-Auto-resolve does not accurately portray an army's strength. This may also cause some units to always win or always lose in auto resolve.
-Darknut units do not have authority and are too prone to rebellions and revolts because of this.
-Varying in-battle UI options may create problems seeing the overall health and command buttons on reinforcements.
-Factions with No Deity Worship have no means to counter religious unrest. Give them the means to do so.
-Hyrule Castle may pop up instead of forts. It has thus far been encountered when fighting a Lanayru fort and when using quick battle.
-Non-boss Faction Heros are not appearing on the battle map when playing the campaign.
-Pirate ships randomly spawn in the ocean above Lanayru and in the Zora region.
-Upgrading Roads does not provide additional income.
-Buildings that upgrade armor (leather tanners, armories, etc.) do nothing.
-Ordona Farmers have no upkeep.
-Kokiri Generals' models are not appearing in custom battles.
-Deku Generals have a completely black mask.
-Darknut Royal Family members and Generals cause a game crash when they fight a battle on the map in the campaign.
-Princess Zelda II can be recruited when the "no heros" option has been turned on.
-Event based faction leaders appear to spawn in odd places.
-Twili faction flags appear as the Moor's faction flag.
-Armogohma fail against walls.
-Siege ladder animations only reach three-quarters of the way up the wall.
-Some villages and some settlements may not be upgraded regardless of population. (This was previously listed as Lanayru might not be able to upgrade towns even with the right populations.) For a temporary work-around, convert the settlement to a Motte and Bailey and then back to a village.
-Lizalfos have buggy battle animations.
-Some settlements may have "floating structures".
-Battles that take place in cliff terrains may not allow units to enter the battlefield.
-Gohma cavalry acting as captains have a queen implanted in the acting captain unit that falls out upon death.
-Textures on the Darknut acting as a captain in a Zuna Ziggurat battalion are bugged.
-Darknuts keep knocking over their own flag-carriers.
-Dune Archers have no melee weapon and have the wrong unit cost in the campaign.
-Helmasaur riders' left arms are bent over their backs and do not display well on the model.
-Agent portraits are vanilla.
-Trait related CTD. Still pinpointing.
-Gohma still have adoption.
-Talik the Red is recruitable like a normal Lizalfos in custom battles. (500 rupees, can have four of her before price doubles.)
-Some generic building icons still appear. (I noticed as Kokiri that the first level of barracks, which is a small barracks that upgrades into another small barracks and only recruits mudmen, has a generic icon.)
-Rebels portraits are bugged and vanilla models can be used instead of family members in the instance of a family member going rogue.
-Gerudo Oasis provides no bonus.
-Selecting campaign then custom battle, or vice versa, will crash the game back to the desktop. (This is a direct quote, as ZeR0199X stated this perfectly.)
-Ports can be built anywhere.
-River Zora stand around and do nothing.
-Labrynna embassies do not enable diplomat recruitment.
-Darknut siege works do nothing.
-Moblin special building does not provide any bonuses.
-Lizstals can route.
-There are two fire temples.
-Solo boss generals are considered "depleted" units and will create duplicates as the unit "regenerates."
-The Deku Tribes cannot build leather tanners, thus they are unable to build a barracks. Also, their siegeworks cannot recruit anything.
-The Deku King is "pathblocked" by a rebel settlement upon spawn.
-Castles for "barbaric" factions are still able to build paved roads.
-Fairies of Tarm Generals cause issues with General and Agent portraits.
-Generals Akazoo and Kazzak for the Kingdom of Hyrule are recruited like normal Ironclad Elites and can have up to four of each without any penalty to unit pricing.
-Clicking through races in the racial selection screen for the campaign may cause CTD.
-Fairies of Tarm and Twili still have Faction Leaders and may adopt. In short, they still have family status.
-Princess Sokuuf's model during campaign battles is warped.
-Loading a turn when the first River Zora invasion takes place may cause CTD.
-Absorbed factions' generals can become faction leaders.
-Wizzrobes build Goddess Acknowledgement religious structures instead of their own racial religious structure, which would be Strict Goddess Worship.
-Fairies of Tarm cannot recruit units due to being unable to build a barracks.
-Labrynna cannon fodder has coloring and texture issues.
-Labrynna siege works builds nothing.
-Stalfos have a problem resurrecting defeated troops.
-The Termina Fissure for Ikana can be moved if you give it a move location and then do not click it for two turns.
-Avatars of Majora have a ranged symbol on them despite not being ranged units.
-The settlements in the Twili Realm have "Strict Goddess Worship" as their starting religion.
-Witnissing another army attack a rebel army represented by a question mark will cause a crash.
-Flying units tend to crash siege battles.
-River Zora can receive a "Summon Units" as a mission reward.
-The Kingdom of Hyrule AI still likes to spam trebuchets instead of an actual army.
-The following link deals with a bug involving duplicate Gerudo generals.
http://www.twcenter.net/forums/showt...1#post12414101 This bug seems to occur for all factions.
-Training Zora Generals in the campaign does not work.
-"King Gustaf" is a name in Hyrule's name generation roster. You can have captains named "Captain King Gustaf."
-Duplicate Midos may be used in custom battles with no rupee penalty.
-Some factions lack Heavy Armorers, causing them to be unable to recruit their highest tier of units.
-Selecting certain settlements causes CTD. This has been encountered by multiple factions and typically happens after conquering the settlement in question.
-Sheikah do not donate their settlements to the Kingdom of Hyrule at the end of every turn.
-Elmenzhia appears to be the Palace of Twili on the campaign screen.
-Rams and Siege Towers are practically unusable.
-Twili have a large "wage" expenditure for an unknown reason.
-End of turn 15 (turn 16 is when the River Zora appear) is causing crashes.
-The AI refuses to attack in certain custom settlements. So far, this has been noted in Ashinon and Gor Goronon. This is likely due to the AI seeing walls as "buildings" instead of "walls" and not wanting to hit the main gate.