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Thread: RR/RC for Broken Crescent - RELEASED

  1. #201
    IZ-Master's Avatar Princeps
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    Default Re: RR/RC for Broken Crescent - RELEASED

    Quote Originally Posted by k/t View Post
    You don't get everything at the beginning.

    Someone else wondered about putting the castles back in, and I explained what he had to do. You'll have to read back a few pages. At least I hope it was in this thread and not by PM.

    You could simply use only my EDU and descr_projectile and descr_walls and descr_mount. Then you'd have the stats but the Vanilla BC recruitment system and castles.
    Thanks that exactly what i wanted to know . I will have to look into the recruitment and see how it really works, as I may have the wrong impression.

    Stainless Steel Beta Tester Version 6.0->6.1
    DarthMod 1.4 D: The Last Episode Beta Tester

  2. #202
    k/t's Avatar Equites Alares
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    Default Re: RR/RC for Broken Crescent - RELEASED

    Great to hear, old chaps.

  3. #203
    Cornicularius
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    Default Re: RR/RC for Broken Crescent - RELEASED

    Cool Mod,

    seems to fix unbalances from the main mod - so now axes and swords are superior to spears? :-)

  4. #204
    k/t's Avatar Equites Alares
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    Default Re: RR/RC for Broken Crescent - RELEASED

    In some ways, yes.

    I'm still working on this submod, but I've hit a wall with BMDB.

  5. #205
    Princeps
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    Default Re: RR/RC for Broken Crescent - RELEASED

    Which version do I need to use your mod? I assume 2.3.2.2 but what about the quickfix?

  6. #206
    k/t's Avatar Equites Alares
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    Default Re: RR/RC for Broken Crescent - RELEASED

    Install all the parts of BC, including the quickfix, then my submod.

    Isn't the quickfix the last .2 in the name?

  7. #207
    Princeps
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    Default Re: RR/RC for Broken Crescent - RELEASED

    Yes it is, got a little confused

  8. #208
    Miles
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    Default Re: RR/RC for Broken Crescent - RELEASED

    Great mod, man! Really makes BC more balanced and enjoyable.
    I have 2 things to report, though.
    1. The Varangian Guard now hold their axes with both hands, which is cool. However, it looks weird because they have one hand so close to the axe head that I doubt they could kill someone that way. Will try to post a screenshot.
    2. I see two copies of a unit in the custom game unit roster. I don't think it makes any difference in the Campaign, though. Will try to name the unit.

    Thanks again.

    Edit: Having trouble uploading the screens, though the Varangians are definitely weird. I downloaded the stuff from the first post, which is the latest version, right? If so, you can check it out for yourself. The double version unit in the Custom Game Unit Selection is Soomro Kshatriya Warriors.

    Is this mod compatible with Really Bad AI?
    Last edited by Rad; April 04, 2014 at 12:35 PM.

  9. #209
    k/t's Avatar Equites Alares
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    Default Re: RR/RC for Broken Crescent - RELEASED

    1) I noticed that too. I will have to ask Jedi Knight to fix that.

    2) Soomro appears several times in Vanilla BC too. Jagirdar Horse Archers did too. There is no difference in the campaign, because those units are recruited differently or something. I forget. You can check their in-game names in the EDU and find those names in the EDB to see what the differences are.

    Check the RBAI forum to see if there is a set of files made by Germanicu5 for BC. If there isn't, you can do a manual integration.

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