I still think most of this issue can be fixed by making it so only naval unit there can use torches.
Reason? naval landing armies can't make siege items (there are few ships with catapults).
I still think most of this issue can be fixed by making it so only naval unit there can use torches.
Reason? naval landing armies can't make siege items (there are few ships with catapults).
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Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
Hey Sparkle Sparkle Sparkle!
https://www.youtube.com/watch?v=LDULtV9U2kA
Yeah if CA fixed the siege AI instead of given us a free historical battle which is only a sweetener for there next DLC for us to buy! It would make much more sense as there not winning any of there loyal fans over with these constant gimmicks and a historical battle that is not even that important in my opinion.
I am getting sick and tired of complaining about the sieges and I would appreciate if CA just gives us a simple yes or no if this can be fixed!
I'm pretty sure it can't be fixed. It seems to be an issue with the hardcode that isn't going to change anytime soon. The AI is simply broken and it goes beyond what CA is willing to do in the patching process. Just my hunch.
I'm in the camp that believes the siege AI is the reason they included torches and removed walls from most cities in the first place. They discovered the issue, but didn't have the time to go back and fix it. Instead, they tried to work around it with the current results.
What's really funny is that it is literally impossible to lose a city in this game if the player wants to get gimmicky and exploit this terrible AI. In a siege, try running your units outside a town to a corner of the map. The AI's pathfinding is so terrible that it won't know what to do.
Anyone who likes TW should forget Rome 2 and any and all DLC (unless you can actually stand the game in this state.. not me). Since MTW2 is potentially even more moddable than it was previously: http://www.twcenter.net/forums/showt...Memory-Editing we may be seeing a new era of MTW2 mods (and possibly even more enhanced AI than what Germanicus achieved).
I don't think it's hardcoded, it's just an unfinished AI. The torches are a placeholder for a yet to be finished portion of the game so they could release on time. We've seen incremental steps in the siege AI and pathfinding in each patch and it is starting to take the form of a passable system, like the BAI. There also need to be large fixes done to the CAI so the BAI does not start every siege battle with no equipment or attack from the sea where they don't have access to their arty.
As for the information we've gotten from CA, I'll just say that it should be taken with a bathtub of salt.
As I said from the very beginning of this games' release, they tried to reinvent the wheel and totally failed. How anyone can even play this game is beyond me, It doesn't work? I have never played a siege battle without something going wrong! For God's sake, the AI just turns and runs around when they have one of those giant wall rams, then it just freaking stands there the whole battle, what kind of incompetence is this, just pathetic? The game is still half finished after almost a year.
Last edited by stevehoos; May 21, 2014 at 08:10 PM.
Shogun 2, no thanks I will stick with Kingdoms SS.
A roman shield
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A dark day to fight the German horde
Two lines engage into the horizon
The Helvetian masses advance on two whole Roman legions camped upon a hill
The savage aftermath
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nice find......
http://imgur.com/FLIIxPF
VICTORY:
http://imgur.com/kb68ZYj
My bad - wrong links.
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Last edited by Maximinus Thrax; May 31, 2014 at 03:57 AM. Reason: double post
Not sure if this video has been posted before, but this is the way I deal with the torches since day 1
http://youtu.be/jvh7oQootcw
A map to my liking, when not playing Rome that is
Spoiler Alert, click show to read:
Godsrays. Only had 2 battles in 6 months with them. Probably gone for good now after one of CA's Stalinist graphics purges.
Spoiler Alert, click show to read:
Flanking with lancers = ouchies
Spoiler Alert, click show to read:
Don't forget to rep me if you like something I did/ or not lol
See that green thingy under the Carroburg banner? click it!
Pwning as the Pope on VH/VH Savage AI SS 6.4!
I though this was worth posting here, since Darren TW makes the best DLC reviews in my opinion:
link to channel:
https://www.youtube.com/channel/UCfx...Ve6goukeamRp9w