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Thread: Dar Al Harb Battle Balance Mod 1.1

  1. #1

    Default Dar Al Harb Battle Balance Mod 1.1

    "Know that paradise is under the shade of swords"
    -The Prophet Muhammad

    A mod focused on balancing both multiplayer and campaign battles within Broken Crescent. Among other things, the mod adds unit caps based on unit quality/Cost/Faction playstyle and other factors to Custom battles, increases unit sizes by 70%, rebalances high level shock infantry, fixes the Varangian Guard Axe attack animation, standardizes unit costs across all factions, Javelin units that cost under 325 do not have the thrown trait (With a few exceptions), A few new units for certain factions while taking some units from other factions for balancing, and adds new traits and abilities to various units. This is on top of many small stats changes and the removal of all terrain effects on unit stats from the game, for a more balanced experience that makes the job of balancing factions much easier and makes for more entertaining gameplay. Huge thanks to Geoffrey of Villehardouin for his "Tweaks and Balances" mod for being the basis for the mod.

    Patch notes for the Current Version, Version 1.1

    -Uyunid javelin cavalry has seen a price increase
    -Beja tribal warband shield reduced from 4 to 3
    -Vishap infantry attack reduced from 7 to 6 (make the dismounted higher tier version worth it)
    -Monaspa Horse archers cap increased from 1 to 2
    -Levy Spear unit has been added to Georgia, Armenia and the Sultanate of Rum

    https://www.moddb.com/mods/broken-cr...mod-version-11

    INSTALLATION INSTRUCTIONS

    Copy the files from the data folder of this submod and paste them into the Broken Crescent 2.4 Data File, if you want to revert back the changes then please make a backup of the vanilla files somewhere on your computer.

  2. #2

    Default Re: Dar Al Harb Battle Balance Mod 1.1

    Didn't mean to Multipost, please delete these posts except for my earliest post

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