-Lots of De Jure changes
-Many more clothes etc (Better looking characters mod)
-The Kingdom of Anatolia no longer requires you to be greek to create it
-You no longer need to be christian to create the Kingdom of Italy
-The Duchies of Alania, Cornwall and Cherson are not part of any Kingdoms
-The "Byzantine" Empire has been renamed The Roman Empire
-The Duchy of Bjarma is now part of the Kingdom of Perm
-The Kingdom of Rus includes all lands owned by Russian princes (including Ruthenia and the duchy of smolensk)
-You now need to be Catholic to create the Kingdom of Lithuania
-The kingdom of Pommerania no longer extends de jure into German lands
-The Kingdom of Frisia has been split between the Kingdom of France (Duchy of Flanders) and The Kingdom of Germany (the rest of it)
-The Holy Roman Empire now includes lands that were formerly part of the de jure territory of Pommerania (but that are owned by the HRE at the start)
-The Kingdom of Cumania now includes the duchies of Azov and Crimea
-The duchy of Burgundy is now part of the Kingdom of Burgundy (it is however not the last capital of it so it can all assimilate to The Kingdom of France given time)
-The Duchies of Valencia and Mallorca are now part of the Kingdom of Andalusia
-Brittany and Wales are no longer formable
-All Empires except for the HRE and ERE have been removed
-Byzantines are now primogeniture
-You no longer need to be any specific culture to create the Kingdom of Finland
-To create the Kingdom of Finland you must control either the Kingdom of Sweden or the Kingdom of Norway or be pagan
-You must now be moderately prestigeous to create a kingdom (the costs are left unchanged however)
-You must now be Serbian to create the Kingdom of Serbia
-Croatia & Wallachia no longer a part of the ERE de jure
-Marrying now grants twice as much prestige as usual
-Marrying above or below your rank now grants or takes away 3x more prestige (hopefully in general this'll mean it'll cost a lot of prestige)
-Holding Kingdoms now gives you twice as much prestige as usual over time (as an incentive not to destroy them)
-Holding Empires now gives you 50% more prestige over time (so that they're worth more than kingdoms)
-Turkish Succession renamed muslim succession
-The Kingdom of Pommerania and it's lands are no longer by default part of the HRE.
-Becoming a paragon of virtue no longer increases your religion's moral authority
-Colour changes for a few things
-Jewish religion implemented at a very basic level (One count, 3 barons/mayors and two provinces are now Jewish). Jewish characters are playable.
-Some character history changes
-Renamed Monophysite to Coptic
-All Ethiopian states are now Coptic
-Shia Jihads disabled to nerf Egypt, and also because Egypt being in Spain is a bit ridiculous wheras Sunni's owning there is far more reasonable
-Sunni Jihads may now happen from 1080 onwards
-Non muslim heretics can no longer declare holy wars
-Only muslims and catholics can declare holy war on heresies
-Coptic is no longer a heresy of the Orthadox religion, the coptics are their own religion within the christian group
-Greatly expanded set of (quite high quality heraldy) thanks to Arko
Screenshot of new kingdom layout (Empires are unchanged apart from there only being the HRE and ERE)
Do note the white stuff on that guy's face does not appear ingame
-Union crowns, form the Kingdom of Scandinavia, Spain, Britannia or Slavia
-You will be able to create the Kingdom of Wales if you are Welsh and own at least half of the counties that the Kingdom of England does. If this is not possible to detect then it'll be half the starting counties of the Kingdom of England.
-You will be able to create the Kingdom of Brittany if you own at least 20 counties
-The Kingdom of Jerusalem will be titular, with the land being given to Syria or perhaps Egypt (suggestions?). When the KOJ is created the de jure land will spread to the extent of the KOJ in vanilla.
-Land conquered from Muslims by Spanish Kingdoms/duchies will become de jure *insert Spanish kingdom/duchy name* quickly
-A dynamic de jure assimilation system, similar to the core system in magni mundi
-If possible get the german parts of holstein to be de jure german and the danish parts de jure danish through events
-If the patriarch becomes a heretic he either gets kicked out of office or becomes orthadox
-If possible make it so that kingdoms are destroyed if you hold it and don't have the requirements (e.g. are german and you are king of greece) or perhaps only if you're emperor level
-Rework cultural assimilation
-Add some events, like ravishings etc
-Excommunicating someone will now cost the catholic church 2% religious authority
-Additional tax/revolt risk penalties for high tyranny, knights dislike improper actions anywhere, there's no reason why lower level knights wouldn't dislike things in the same way a baron would.
-If your tyranny gets high enough it'll eventually mean game over.
-Add a plot to convert a vassal to your religion
-Different symbols for different pagan religions. Finding a symbol for norse should be easy (runes). The finnish religion I think some people might have some pictures for and romuva can stay how it is. If anyone has any suggeions or could post any images for tengri or fetishism that'd be great.
-The African pagans will now be called fetishists
-Since Egypt is seriously overpowered, Shia Jihads will be temporarily disabled.
-If I can think of a way to buff crusades I'll do it, this can be an additional way to nerf egypt a bit.
-Add either a decay over time for moral authority when moral authority is high, or have events that fire when a pope is in charge that has unpious traits that decrease moral authority.
-A rework of heresy... the holy war fest is pretty unrealistic and silly. In the short term I may simply make it so that only catholics can declare holy wars on catholic heresies and not the other way around.
-A rework of antipopes... the heresyfest is pretty unrealistic, silly and not fun
-Special conditions that simulate the spread of catharism and under what conditions it can spread. E.g. cynical dukes may allow it as may cynical kings, wheras zealous kings of france for instance would be dead against it.
-Make converting provinces via chaplains much slower, and change increase religious relations to head local inquisition. This will be much more powerful but also more likely to have side effects like forcibly causing someone to be branded a heretic or local jews getting killed etc
-To become primogeniture when in the HRE you will need high relations (50+) with the Holy roman emperor and high prestige. Apparently IRL you needed to ask for special permission for primogeniture from the emperor for if you were a duke in the empire, and that only really began to happen in the 1700s
-New symbol for each heresy
-Add events about astrologers
-Perhaps implement a stability or legitimay mechanic
-Converting to a heresy will now be mildly attractive to non independent dukes
-Make the Sardinian rulers greek
-Absolute cognatic can be imposed by a female ruler if she's ambitious
-Only kings and above will be allowed to declare holy wars vs states they do not border (possibly with an exclusion for catholic vs heretic holy wars)
-Add special events for if you capture the pope for the following religions: catholic, other christian, muslim, other religion
-Implement zoroastrianism expanded (if permission granted)
-Implement stuff from north african expansion mod
-Remove pop culture references e.g. "fear is the mind killer" "it's only a flesh wound". They're amusing and nice at first, but I'm sure anyone playing a mod has seen them plenty of times by now and it is somewhat immersion breaking to think of dune whenever I get a certain event.
Coming in the next version:
-Kingdom of England is now de jure English in culture (this only actually affects one quite rare event)
Install 1.06b patch
Unrar it into your crusader kings 2 folder.
Play using mod launcher and check "Crusader Kings Revamp"
Ensure that you have the correct checksum, if not post here or try reinstalling
CK2 Wiki Page: http://ckiiwiki.com/Crusader_Kings_Revamp
Crusader Kings Revamp is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
Implemented Better Looking Characters by Shaytana
Implemented Armories ARKO Pack by Arko
Q. Almost all the heraldy is all green and purple, what's going on
A. This is actually a vanilla bug and it only affects the choosing characters map. In vanilla however it was that almost all the heraldy was white brown and red. This doesn't affect the actual gameplay map and once you've started a game (or reloaded one) everything is normal and there's a full assortment of colours
For the twcenter thread link on the paradox forum or the paradox forums thread link on the twcenter forums see the post below this one.