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Thread: ETW Runtime Memory Stucture Documention

  1. #141
    Ikko-Ikki
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    Feb 2013
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    Default Re: ETW Runtime Memory Stucture Documention

    Where's the modeded LUA file that will allow us to find the base address of units? I didn't find it attached to the first post as indicated. Did I miss it or was it moved?

  2. #142
    .Mitch.'s Avatar Fighting Inevitability
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    Default Re: ETW Runtime Memory Stucture Documention

    There was never any of our source code uploaded here.

    However we used SourceForge and an SVN for our work.

    Please note that if you want to use our LUA it is not as simple as simply swapping a file over and getting results, neither is the source code of the engine entirely complete.

    The relevant LUA are the two .lua files in the root directory of the repository.

    I am also curious what you want to use it for?
    To each his own - Left is right - and sanity is but an illusion.

  3. #143
    Ikko-Ikki
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    Feb 2013
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    Default Re: ETW Runtime Memory Stucture Documention

    Quote Originally Posted by .Mitch. View Post

    I am also curious what you want to use it for?
    Well, as I understood it, the LUA file would give the memory location of the last unit clicked on. I was going to use it to do some real-time editing of that unit's values. Mostly just playing around and seeing what I could learn.

  4. #144
    Goutlard's Avatar Shisai
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    Default Re: ETW Runtime Memory Stucture Documention

    Sad news, so close yet so far...
    The Home Guard pike was issued in early 1942 as the result of a note Winston Churchill wrote to the War Office in June 1941 ordering that "every man must have a weapon of some kind, be it only a mace or pike."

    Unfortunately the War Office took this instruction literally and in July 1941 ordered the production of 250,000 long metal tubes with surplus sword bayonets welded in one end.

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