I'm so happy this has finally been done, does anyone know if making new regions in ETW and NTW is possible now? has it been done?
I'm so happy this has finally been done, does anyone know if making new regions in ETW and NTW is possible now? has it been done?
No, its not possible to make new regions in ETW or NTW.
Yeah, the databases and the files that deal with regions are included only in the Shogun 2 modding kit.
Is there a download link for the maps?
Go onto the steam workshop, there is stuff there. Ill post a link if you still cant find it.
Actually, there may be one earlier in the thread.
Can't load the maps in 3Ds v2009. Backward compatibility issue?
"Lay these words to heart, Lucilius, that you may scorn the pleasure which comes from the applause of the majority. Many men praise you; but have you any reason for being pleased with yourself, if you are a person whom the many can understand?" - Lucius Annaeus Seneca -
Models provided by CA cannot be open with 3ds max 2009 and 2010, you will have to use newer version such as 3ds max 2012 for example.
Then to use CS2 converter, you will have to convert model to 3ds max 2009 or 2010 file format and open them in one of these older version.
It's been so long, I couldn't remember if it was 2012 or 2011 but yeah, all this crazy stuff about CA using multiple versions of Max is, well, retarded. Why wouldn't they just stick to the one version?
| R5 3600, RTX 2060, MSI B450I, 32GB 3200MHz CL16 DDR4, AX760i, NH-U12S |
Well, I found out the maps can be opened in v.2010, but only on my new PC. The old one, on which most modding tools are installed, meets the system requirements but still the programme crashed trying to load the map. In fact, on my new machine it does "hang" for a bit too but it doesn't crash.
"Lay these words to heart, Lucilius, that you may scorn the pleasure which comes from the applause of the majority. Many men praise you; but have you any reason for being pleased with yourself, if you are a person whom the many can understand?" - Lucius Annaeus Seneca -
If that really is the case, then your old pc is likely running out of resources before it can load it, as you probably already figured out
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| R5 3600, RTX 2060, MSI B450I, 32GB 3200MHz CL16 DDR4, AX760i, NH-U12S |
how much work would be required if I just want to delete all the dense forest code - do I need to change any files if I just want to get rid of trees?
also shrinking mountains and splitting big, long ones into smaller ones to create mountain passes for armies to pass through, is that easy or it will take a newbie modder, me, years to do this?
if it will take years even if I know how to do it, I am gonna cry
fear is helluva drugSpoiler Alert, click show to read:Spoiler Alert, click show to read:
Looks like you'll be crying then...
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| R5 3600, RTX 2060, MSI B450I, 32GB 3200MHz CL16 DDR4, AX760i, NH-U12S |
well, crying it is then
fear is helluva drugSpoiler Alert, click show to read:Spoiler Alert, click show to read:
CA uses two files to do this.
1) The code in the esf files which effects where units can walk and ambush. This is easy to change using the official tools.
2) The rigid_spline and graphics files on the campaign map which show the player where these places are located. This cannot be changed using the official tools.
so while you can remove all the mountains and dense forest using the official tools they'll all still appear on the campaign map.
Morning Sun (adds Korea and China to the Shogun 2 map)
http://www.twcenter.net/forums/forum...28-Morning-Sun
Expanded Japan mod (97 new regions and 101 new factions)
http://www.twcenter.net/forums/showt...ew-factions%29
How to split a region in TWS2
http://www.twcenter.net/forums/showt...split-a-region
Eras Total Conquest 2.3 (12 campaigns from 970-1547)
Do you know what you need to change those mountains and forests? Its obviously not gimp and repainting the forests anymore.
Well to remove them from the pathfinding you just have to open up the map files in the official tools, delete the mountains you don't want, and update the mountains.cs2 (I need to update my mapping guide to explain how to add/modify mountains and rivers). This will allow units to walk over where the mountain used to be. To remove them from the campaign map you'll need to edit the supertexture and height map. For forests you need to delete the forest areas in the group_type in the official tools, then update the ground_type.cs2. To remove them from the campaign map you'll need to edit the tree rigid_spline (I haven't tried this yet so I can't advice you on what you need to do, most likely every coordinate is where a tree is located so you'll need to delete all the coordinates where you don't want a tree to be).
Last edited by uanime5; September 04, 2013 at 08:04 AM.
Morning Sun (adds Korea and China to the Shogun 2 map)
http://www.twcenter.net/forums/forum...28-Morning-Sun
Expanded Japan mod (97 new regions and 101 new factions)
http://www.twcenter.net/forums/showt...ew-factions%29
How to split a region in TWS2
http://www.twcenter.net/forums/showt...split-a-region
Eras Total Conquest 2.3 (12 campaigns from 970-1547)
Yes, it works just the same as modding the vanilla map.is it possible to mod the fots map?