This section covers the income part of the game. The game has base incomes (pre-defined set of incomes), and additional incomes (income from tax and trade). Historically, the currency of the Holy Roman Empire was the Reichmark. Hence, it shall feature as the currency of the game too.
Base Incomes
Base income is the predefined income for all paths. This is the basic income the players get without worrying too much about it. This income has two sub-types -> Starting income and Yearly income.
Starting Incomes
The below list includes the starting incomes for the paths. This income is collected when you start the game, and when you are promoted to a higher rank. This is a one time income only, and hence cannot be collected regularly.
Path of the Royals
Holy Roman Emperor/King of the Romans: 75,000 Reichmarks,
King: 50,000 Reichmarks,
Electors: 45,000 Reichmarks,
Prince: 40,000 Reichmarks,
Prince-Archbishop: 30,000 Reichmarks,
Duke: 25,000 Reichmarks,
Margrave: 20,000 Reichmarks,
Count: 15,000 Reichmarks,
Prince-Bishop: 12,000 Reichmarks,
Baron: 10,000 Reichmarks,
Governor of Imperial City (city state): 10,000 Reichmarks
Aristocrat/Nobleman: 5,000 Reichmarks.
Path of the Royals
Imperial Knights: 15,000 Reichmarks,
Marshal (Armee) and Admiral (Marine): 20,000 Reichmarks,
General (Armee): 10,000 Reichmarks,
Captain (Armee) and Captain (Marine): 8,000 Reichmarks,
Ritter (Non-commissioned Officer): 5,000 Reichmarks.
Path of the Church
Cardinal: 35,000 Reichmarks,
Archbishop: 20,000 Reichmarks,
Bishop: 15,000 Reichmarks,
Priest: 8,000 Reichmarks,
Theological Academic: 1,000 Reichmarks.
Path of the Quill
Court Councilor of the Empire (Law): 20,000 Reichmarks,
Magistrate (Law): 10,000 Reichmarks,
Imperial Diplomat (Politics): 10,000 Reichmarks,
Man of Letters (Science): 10,000 Reichmarks,
Doctor of Law: 5,000 Reichmarks,
Doctor of Politics: 5,000 Reichmarks,
Doctor of Science: 5,000 Reichmarks,
Scholar of Law: 2,500 Reichmarks,
Scholar of Politics: 2,500 Reichmarks,
Scholar of Science: 2,500 Reichmarks,
Academic: 2,000 Reichmarks.
Path of the Gold
Imperial Charter: 40,000 Reichmarks,
Merchant Republic: 35,000 Reichmarks,
Tradesman: 30,000 Reichmarks,
Merchant: 20,000 Reichmarks,
Local Merchant: 10,000 Reichmarks.
Yearly Income
The below list includes the yearly incomes for the paths. This income is collected every in-game year (every real week).
Path of the Royals
Holy Roman Emperor/King of the Romans: 7,500 Reichmarks,
King: 5,000 Reichmarks,
Electors: 4,500 Reichmarks,
Prince: 4,000 Reichmarks,
Prince-Archbishop: 3,000 Reichmarks,
Duke: 2,500 Reichmarks,
Margrave: 2,000 Reichmarks,
Count: 1,500 Reichmarks,
Prince-Bishop: 1,200 Reichmarks,
Baron: 1,000 Reichmarks,
Governor of Imperial City (city state): 1,000 Reichmarks
Aristocrat/Nobleman: 500 Reichmarks.
Path of the Royals
Imperial Knights: 1,500 Reichmarks,
Marshal (Armee) and Admiral (Marine): 2,000 Reichmarks,
General (Armee): 1,000 Reichmarks,
Captain (Armee) and Captain (Marine): 800 Reichmarks,
Ritter (Non-commissioned Officer): 500 Reichmarks.
Path of the Church
Cardinal: 3,500 Reichmarks,
Archbishop: 2,000 Reichmarks,
Bishop: 1,500 Reichmarks,
Priest: 800 Reichmarks,
Theological Academic: 100 Reichmarks.
Path of the Quill
Court Councilor of the Empire (Law): 2,000 Reichmarks,
Magistrate (Law): 1,000 Reichmarks,
Imperial Diplomat (Politics): 1,000 Reichmarks,
Man of Letters (Science): 1,000 Reichmarks,
Doctor of Law: 500 Reichmarks,
Doctor of Politics: 500 Reichmarks,
Doctor of Science: 500 Reichmarks,
Scholar of Law: 250 Reichmarks,
Scholar of Politics: 250 Reichmarks,
Scholar of Science: 250 Reichmarks,
Academic: 200 Reichmarks.
Path of the Gold
Imperial Charter: 4,000 Reichmarks,
Merchant Republic: 3,500 Reichmarks,
Tradesman: 3,000 Reichmarks,
Merchant: 2,000 Reichmarks,
Local Merchant: 1,000 Reichmarks.
Tax Incomes
The tax income works like this. Every region has productivity tiers. The income is derived from a formula involving these tiers. Tax then can levied as you wish, in fractions (1/3, 1/6 etc.). Refer the map for the province tiers.
Base value: The basic or average yield from the lands.
Tier value: The additional yield of a land.
The formula is given below.
Production = Base value + (D20 * Tier value)
- Base value – 500
- Tier I (Very high yield) – 2,000
- Tier II (High yield) – 1,000
- Tier III (Average yield) – 500
Trade Incomes
Trade income includes the income from NPC sales made by a merchant. The NPC trade income varies for individual and for Guilds.
Base value: The basic value which is decided by the in-game rank of the player.
Profit of a Good: Selling price – Cost price.
The formulas for NPC trading are given below.
Individual
Income from a good = (Intelligence/10) * (Base value * Profit of that good)
Guild
Income from a good = (1.25 * Number of members) * (Intelligence/10) * (Base value * Profit of that good)
- Base value for Local Merchant – 500
- Base value for Merchant – 1,000
- Base value for Tradesman – 1,500
- Base value for Trading Enterprise – 2,000
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