural enrichment, and instead are warlike and expansionist, which is fine for some, but awkward for others.

    The Kokiri are somehow able to mobilise armies at the drop of a hat, as if they have little/no cooldown on their unit production.


    The kokiri are generally overpowered and will have beaten the other factions into submission by around turn 70.


    there is a strange glitch with the Ikana Faction where a family member or captian/General will be named "King Igos Du Ikana" Despite not being him.



    Majora, Ooca, and Sheikah are no-shows.


    Farm Upgrades yeild no more revenue then the ones that came before them. I.e Crop rotation gives no more rupees than communal farming


    No Zones of Recruitment are present to hire mercenaries on any part of the map.

    I will add the appropriate bugs. If you have any questions as to why I would not designate a specific item as a bug, feel free to contact me.

    Quote Originally Posted by The Holy Pilgrim View Post
    I've killed all of these units with relative ease

    Heck, I fought an army of 11 Deku Trees as Labrynna and I won (with many casualties )
    In auto-resolve or in the battle map? I believe scar only meant in auto-resolve.


    Quote Originally Posted by The Holy Pilgrim View Post
    You may have had a faulty installation, as I have all of these things working correctly.
    I copied my response directly from UndyingNephalim's list. I do not personally have that problem, but enough players are to have that listed as a bug apparently.

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    East: Nerise - Kiril

  19. #19

    Default Re: Bug Center

    On a side nite, having the Great Deku Tree(s) in your army in a siege battle causes it to crash. Which means I may have to restart my Kokiri campaign, because that's where my last save was from.

  20. #20
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Bug Center

    Quote Originally Posted by Ethereal Lancer 916 View Post
    On a side nite, having the Great Deku Tree(s) in your army in a siege battle causes it to crash. Which means I may have to restart my Kokiri campaign, because that's where my last save was from.
    Nephalim has noted that boss units in siege battles = crash. Still, that kinda sucks. Make sure that you have back-up saves at all times especially in this stage in the game. Signed, The Lecturer. I have 11 saves from my first campaign.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
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