Thread: Rome II Pictures & Videos Thread

  1. #5541
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Patch 12 Siege AI

    I still think most of this issue can be fixed by making it so only naval unit there can use torches.
    Reason? naval landing armies can't make siege items (there are few ships with catapults).

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  2. #5542
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: Patch 12 Siege AI

    Yeah if CA fixed the siege AI instead of given us a free historical battle which is only a sweetener for there next DLC for us to buy! It would make much more sense as there not winning any of there loyal fans over with these constant gimmicks and a historical battle that is not even that important in my opinion.

    I am getting sick and tired of complaining about the sieges and I would appreciate if CA just gives us a simple yes or no if this can be fixed!

  3. #5543

    Default Re: Patch 12 Siege AI

    Quote Originally Posted by ToonTotalWar View Post
    Yeah if CA fixed the siege AI instead of given us a free historical battle which is only a sweetener for there next DLC for us to buy! It would make much more sense as there not winning any of there loyal fans over with these constant gimmicks and a historical battle that is not even that important in my opinion.

    I am getting sick and tired of complaining about the sieges and I would appreciate if CA just gives us a simple yes or no if this can be fixed!
    Well, ofc it can be fixed. Whether it ever will be is another matter however.

  4. #5544

    Default Re: Patch 12 Siege AI

    I'm pretty sure it can't be fixed. It seems to be an issue with the hardcode that isn't going to change anytime soon. The AI is simply broken and it goes beyond what CA is willing to do in the patching process. Just my hunch.

    I'm in the camp that believes the siege AI is the reason they included torches and removed walls from most cities in the first place. They discovered the issue, but didn't have the time to go back and fix it. Instead, they tried to work around it with the current results.

    What's really funny is that it is literally impossible to lose a city in this game if the player wants to get gimmicky and exploit this terrible AI. In a siege, try running your units outside a town to a corner of the map. The AI's pathfinding is so terrible that it won't know what to do.

  5. #5545

    Default Re: Patch 12 Siege AI

    Quote Originally Posted by GoTW Kubee View Post
    Well, ofc it can be fixed. Whether it ever will be is another matter however.
    Anyone who likes TW should forget Rome 2 and any and all DLC (unless you can actually stand the game in this state.. not me). Since MTW2 is potentially even more moddable than it was previously: http://www.twcenter.net/forums/showt...Memory-Editing we may be seeing a new era of MTW2 mods (and possibly even more enhanced AI than what Germanicus achieved).

  6. #5546

    Default Re: Patch 12 Siege AI

    I don't think it's hardcoded, it's just an unfinished AI. The torches are a placeholder for a yet to be finished portion of the game so they could release on time. We've seen incremental steps in the siege AI and pathfinding in each patch and it is starting to take the form of a passable system, like the BAI. There also need to be large fixes done to the CAI so the BAI does not start every siege battle with no equipment or attack from the sea where they don't have access to their arty.

    As for the information we've gotten from CA, I'll just say that it should be taken with a bathtub of salt.

  7. #5547

    Default Re: Patch 12 Siege AI

    Quote Originally Posted by ABH2 View Post
    I'm pretty sure it can't be fixed. It seems to be an issue with the hardcode that isn't going to change anytime soon. The AI is simply broken and it goes beyond what CA is willing to do in the patching process. Just my hunch.

    I'm in the camp that believes the siege AI is the reason they included torches and removed walls from most cities in the first place. They discovered the issue, but didn't have the time to go back and fix it. Instead, they tried to work around it with the current results.

    What's really funny is that it is literally impossible to lose a city in this game if the player wants to get gimmicky and exploit this terrible AI. In a siege, try running your units outside a town to a corner of the map. The AI's pathfinding is so terrible that it won't know what to do.
    Agreed. And in my case I didn't even need to get gimmicky. I just sat there and waited.

  8. #5548

    Default Re: Total War: Rome II - Pictures & Videos Thread


  9. #5549

    Default Re: Patch 12 Siege AI

    As I said from the very beginning of this games' release, they tried to reinvent the wheel and totally failed. How anyone can even play this game is beyond me, It doesn't work? I have never played a siege battle without something going wrong! For God's sake, the AI just turns and runs around when they have one of those giant wall rams, then it just freaking stands there the whole battle, what kind of incompetence is this, just pathetic? The game is still half finished after almost a year.
    Last edited by stevehoos; May 21, 2014 at 08:10 PM.
    Shogun 2, no thanks I will stick with Kingdoms SS.

  10. #5550

    Default Re: Patch 12 Siege AI

    Quote Originally Posted by DavidtheDuke View Post
    Anyone who likes TW should forget Rome 2 and any and all DLC (unless you can actually stand the game in this state.. not me). Since MTW2 is potentially even more moddable than it was previously: http://www.twcenter.net/forums/showt...Memory-Editing we may be seeing a new era of MTW2 mods (and possibly even more enhanced AI than what Germanicus achieved).
    My God. I can hardly wait until the fruit of this is fully realized!

    http://www.twcenter.net/forums/showt...-of-Aggression- An Age of Aggression- my Skyrim FF







  11. #5551

    Default Re: Total War: Rome II - Pictures & Videos Thread

    A roman shield


  12. #5552

    Default Re: Total War: Rome II - Pictures & Videos Thread

    A dark day to fight the German horde



    Two lines engage into the horizon



    The Helvetian masses advance on two whole Roman legions camped upon a hill



    The savage aftermath


  13. #5553

    Default Re: Total War: Rome II - Pictures & Videos Thread

    nice find......

  14. #5554

    Default

    http://imgur.com/FLIIxPF

    VICTORY:
    http://imgur.com/kb68ZYj

    My bad - wrong links.



    Last edited by Maximinus Thrax; May 31, 2014 at 03:57 AM. Reason: double post

  15. #5555
    14182's Avatar Miles
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    Default Re: Total War: Rome II - Pictures & Videos Thread

    Not sure if this video has been posted before, but this is the way I deal with the torches since day 1


    http://youtu.be/jvh7oQootcw

  16. #5556

    Default Re: Total War: Rome II - Pictures & Videos Thread

    A map to my liking, when not playing Rome that is

    Spoiler Alert, click show to read: 



  17. #5557

    Default Re: Total War: Rome II - Pictures & Videos Thread




    battle of Troy (the movie) recreated cut by cut. Hope you like it.

    please share and subscribe, maybe. I spent time for that.
    added
    Last edited by Maximinus Thrax; May 31, 2014 at 11:26 AM. Reason: added Youtube tags

  18. #5558

    Default Re: Total War: Rome II - Pictures & Videos Thread

    Godsrays. Only had 2 battles in 6 months with them. Probably gone for good now after one of CA's Stalinist graphics purges.
    Spoiler Alert, click show to read: 
    Click image for larger version. 

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  19. #5559

    Default Re: Total War: Rome II - Pictures & Videos Thread

    Flanking with lancers = ouchies

    Spoiler Alert, click show to read: 
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  20. #5560
    Kraut and Tea's Avatar Campidoctor
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    Default Darren TW Pirates and Raiders Review.

    I though this was worth posting here, since Darren TW makes the best DLC reviews in my opinion:




    link to channel:

    https://www.youtube.com/channel/UCfx...Ve6goukeamRp9w

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