Sich sails to Caribbean! Ahoy!
Source; http://translate.google.pl/translate...e.html&act=url
Screens;
Spoiler Alert, click show to read:
Sich sails to Caribbean! Ahoy!
Source; http://translate.google.pl/translate...e.html&act=url
Screens;
Spoiler Alert, click show to read:
Last edited by HeroSK; June 30, 2012 at 02:57 AM.
This is fairly old news. I wonder if it's still being worked on. Seems like it could be fun, and judging by the 2nd screenshot, it's got proper naval combat.
News of the game might be old, but that article is from yesterday.
It's actually nice to hear from this, as it's been quite a while since last press release.
I haven't seen those screenshots either.
Glad to hear this:
"Artillery can be used also during the siege of fortresses or in the fighting field."
and:
"Added animations sailboats (and sails), increased the number of polygons of all models in the game and changed the character development system".
"How shall humankind ever find peace if the soul remains conscious in the sky and the shadow in the Underworld? The combination of sweet bait and naivety completely destroyes Nature's best gift: death, and doubles the agony of the dying with worries of a future!" - Pliny the Elder
Shiver me timbers.
Pirates of the Burning Sea eat your heart out.
Looks like September 2012 is the release date - or month:
http://www.pcgamer.com/2012/07/02/ca...des-expansion/
Also: multiplayer. NiceThe devs say you should be able to get your hands on the buccaneering goodness this September
"How shall humankind ever find peace if the soul remains conscious in the sky and the shadow in the Underworld? The combination of sweet bait and naivety completely destroyes Nature's best gift: death, and doubles the agony of the dying with worries of a future!" - Pliny the Elder
That looks very nice! I never give much thought to with fire and sword but this looks very interesting. And it will come out so soon, looking forward to this.
looking forward to shipboard cannons and firefights that would be so cool
aye, that be great news, ye sons of a biscuit eater capt'n
I think that translator I used wasn't a great one
If you rep me, please leave your username so I can rep back
Formerly known as Sarry. and My Political Profile!
Looks great maybe I will actually start up my With Fire And Sword for once.
Sweet. This will be a DLC like the Napoleonic Wars, I assume?
The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON
The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON
Yeah I prefer that as well, with such a cool setting having it with single player is good. Though there are a few mods converting the additions from the Napoleonic Wars into a single player, it's better to have it from the get go.
I actually just caved in today and bought it on steam. My first DLC ever. I would of never thought I'd be paying for "extra non physical content", but the Napoleonic Wars seems to me like a total conversion enough to justify the $2.60 purchase. Steam is having a 75 percent off sale right now for Mount and Blade.
I've long thought that I'd be willing to pay for mods (don't get any ideas, modders! ) These kinds of DLCs are basically mods/mini expansions in themselves. In addition, the Mount and Blade games are very mod friendly; there is no tensions between the developers and modders that I am aware of, so a show of support for TaleWorlds I believe is in order.
The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON
Woot... played FaS and it was a great game. Right now i'm doing the Black Mace quest for the Cossacks (I'm half Irish, Half Polish with some Ukrainian ). I would love a pirate sequel.
Found this on the Tale world forums. An Q&A with the Carribean developers. Thought some of you might be interested. It is said to be released in February 2013.
Hi guys!
Spoiler Alert, click show to read:
Recently we asked people at Taleworlds forums give us a few questions about "Caribbean!" for a Q&A session. Here's what we got:
1.When does it come out and how much will I have to pay for it?
At the moment we’re planning to release the game in February 2013. Price is not decided yet but most likely it’ll be something around $15.
2.How do I join the beta?
Just send us a mail with submission. We’ll start accepting them in the second half of November.
3.I’m interested in how different would multiplayer ship battles be compared to the ones in singleplayer.
The main problem with boarding synchronization is when there are more than two players fighting. Other than that there are no substantial differences.
4.Will we be able to find full plate armors in the game? Such as one from the artistic piece shown in video?
Yes,sure. We strictly follow the “fun before realism” principle that was formulated by Sid Meier back in the days. Not quire sure if it was exactly him but surely one of the most respectable people in the industry who can be referred to for explaining why full plate armored men can be in the game about the pirate era. Why? Because it’s cool, that’s why! J
5.Are you able to put a number on server player limits yet? Will it be somewhere in between Warband and Napoleonic Wars?
We didn’t test the player limit yet. But just for the record, like Napoleon (the real one) we’re really fond of big battalions.
6.Naval combat during the pre-boarding stage functions as though the player him/herself was the ship, correct? (rather than running around on the deck in first person)
If you’re asking about possibility to run on the ship’s deck during the fight then initially we had the player controlling the ship when he walked up to the steering wheel. You could watch the ship from outside or from your character’s point of view. Later we removed this option as performance had dropped significantly. Still, the player can shoot from cannon himself before boarding starts, he’ll have time for that.
7.Once a boarding action takes place (I assume we go first or third person then?), what are the objectives? Do we need to kill the entire crew, occupy some part of the ship, or what?
In the working build we have right now there’s only one goal which is “kill them all”. We’re thinking of another option – capturing control points. Not sure if it’ll add something to the fun element but we’ll see.
8.If we capture more ships than we have available commanders for, do we get the option to scuttle one of our current ships and keep a captured one instead?
Yes, of course. Player chooses what he wishes to do with a ship. Make it your flagship, sink it, add it to the squadron or delete the old ship and keep the captured new one.
9.Should a player gain control of a town, are we able to store extra ships there?
It’s a good question and could be a great feature, we’ll think about that. For now a player can only captures towns like in original M&B.
10.Will there be hidden treasures and maps?
Absolutely.
11.Apart from the factions already mentioned in interviews, what kind of parties will the player meet? Deserters, bandits etc.? And is there any option to recruit or join these; or other interactions with them?
Some small forces of buccaneers and bandits will be on the map, that’s for sure. Interaction with them boils down to mutual murder attempts. It’s quite a dangerous area, yes.
12.With Fire and Sword had several storylines. Will Carribean also have this, or will it be closer to Warband with free-roaming, do what you like?
We completely switched to sandbox. Yes, four years ago we though that lack of plot really M&B and we hoped that WFAS would fix this. And, you know, we changed our mind about this. Strict storyline quests and dynamic open world don’t get on well. Bugs in WFAS story campaigns not only show that we’re a bit mentally challenged but, probably, also the engine’s inability for long story lines adaptations. We can try doing some small quests or chains of 3-4 quests though.
13.Will you actually call the game 'With Fire and Sword 2: Caribbean'? (Seeingasithasnothingtodowiththenovel)
«With Fire & Sword 2» is our working title. Mostlikelythefinaltitlewillbe«Caribbean!».
14.Will you be releasing another patch for the first WFAS? I recall you saying you are working on it.
Nobody could ever force us to promise that we’d release a patch for WFAS but we will really try to do that before «Caribbean!» release.
I absolutely love Taleworlds and this interview shows why
Actually admitting there is a problemThe main problem with boarding synchronization is when there are more than two players fighting.
Explaining why they do certain things instead of claiming to do everything and then doing nothing like CAYes,sure. We strictly follow the “fun before realism” principle that was formulated by Sid Meier back in the days. Not quire sure if it was exactly him but surely one of the most respectable people in the industry who can be referred to for explaining why full plate armored men can be in the game about the pirate era. Why? Because it’s cool, that’s why! J