Page 6 of 28 FirstFirst 12345678910111213141516 ... LastLast
Results 101 to 120 of 544

Thread: Releases

  1. #101

    Default Re: Releases

    Quote Originally Posted by lax15 View Post
    Well I guess third time's the charm


    I've had a couple games where it simply failed to go past a certain arbitrary turn number for whatever reason.

  2. #102
    Emrys's Avatar Primicerius
    Join Date
    Feb 2012
    Location
    Hither Thither and Yon
    Posts
    3,208

    Default Re: Releases

    I also save at the start of every turn so if I get a crash I can play off of those. Though I have only had two crashes in 100 turns as Hyrule...

  3. #103

    Default Re: Releases

    I forgot to ask, did you link the core files too because there's some changes in those as well? Or just for people who haven't downloaded the mod at all as of yet? (In other words, if we already have the core files, should we redownload them?)

    I see that they're 2.0 but I don't remember if that was already the case last time (probably not, but I figured I'd ask before downloading)
    Last edited by Duke Serkol; September 19, 2012 at 10:37 AM.

  4. #104
    The Holy Pilgrim's Avatar In Memory of Blackomur
    Citizen

    Join Date
    Feb 2009
    Location
    Someplace other than here
    Posts
    11,913

    Default Re: Releases

    They're different

  5. #105

    Default Re: Releases

    Neph explains how to git the new patch working. look in to the past of this thread.

  6. #106

    Default Re: Releases

    Unfortunately, I don't have a crystal ball.

    Thanks Pilgrim, download started!

  7. #107
    quenya's Avatar Biarchus
    Join Date
    May 2011
    Location
    Realm of Twilight
    Posts
    614

    Default Re: Releases

    One question:

    what are the territories "Land of Famine" (settlement: Dead Maku Tree) and "Blasted Coast" (settlement: Meesiam) supposed to be from? The Maku Tree is from Oracle games, but beyond that, I'm stumped.
    Droma: :Rosa

  8. #108

    Default Re: Releases

    Basically, you're wondering "Which Maku is it anyway?"

  9. #109
    UndyingNephalim's Avatar Primicerius
    Patrician Artifex

    Join Date
    Jan 2011
    Posts
    3,967

    Default Re: Releases

    Quote Originally Posted by quenya View Post
    One question:

    what are the territories "Land of Famine" (settlement: Dead Maku Tree)
    The Land of Famine was from The Fallen Sage. The dead tree was the 5th dungeon.

  10. #110
    Mr_Nygren's Avatar Berserkir
    Join Date
    Mar 2009
    Location
    Sweden
    Posts
    4,350

    Default Re: Releases

    Quote Originally Posted by UndyingNephalim View Post
    There are three types of releases for Hyrule: Total War - Core Files, Full Releases, and Patches




    Core Files
    Every version of Hyrule: Total War requires the Core Files. These files include Music, Sound, Video, and other related media. These are separated from Full Releases because of their massive file sizes. Core Files should be installed before anything else.

    Most Recent Core Files:
    Spoiler Alert, click show to read: 


    Full Releases
    Full Releases are large content updates and usually include large overhauls. Full Releases require Core Files to work

    Most Recent Full Release:
    Spoiler Alert, click show to read: 



    Requirements:
    - Kingdoms Expansion pack
    - Hyrule: Total War Core Files

    Installation:
    - Be sure to uninstall any older versions of Hyrule: Total War before installing.
    - Simply run the installer. The default directory might not match yours though, so be sure to install the game in a mod folder if it's not.
    - If you are using the Steam version of Medieval 2: Kingdoms, be sure to download this or the mod will not start up properly:
    http://www.twcenter.net/forums/showthread.php?t=410461

    What's included in this version:
    - Campaign, Custom Battle, Multiplayer, and Quick Battle support
    - Twelve Playable Campaign Factions: The Kingdom of Hyrule, Gerudo, Gorons, Zora, Kokiri, Gohma, Ordona Province, Lanayru Province, Deku Tribes, Moblins, Darknut Legion, Lizalfos
    - Nineteen Playable Custom Battle factions: The Kingdom of Hyrule, Gerudo, Gorons, Zora, Kokiri, Gohma, Ordona Province, Lanayru Province, Deku Tribes, Moblins, Darknut Legion, Lizalfos, Labrynna Regime, Fairies of Tarm, Stalfos, Sheikah, Kingdom of Ikana, Forces of Twilight, and the Order of the Wizrrobe
    - New Custom Maps: Hyrule Field, Misery Mire, Gerudo Cliffs, Kokiri Forest, Tarm Ruins, Talus Peak, Faron Woods, Gerudo Desert, Plains of Ordona, Old Moblin Kingdom, Death Mountain, Ikana Canyon, Coast of Airu, The Lost Woods, Dominion Pass, Holondrum, Peak Province, Crescent Island, Zora's River (Hyrule Field), Zora's River (Gerudo Desert), Zora's River (Ordona Border)

    What's not included in this version:
    - No custom settlements in the campaign. If you are familiar with IWTE please contact me.
    - No custom voiceovers or sound effects yet. (Voices are disabled for now)
    - No large banners. Sorry guys, you'll have to deal with small dedicated banner carriers like TATW.

    New Features/Fixes since last version:
    - Added a playable campaign
    - Added Custom Maps
    - Added dedicated banner carriers for each faction
    - Added Mercinaries (Malon, Zuna Merchantmen, Zuna Crossbowmen, Zuna Ziggurats, Huskus Bounty Hunters, Subrosian Excavators, Tokay Huntsman, and Volvagians)
    - Added Unit Type Icons to Unit Cards.

    Known Bugs:
    - In the campaign Boss Units (The Great Deku Tree, Sulkaris, King Ganon) will gain an additional copy of itself for several turns. If you know how to fix this bug please contact me.
    - Custom UI is only working properly for five factions (Kingdom of Hyrule, Gorons, Kokiri, Gohma, Darknut Legion), all other factions share one of those. If you know how to use Azog's Custom UI loader or have an alternative PLEASE contact me to fix this issue.
    - The unlockable factions are already unlocked. This is not a bug but is intentional to help players find bugs in the campaign faster.
    - Adopted Generals and Captains still use default Medieval 2 portraits. This is not a bug, I've just not had enough time to make them.
    - Images for several buildings are missing for most factions in the campaign. This is not a bug, I've just not had enough time to make them.
    - Wallmaster and Floormaster animations are bugged.
    - Victim death animations against Deku Scrubs, Kokiri, and Ordon Goats is bugged, skeletons may warp drastically during sequence.
    - Siege Battles are still buggy and unstable. Ordering a Boss Unit to attack a gate in a Siege Battle will also cause a crash. Play these at your own risk.
    - All flying units will not fly over walls/structures in siege battles.
    - Sapphire Warden's Blue Fire attack has red fire tips. Will be fixed in a future patch.
    - Setting rupees to max in custom battles allows duplicate heroes to be selected.


    Patches
    Patches are usually small updates that fix bugs, add a new unit, or otherwise tweak the game in minor ways. Patches require Full Releases and Core Files to work

    Most Recent Patch:
    Spoiler Alert, click show to read: 
    There currently is no patch.



    The campaign CTD:s between turns 15 and 16.. I really love the new version because it is much better than the older one, but it CTD:s too early in the game..

    When will a patch be released to fix this? I was in the beginning of a great game when it started CTD. And i had just become ready for war... I hate CTD:s, otherwise a great mod!

  11. #111
    UndyingNephalim's Avatar Primicerius
    Patrician Artifex

    Join Date
    Jan 2011
    Posts
    3,967

    Default Re: Releases

    Quote Originally Posted by Mr_Nygren View Post
    The campaign CTD:s between turns 15 and 16.. I really love the new version because it is much better than the older one, but it CTD:s too early in the game..

    When will a patch be released to fix this? I was in the beginning of a great game when it started CTD. And i had just become ready for war... I hate CTD:s, otherwise a great mod!
    The Quck Fix should help until I can muster enough time to do anything else: http://www.twcenter.net/forums/showt...6#post12024786

  12. #112

    Default Re: Releases

    Quote Originally Posted by UndyingNephalim View Post
    The Land of Famine was from The Fallen Sage. The dead tree was the 5th dungeon.
    And was that the Maku of Holodrum or Labrynna?

    Quote Originally Posted by UndyingNephalim View Post
    The Quck Fix should help until I can muster enough time to do anything else: http://www.twcenter.net/forums/showt...6#post12024786
    Wait, are you saying we need to apply a patch to version 2.0?

  13. #113
    Mr_Nygren's Avatar Berserkir
    Join Date
    Mar 2009
    Location
    Sweden
    Posts
    4,350

    Default Re: Releases

    The game works like a charm with the hotfix! Thnx Nep!

    However, there is one little problem..

    When i am playing as the "River Zora" they canīt recruit anything but "Manhunters/Unspecifiesd clansmen".. And after iīve built a few buildings i canīt recruit those either!

    Are you supposed to conquer settlements with the "River Zora" or does their armies spawn only when you donīt posess any cities or towns?

    I think they are really cool and i would want to conquer with them but they never get any units..
    Last edited by Mr_Nygren; September 23, 2012 at 04:16 AM.

  14. #114
    UndyingNephalim's Avatar Primicerius
    Patrician Artifex

    Join Date
    Jan 2011
    Posts
    3,967

    Default Re: Releases

    Quote Originally Posted by Mr_Nygren View Post
    The game works like a charm with the hotfix! Thnx Nep!

    However, there is one little problem..

    When i am playing as the "River Zora" they canīt recruit anything but "Manhunters/Unspecifiesd clansmen".. And after iīve built a few buildings i canīt recruit those either!

    Are you supposed to conquer settlements with the "River Zora" or does their armies spawn only when you donīt posess any cities or towns?

    I think they are really cool and i would want to conquer with them but they never get any units..
    The River Zora should not be playable in the campaign at the moment, I'm not sure how you were able to select them in the first place.

  15. #115

    Default Re: Releases

    neph already stated, that the river zora arenīt finished and they arenīt suppoused to be playable yet.
    Sorry for my english, I try to do my best

  16. #116
    Mr_Nygren's Avatar Berserkir
    Join Date
    Mar 2009
    Location
    Sweden
    Posts
    4,350

    Default Re: Releases

    I put them in "unlockable factions"- category. And they are playable bacause of their armies being spawned on the first turn. They donīt have any settlements but they have "raiders" along the rivers that you can control.

    But in "Custom battle" they have a full roster?
    Last edited by Mr_Nygren; September 23, 2012 at 05:19 AM.

  17. #117
    UndyingNephalim's Avatar Primicerius
    Patrician Artifex

    Join Date
    Jan 2011
    Posts
    3,967

    Default Re: Releases

    They were only supposed to be playable in Custom Battles for this release. I have not finished all the scripting needed for them to work in the campaign yet, hence why they were not selectable in the campaign in the first place.

  18. #118
    Evalation's Avatar Centenarius
    Join Date
    Mar 2012
    Location
    U.S. South Carolina
    Posts
    882

    Default Re: Releases

    hey, any new updates as of late?
    "I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion." - Alexander the Great

  19. #119
    UndyingNephalim's Avatar Primicerius
    Patrician Artifex

    Join Date
    Jan 2011
    Posts
    3,967

    Default Re: Releases

    Quote Originally Posted by Evalation View Post
    hey, any new updates as of late?
    There's a few new images floating around, I generally try to upload a new one every week. Otherwise I've been sort of occupied by making this: http://www.youtube.com/watch?v=YgkI1ur42es

    and finishing this: http://undyingnephalim.deviantart.co...Demo-322429330

    before January 1st.

  20. #120

    Default Re: Releases

    New images? Where?

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •