Oh don't get me wrong. I am in essence agreeing with you for exactly the reasons you state here (and citing my own laziness in support of such an argument!).
I'm just hoping #4 doesn't come to pass and that CA realizes that yes, these tools were a good thing and should exist for Rome 2 as well.
Instead of complaining that no modders want to use those tools and mod S2TW/FotS, that CA will never release any tools due to modder lazyness, etc., maybe could you try yourself to learn to use them, and, if successful, you could explain to people how to do.
Your example could, maybe, inspire TWC members and future modders.
As La Fontaine said : "Aide toi et le ciel t'aidera" ("The Lord helps those who help themselves.").
Questions to Spartan Warrior :
- Do you have try to export data from ArcGis as .shp (shapefile) ?
I've read that 3ds max is able to import such file format.- What sources do you use to create your maps in ArcGis ?
- I tried importing a shapefile into 3ds max but I kept getting an error, ArcGIS also supports exporting to a AutoCAD file, that works well so that's the way I have been doing it since.
- For sources you can find some decent global scale files on Natural Earth. The 1:10m datasets should be suitable for any maps, though ones covering larger areas the 1:50m maybe better.
Thanks
ArcGis use Esri shapefile file format (.shp), but 3DS max use 3D Studio Shape (.shp too).
Theoretically, they should be the same... but they are not.
For instance, it is not possible to import an ESRI shapefile containing elevation values because Autodesk product only read X and Y value from imported objects.
File formats incompatibilities are a real nightmare !
I HATE proprietary file formats...
In the campaign maps folder there are a bunch of .cs2 files for various map details. What program can open those?
Just to let others know, I received a message from Crux3D today, he has updated his supertexture tool. I have run some preliminary tests with this updated version and it definitely seems to be a lot more stable when handling Shogun's version of the supertextures. He has also added the ability of create new sizes for the supertextures, I haven't quite yet tested this function in full but it sounds promising. The final piece required for creating entirely new maps may finally be in place, which is very good news.
A very good news, indeed.
Thanks to Crux3D for his tool and to you Spartan_Warrior for your work on CA Campaign Map tool.
I have been playing around with the supertextures today. And just to show what the supertexture actually does here is a little comparison, without the normal maps of the supertexture and with:
Spoiler Alert, click show to read:
And of course the other function of the supertexture, which is the parchment map:
Spoiler Alert, click show to read:
Wow! That's quite a difference! Did you get the data for all those mountains from the Natural Earth site? Also, how much closer are we to adding new regions?
Under the patronage of Basileos Leandros I