Hi, im new here and I'd wanna to import models from the game into 3dmax, or blender or milkshape, it does not matter.
At first, I could open .pack files. I use the pack file manager to open .pack files. Then i've got all textures and all models in different formats.
I downloaded a converter to .x files (to open it on blender). It's ETW model converter, but it only works on rigid_models. Some files of rigid models about the game, have rigid_model_v2 format, so i can not open those mods (i do not know how to).
Appart from that i have unit_variant models and variant_weighted_mesh (i suppose format for the models of the game). For variant_weighted_mesh, i think its .ms3d, so I downloaded a script for 3dmax and blender (on python).
When I try to open variant_weighted_mesh .ms3d on 3dmax, it takes an error and opens a file txt. I wanna know how to open those files on milkshape just to try, but it claims a .txt file and there is a conversor to .txt from unit_variant format.
When i use Shogun 2 converter to get unit_variant to .txt, it says is not an valid format. I don't understand.
About the 3d max error, is a message like this:
-- No u function for undefined
-- Runtime error array index must be positive number, got -9686,0
-- incompatible types 1.0, and undefined
So how can i open the models? I'm very low and newbie on this, so I'd like a specific guide please.
Thanks you very much, and your patience on me.