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Thread: Raiding.. Proposal

  1. #1
    Pericles of Athens's Avatar Vicarius Provinciae
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    Default Raiding.. Proposal

    Raiding is simple and works as follows.

    1. First a detection roll is made to see what resistance(if any) the Ironborn will face
    2. The Ironborn face the resistance(if any is rolled) on the battle field
    3. If the resistance is beaten(or no resistance was faced) a second roll is made(d20) and multiplied by the set modifier for that region, and that number is what the reavers make off with(that number is also deducted from the regions income for that turn)

    The modifiers
    Very poor - 500
    Poor - 750
    Prosperous - 1000
    Very prosperous - 1250
    Rich - 1500
    Very rich - 1750

    Raid detection rolls
    1-7: Raid goes ahead totally undetected, province's population's resistance is negligible. No problems, reavers successfully loot the province & go home before a proper response can be mounted. (7/20 chance)
    8-17: Raid runs into some trouble and despite initial success, the smallfolk are able to organize a militia and prepare to do their best against the reavers while the local lord's response will still be too slow. 1d20*100 Light Infantry + 1d6*100 Archers will mobilize to oppose the Reavers. (10/20 chance)
    18-20: Raid gets spotted well before they even hit the shores, the local lord is able to mobilize the province's strength and oppose the reavers on landing. Whatever part of the local levy hasn't been mobilized yet, including the heavy hitters like HI or HC, will fight the Reavers. (3/20 chance)

    Reavers - the raiders of the Ironborn, famed for their fierceness in battle and their drunkeness out of it - 1d10(in formal battles) and 1d14(in raiding battles, IE detection rolls of 8-17)
    (Note: Each Ironborn ship will have 60 of these units)

    Raider Skill - each skill point invested gives a +1 to rolls involved with raiding
    Last edited by Pericles of Athens; July 04, 2012 at 05:33 PM.


  2. #2

    Default Re: Raiding.. Proposal

    You need Raid detection rolls. You can't just sail in and wreck the place.
    Say the standard roll is 8/20
    You roll a 1-8 you're good.
    9-20..well..then the townspeople and any unlevied military in the area should get a chance to attack the raiders (1d20 x 100 peasants or something if there's nothing at all)

    For looting and all..I like the reigonal modifiers, not really the ship ones as it's contradictory. A large raiding force would never sneak in undetected most likely so that makes the large ship modifier useless as you may get nothing at all.

  3. #3

    Default Re: Raiding.. Proposal

    support

  4. #4
    Pericles of Athens's Avatar Vicarius Provinciae
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    Default Re: Raiding.. Proposal

    Also I would like to make note that I think each Ironborn ship should have x number of reavers to take part in raids they would be heavy infantry, etc, etc. As when it comes to Ironborn the men who sail the ships also steal the loot.

    To this end I think the Ironborn land levy should be linked to the ship levy.

    Rose@ what would you suggest in its place?

    Edit

    ALSO with this I think we should add a 'raider skill' which would give +1 to rolls in raiding.
    Last edited by Pericles of Athens; June 26, 2012 at 10:23 PM.


  5. #5

    Default Re: Raiding.. Proposal

    Quote Originally Posted by Pericles of Athens View Post
    Also I would like to make note that I think each Ironborn ship should have x number of reavers
    Perhaps differing ships?

    Like say the fleet has for example 100 Large Longships (70-100 reavers),
    200 Medium Longships (50-70 reavers), 300 Short Longships (30-50 reavers), etc. So if you decide to raid with 1 large, 1 medium, 3 small for example, you amass 210-320 men. That way includes army levy numbers with ship levies based on ships

  6. #6
    Pericles of Athens's Avatar Vicarius Provinciae
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    Default Re: Raiding.. Proposal

    Meh I would say a standard 70 or 50 or 60 reavers per iron ship would be easier, on that note maybe reavers should be made into its own unit type(D12, heavy infantry in normal battles, D14-15 in raids to show their prowess in that kind of fighting) this would show how the ironmen lack diverse unit types(and horse all together) and in its own way make up for that.

    Edit
    The only real levies being in the riverlands..
    With a levy of light infantry, only used when the islands are attacked, back in the home islands and others.

    By the way Barry you don't have to worry about the iron raids(yes I will just add iron to every thing now ) up the Mander as long as you hold the shields..

    Edit
    Reavers would be a string force but wouldn't be willing to fight inland or really hold enemy regions, they would only be useful in defense and raiding which nerfs them.
    Last edited by Pericles of Athens; June 27, 2012 at 10:23 PM.


  7. #7
    jakev2's Avatar Primicerius
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    Default Re: Raiding.. Proposal

    I don't think it should be possible to take all of a region's wealth for that turn, I think it should be capped at 50% (before skills)
    House Tully, Lords Paramount of the Trident in A Game of Thrones RPG



  8. #8

    Default Re: Raiding.. Proposal

    Jakev are u playing Hightower in the reset? I think Lannisters are open for reset, Kings of the Rock. I think Bonez gave up Starks to, king of the north lol

  9. #9
    jakev2's Avatar Primicerius
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    Default Re: Raiding.. Proposal

    Nope I'm the Storm King
    House Tully, Lords Paramount of the Trident in A Game of Thrones RPG



  10. #10
    Bonez's Avatar Protector Domesticus
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    Default Re: Raiding.. Proposal

    I didn't give up Starks...

  11. #11
    Pericles of Athens's Avatar Vicarius Provinciae
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    Default Re: Raiding.. Proposal

    Quote Originally Posted by jakev2 View Post
    I don't think it should be possible to take all of a region's wealth for that turn, I think it should be capped at 50% (before skills)
    The cap is half(before skill)..


  12. #12
    jakev2's Avatar Primicerius
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    Default Re: Raiding.. Proposal

    Oh right sorry
    House Tully, Lords Paramount of the Trident in A Game of Thrones RPG



  13. #13

    Default Re: Raiding.. Proposal

    Quote Originally Posted by bonez899 View Post
    I didn't give up Starks...
    Didn't you say you did somewhere to take up a merchant?

  14. #14
    Bonez's Avatar Protector Domesticus
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    Default Re: Raiding.. Proposal

    If we found more than enough players.

  15. #15
    Pericles of Athens's Avatar Vicarius Provinciae
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    Default Re: Raiding.. Proposal

    Cough cough.. I kinda need raiding to play the game so..

    I'll put up a thread to vote on the reaver levy and raiding junk..
    Last edited by Pericles of Athens; June 29, 2012 at 07:48 PM.


  16. #16
    Agamemnon's Avatar Comes Limitis
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    Default Re: Raiding.. Proposal

    I like a raiding system, I don't like giving one faction an uber-OP navy.

  17. #17
    Bonez's Avatar Protector Domesticus
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    Default Re: Raiding.. Proposal

    It is semi-canon. Seriously, there is history with raids being beaten back and defeated. Spies will play a major part in this because any Ironborn that isn't demented will plan a raid before executing.

  18. #18

    Default Re: Raiding.. Proposal

    MOD ACTION: If discussion is concluded, this will be archived in 24 hours

  19. #19
    Pericles of Athens's Avatar Vicarius Provinciae
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    Default Re: Raiding.. Proposal

    I think you guys can archive it now as it passed in the other thread, so I dont think anything is left to talk about.


  20. #20

    Default Re: Raiding.. Proposal

    Yeah I was thinking of gathering all the info we've agreed upon into one area for the Ironborn issue. So we can move past it, and you can start RPing your raids

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