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Thread: Project Empire Enhanced v1.2 (AI Mod & more)

  1. #41
    satyrus's Avatar Yari-hei
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    Default Re: Project Empire Enhanced v1.2 (AI Mod & more)

    Is it run with I.S: Mod?
    i checked it but i get a crash and comes back to desktop. Can you help me please or is it only for Vanilla?

  2. #42
    Ikko-Ikki
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    Apr 2011
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    Default Re: Project Empire Enhanced v1.2 (AI Mod & more)

    I just downloaded this and it's working great. I really like the look of this mod and performance-wise (particularly in battle) it seems very smooth compared to other mods I've tried (I don't have the fastest system so things like DME 8.0 aren't really practical for me). I'm looking forward to playing a campaign with it to see how things go, but I have a couple of early questions:

    1. What's up with the 8000 extra income that I seem to get no matter which faction I choose to play? I can understand giving the AI extra cash, but I feel like I'm gonna clobber them if I've got all this extra dough...particularly with the extra recruitment slots I see in a lot of the cities.

    2. What's up with being able to recruit random new ships right at the start of the game (for instance race-built galleons as Britain)? Is this by design or is it a glitch?

    Anyway...so far it looks interesting and well-thought out so I'm going to get at it in-depth and see.

  3. #43
    Kabe difendā
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    Default Re: Project Empire Enhanced v1.2 (AI Mod & more)

    @defaz

    You can change the extra income using the db editor, just load enchanced.pack and go to 'campaign_variables_tables\campaign_variables' and its the variable 'faction gdp_other'.

    This is what I did, because I agree it is a promising mod that doesn't change too much (which I like), but the extra income makes it a little easy.

  4. #44
    DarkLegion's Avatar Kabe difendā
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    Default Re: Project Empire Enhanced v1.2 (AI Mod & more)

    Hi I was wondering if you could please help me with an issue? The mod is great but for some reason the smoke starts to turn into squares and rectangles if I have a certain number of troops on the field. In order for the smoke to work properly, I always have to fight tiny battles, otherwise it ruins the game because the squares from smoke and explosions just make it look too unrealistic. I really need help with this. I've tweaked some of the game files to my liking as well, but I had this problem before I tweaked the game files. Please help! Thanks

  5. #45
    Bethencourt's Avatar PLVS VLTRA
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    Default Re: Project Empire Enhanced v1.2 (AI Mod & more)

    Hi!

    Just increase the graphic quality settings in the game options.

  6. #46
    DarkLegion's Avatar Kabe difendā
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    Default Re: Project Empire Enhanced v1.2 (AI Mod & more)

    I tried but I'm still having problems with it; mostly in campaign battles. I turned up the particle effects to ultra (everything else was on ultra already) and it worked fine in custom battles; but in campaign it still has that strange square-ish effect.

  7. #47
    DarkLegion's Avatar Kabe difendā
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    Default Re: Project Empire Enhanced v1.2 (AI Mod & more)

    Here's an example of the problem:
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	smoke.jpg 
Views:	205 
Size:	200.6 KB 
ID:	248854  

  8. #48
    Alf Stewart's Avatar Ikko-Ikki
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    Default Re: Project Empire Enhanced v1.2 (AI Mod & more)

    Links dead mate

    Please re upload if you can

  9. #49
    Ludo's Avatar Ashigaru
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    Default Re: Project Empire Enhanced v1.2 (AI Mod & more)

    I'm sure an update is getting prepared, but in the meantime you could try the strategy informer download:
    http://www.strategyinformer.com/pc/e...mod/44709.html
    It works for me but I too get square smoke.

  10. #50
    Shashu
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    Default Re: Project Empire Enhanced v1.2 (AI Mod & more)

    Quote Originally Posted by Ludo View Post
    I'm sure an update is getting prepared, but in the meantime you could try the strategy informer download:
    http://www.strategyinformer.com/pc/e...mod/44709.html
    It works for me but I too get square smoke.
    DL'ed this one and installed it. The subtable in unit_tables called Naval_units is corrupt in my one at least, can't produce any ships in campaign.

  11. #51
    Ikko-Ikki
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    Default Re: Project Empire Enhanced v1.2 (AI Mod & more)

    were do i download this

  12. #52
    Sōkō yumi
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    Default Re: Project Empire Enhanced v1.2 (AI Mod & more)

    Please make available if possible.

  13. #53
    Kabe difendā
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    Default Re: Project Empire Enhanced v1.2 (AI Mod & more)

    Hello,
    Are you currently working on an update for this mod, if so, could you make an AUM compatible version please

    Thanks

  14. #54
    Ikko-Ikki
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    Default Re: Project Empire Enhanced v1.2 (AI Mod & more)

    I've downloaded V1.1 but I have the naval recruiting problem. Shokh has fixed it with Version 1.2 but I cannot find a link to download it anywhere. I would be very grateful if someone can provide me with it.
    Thanks in anticipation.

  15. #55
    Fat Guy in a Box's Avatar Kabe difendā
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    Default Re: Project Empire Enhanced v1.2 (AI Mod & more)

    I love this mod, but it has one major problem. The muskets shoot out "squares" of smoke. Is that because of the BSM you have with the mod? Could you possibly upload a version without this mod?

  16. #56
    Ikko-Ikki
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    Default Re: Project Empire Enhanced v1.2 (AI Mod & more)

    Not sure anyone out there is listening! I put my graphics up to very high and it cured the smoke problem. Don't suppose you have a download link for V1.2 as I've got the naval recruitment bug in V1.1

  17. #57
    XxGREAT-BRITAINx's Avatar Sōkō yumi
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    Default Re: Project Empire Enhanced v1.2 (AI Mod & more)

    Can somebody please rpovide the 1.2 download link as my British Army is stuck without on mainland Britain without a Royal Navy! Thankyou
    Field Marshal Horatio Herbert Kitchener, 1st Earl Kitchener KG, KP, GCB, OM, GCSI, GCMG, GCIE, ADC, PC (24 June 1850 – 5 June 1916), was an Irish-born British Field Marshal and proconsul who won fame for his imperial campaigns and later played a central role in the early part of the First World War, although he died halfway through it.

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