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Thread: Mongols

  1. #1

    Default Mongols

    Taking some time I did a small modification of the mongols,created them a culture of their own. Anyway I thought about giving it some spice by adding more then just one wave of reinforcement,so what I would like to know is where and how must I add that? Thank you in advance.

  2. #2

    Default Re: Mongols

    campaign_script

    There's already a Timurids invasion script in there so use that as an example and to base your Mongolian script off of.

  3. #3

    Default Re: Mongols

    well this is confusing,there is no real event which would describe the reinforcement I once got (after a few turns of playing) there is some 1 general army spawn for the "human part" and the rest few dozen is for the "ai part" now I'm very concerned this won't work,how should I specify the turn when they show up?

  4. #4

    Default Re: Mongols

    wait a moment... I think I got it

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