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Thread: With Fire and Sword : Towards Caribbean!

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  1. #1

    Default With Fire and Sword : Towards Caribbean!

    Sich sails to Caribbean! Ahoy!

    Source; http://translate.google.pl/translate...e.html&act=url

    Screens;

    Spoiler Alert, click show to read: 








    Last edited by HeroSK; June 30, 2012 at 02:57 AM.

  2. #2

    Default Re: With Fire and Sword : Towards Caribbean!

    This is fairly old news. I wonder if it's still being worked on. Seems like it could be fun, and judging by the 2nd screenshot, it's got proper naval combat.

  3. #3

    Default Re: With Fire and Sword : Towards Caribbean!

    News of the game might be old, but that article is from yesterday.
    It's actually nice to hear from this, as it's been quite a while since last press release.
    I haven't seen those screenshots either.

    Glad to hear this:
    "Artillery can be used also during the siege of fortresses or in the fighting field."

    and:

    "Added animations sailboats (and sails), increased the number of polygons of all models in the game and changed the character development system".
    "How shall humankind ever find peace if the soul remains conscious in the sky and the shadow in the Underworld? The combination of sweet bait and naivety completely destroyes Nature's best gift: death, and doubles the agony of the dying with worries of a future!" - Pliny the Elder

  4. #4
    alexanderswift's Avatar Senator
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    Default Re: With Fire and Sword : Towards Caribbean!

    Very cool, I'm excited.
    Quote Originally Posted by Sphere View Post
    Don't try and kill my internet joy.

    It is all I have.

  5. #5

    Default Re: With Fire and Sword : Towards Caribbean!

    Shiver me timbers.

    Pirates of the Burning Sea eat your heart out.

  6. #6

    Default Re: With Fire and Sword : Towards Caribbean!

    Looks like September 2012 is the release date - or month:
    http://www.pcgamer.com/2012/07/02/ca...des-expansion/

    The devs say you should be able to get your hands on the buccaneering goodness this September
    Also: multiplayer. Nice
    "How shall humankind ever find peace if the soul remains conscious in the sky and the shadow in the Underworld? The combination of sweet bait and naivety completely destroyes Nature's best gift: death, and doubles the agony of the dying with worries of a future!" - Pliny the Elder

  7. #7
    Dux's Avatar Warden of Westeros
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    Default Re: With Fire and Sword : Towards Caribbean!

    That looks very nice! I never give much thought to with fire and sword but this looks very interesting. And it will come out so soon, looking forward to this.

  8. #8
    wolfbane751's Avatar Campidoctor
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    Default Re: With Fire and Sword : Towards Caribbean!

    looking forward to shipboard cannons and firefights that would be so cool

  9. #9

    Default Re: With Fire and Sword : Towards Caribbean!



    aye, that be great news, ye sons of a biscuit eater capt'n


    I think that translator I used wasn't a great one
    If you rep me, please leave your username so I can rep back
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  10. #10

    Default Re: With Fire and Sword : Towards Caribbean!

    Looks great maybe I will actually start up my With Fire And Sword for once.

  11. #11

    Default Re: With Fire and Sword : Towards Caribbean!

    Sweet. This will be a DLC like the Napoleonic Wars, I assume?
    The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON

  12. #12
    alexanderswift's Avatar Senator
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    Default Re: With Fire and Sword : Towards Caribbean!

    From the looks of it another stand alone like With Fire and Sword.
    Quote Originally Posted by Sphere View Post
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    It is all I have.

  13. #13

    Default Re: With Fire and Sword : Towards Caribbean!

    Quote Originally Posted by alexanderswift View Post
    From the looks of it another stand alone like With Fire and Sword.
    That would be nice, especially with a single player option. I have not bought the Napoleonic Wars DLC yet because it does not have a single player mode. And because I simply have not gotten bored of With Fire and Sword and Warband.
    The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON

  14. #14

    Default Re: With Fire and Sword : Towards Caribbean!

    Quote Originally Posted by alexanderswift View Post
    From the looks of it another stand alone like With Fire and Sword.
    Hmm..another one? I thought it was a modification for WFaS.

    I may get it during a sale.


    Quote Originally Posted by alexanderswift View Post
    I'd say it's worth it too, I paid full price for it and don't regret it. It's a lot of fun especially if you have a few mates to play with, being a musician is especially entertaining.
    It is good. Though, I barely play it. I actually played the MMRussia more (I think I enjoyed it more as well). I payed full price too.

  15. #15
    alexanderswift's Avatar Senator
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    Default Re: With Fire and Sword : Towards Caribbean!

    Yeah I prefer that as well, with such a cool setting having it with single player is good. Though there are a few mods converting the additions from the Napoleonic Wars into a single player, it's better to have it from the get go.
    Quote Originally Posted by Sphere View Post
    Don't try and kill my internet joy.

    It is all I have.

  16. #16

    Default Re: With Fire and Sword : Towards Caribbean!

    Quote Originally Posted by alexanderswift View Post
    Yeah I prefer that as well, with such a cool setting having it with single player is good. Though there are a few mods converting the additions from the Napoleonic Wars into a single player, it's better to have it from the get go.
    I actually just caved in today and bought it on steam. My first DLC ever. I would of never thought I'd be paying for "extra non physical content", but the Napoleonic Wars seems to me like a total conversion enough to justify the $2.60 purchase. Steam is having a 75 percent off sale right now for Mount and Blade.

    I've long thought that I'd be willing to pay for mods (don't get any ideas, modders! ) These kinds of DLCs are basically mods/mini expansions in themselves. In addition, the Mount and Blade games are very mod friendly; there is no tensions between the developers and modders that I am aware of, so a show of support for TaleWorlds I believe is in order.
    The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON

  17. #17
    alexanderswift's Avatar Senator
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    Default Re: With Fire and Sword : Towards Caribbean!

    I'd say it's worth it too, I paid full price for it and don't regret it. It's a lot of fun especially if you have a few mates to play with, being a musician is especially entertaining.
    Quote Originally Posted by Sphere View Post
    Don't try and kill my internet joy.

    It is all I have.

  18. #18
    CelticSlav's Avatar Tiro
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    Default Re: With Fire and Sword : Towards Caribbean!

    Woot... played FaS and it was a great game. Right now i'm doing the Black Mace quest for the Cossacks (I'm half Irish, Half Polish with some Ukrainian ). I would love a pirate sequel.

  19. #19
    Dux's Avatar Warden of Westeros
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    Default Re: With Fire and Sword : Towards Caribbean!

    Found this on the Tale world forums. An Q&A with the Carribean developers. Thought some of you might be interested. It is said to be released in February 2013.

    Hi guys!

    Spoiler Alert, click show to read: 


    Recently we asked people at Taleworlds forums give us a few questions about "Caribbean!" for a Q&A session. Here's what we got:


    1.When does it come out and how much will I have to pay for it?

    At the moment we’re planning to release the game in February 2013. Price is not decided yet but most likely it’ll be something around $15.

    2.How do I join the beta?

    Just send us a mail with submission. We’ll start accepting them in the second half of November.

    3.I’m interested in how different would multiplayer ship battles be compared to the ones in singleplayer.

    The main problem with boarding synchronization is when there are more than two players fighting. Other than that there are no substantial differences.

    4.Will we be able to find full plate armors in the game? Such as one from the artistic piece shown in video?

    Yes,sure. We strictly follow the “fun before realism” principle that was formulated by Sid Meier back in the days. Not quire sure if it was exactly him but surely one of the most respectable people in the industry who can be referred to for explaining why full plate armored men can be in the game about the pirate era. Why? Because it’s cool, that’s why! J

    5.Are you able to put a number on server player limits yet? Will it be somewhere in between Warband and Napoleonic Wars?

    We didn’t test the player limit yet. But just for the record, like Napoleon (the real one) we’re really fond of big battalions.

    6.Naval combat during the pre-boarding stage functions as though the player him/herself was the ship, correct? (rather than running around on the deck in first person)

    If you’re asking about possibility to run on the ship’s deck during the fight then initially we had the player controlling the ship when he walked up to the steering wheel. You could watch the ship from outside or from your character’s point of view. Later we removed this option as performance had dropped significantly. Still, the player can shoot from cannon himself before boarding starts, he’ll have time for that.

    7.Once a boarding action takes place (I assume we go first or third person then?), what are the objectives? Do we need to kill the entire crew, occupy some part of the ship, or what?

    In the working build we have right now there’s only one goal which is “kill them all”. We’re thinking of another option – capturing control points. Not sure if it’ll add something to the fun element but we’ll see.

    8.If we capture more ships than we have available commanders for, do we get the option to scuttle one of our current ships and keep a captured one instead?

    Yes, of course. Player chooses what he wishes to do with a ship. Make it your flagship, sink it, add it to the squadron or delete the old ship and keep the captured new one.

    9.Should a player gain control of a town, are we able to store extra ships there?

    It’s a good question and could be a great feature, we’ll think about that. For now a player can only captures towns like in original M&B.

    10.Will there be hidden treasures and maps?

    Absolutely.

    11.Apart from the factions already mentioned in interviews, what kind of parties will the player meet? Deserters, bandits etc.? And is there any option to recruit or join these; or other interactions with them?

    Some small forces of buccaneers and bandits will be on the map, that’s for sure. Interaction with them boils down to mutual murder attempts. It’s quite a dangerous area, yes.

    12.With Fire and Sword had several storylines. Will Carribean also have this, or will it be closer to Warband with free-roaming, do what you like?

    We completely switched to sandbox. Yes, four years ago we though that lack of plot really M&B and we hoped that WFAS would fix this. And, you know, we changed our mind about this. Strict storyline quests and dynamic open world don’t get on well. Bugs in WFAS story campaigns not only show that we’re a bit mentally challenged but, probably, also the engine’s inability for long story lines adaptations. We can try doing some small quests or chains of 3-4 quests though.

    13.Will you actually call the game 'With Fire and Sword 2: Caribbean'? (Seeingasithasnothingtodowiththenovel)

    «With Fire & Sword 2» is our working title. Mostlikelythefinaltitlewillbe«Caribbean!».

    14.Will you be releasing another patch for the first WFAS? I recall you saying you are working on it.

    Nobody could ever force us to promise that we’d release a patch for WFAS but we will really try to do that before «Caribbean!» release.

  20. #20
    ccllnply's Avatar Tribunus
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    Default Re: With Fire and Sword : Towards Caribbean!

    I absolutely love Taleworlds and this interview shows why

    The main problem with boarding synchronization is when there are more than two players fighting.
    Actually admitting there is a problem
    Yes,sure. We strictly follow the “fun before realism” principle that was formulated by Sid Meier back in the days. Not quire sure if it was exactly him but surely one of the most respectable people in the industry who can be referred to for explaining why full plate armored men can be in the game about the pirate era. Why? Because it’s cool, that’s why! J
    Explaining why they do certain things instead of claiming to do everything and then doing nothing like CA


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