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Thread: [RELEASE] AOR 2.3, a massive balancing submod for FRoGS

  1. #141
    fightermedic's Avatar Ordinarius
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    Default Re: [RELEASE] AOR 1.3, a massive balancing submod for FRoGS 2.1

    noted
    i have reduced harads strengh quite a bit
    in my opinion it's ok if gondor goes down if the player doesn't help or play them, but not that fast, and you are right harad really was way to strong
    the problem with them is that they have only 1 enemy and border the map
    Check out my AOR and balancing Mod for Third Age Total War


  2. #142
    Zectorman's Avatar Primicerius
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    Default Re: [RELEASE] AOR 1.3, a massive balancing submod for FRoGS 2.1

    Quick question, I deleted the geography files like you said but it still CTDs whenever i do a fight. Anything else I can do? (Note that I do not know how to turn off the daylight savings thing)
    http://www.youtube.com/watch?v=RgxBxU9wSP8

    Ferdinand Von Terl, he knew how to RP before you could even Speak your name!

  3. #143
    fightermedic's Avatar Ordinarius
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    Default Re: [RELEASE] AOR 1.3, a massive balancing submod for FRoGS 2.1

    Quote Originally Posted by Zectorman View Post
    Quick question, I deleted the geography files like you said but it still CTDs whenever i do a fight. Anything else I can do? (Note that I do not know how to turn off the daylight savings thing)
    first of all, thank you for showing interest in my humble mod
    regarding your problem:
    does it crash only on the campaign map or in custom battles also? for the daylight saving, try google, it depends on your operation system
    as a first advice i'd recommend to download the newest release and see if that helps
    speaking of which

    AOR 2.0 is released! check out the first post
    i hope i did not forget to include any files and everything works
    if not, let me know!
    Last edited by fightermedic; September 23, 2012 at 06:42 AM.
    Check out my AOR and balancing Mod for Third Age Total War


  4. #144
    Civis
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    Default Re: [RELEASE] AOR 2.0, a massive balancing submod for FRoGS

    AOR 2.0 is released! thank you very much

  5. #145

    Default Re: [RELEASE] AOR 2.0, a massive balancing submod for FRoGS

    first i got to say that your mod is really awesome, but in 2.0 the new units are not really new but are just copied from another faction and renamed (arnor has some gondor and dunland units). is this meant to be this way?

  6. #146
    fightermedic's Avatar Ordinarius
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    Default Re: [RELEASE] AOR 2.0, a massive balancing submod for FRoGS

    Quote Originally Posted by bushmonster951 View Post
    first i got to say that your mod is really awesome, but in 2.0 the new units are not really new but are just copied from another faction and renamed (arnor has some gondor and dunland units). is this meant to be this way?
    as stated in the first post, some new units (almost all of them for eriador) are dummy units, they are coded in completely but don't have unique models yet
    Check out my AOR and balancing Mod for Third Age Total War


  7. #147
    fightermedic's Avatar Ordinarius
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    Default Re: [RELEASE] AOR 2.0, a massive balancing submod for FRoGS

    i have uploaded a small patch, to fix some minor mistakes
    Check out my AOR and balancing Mod for Third Age Total War


  8. #148
    Zectorman's Avatar Primicerius
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    Default Re: [RELEASE] AOR 1.3, a massive balancing submod for FRoGS 2.1

    Quote Originally Posted by fightermedic View Post
    first of all, thank you for showing interest in my humble mod
    regarding your problem:
    does it crash only on the campaign map or in custom battles also? for the daylight saving, try google, it depends on your operation system
    as a first advice i'd recommend to download the newest release and see if that helps
    speaking of which

    AOR 2.0 is released! check out the first post
    i hope i did not forget to include any files and everything works
    if not, let me know!
    IT WORKS!
    Last edited by Zectorman; September 23, 2012 at 07:50 PM.
    http://www.youtube.com/watch?v=RgxBxU9wSP8

    Ferdinand Von Terl, he knew how to RP before you could even Speak your name!

  9. #149
    fightermedic's Avatar Ordinarius
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    Default Re: [RELEASE] AOR 1.3, a massive balancing submod for FRoGS 2.1

    Quote Originally Posted by Zectorman View Post
    IT WORKS!
    so glad to hear that
    Check out my AOR and balancing Mod for Third Age Total War


  10. #150
    Zectorman's Avatar Primicerius
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    Default Re: [RELEASE] AOR 2.1, a massive balancing submod for FRoGS

    I gotta say though, I love this mod (Ered Luin my fav) but man o man do the good guys get run over. By turn 100 say good bye to rohan and gondor. The dwarves of Erebor ad dale go soon after. Buy turn 175 all that is left is me and the elves of mirkwood and the vale(only one settlement left). Isengard rips into Rohan in the initial turns and unland takes all the nuetral territory in the west lol. Blitzkrieg
    http://www.youtube.com/watch?v=RgxBxU9wSP8

    Ferdinand Von Terl, he knew how to RP before you could even Speak your name!

  11. #151
    fightermedic's Avatar Ordinarius
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    Default Re: [RELEASE] AOR 2.1, a massive balancing submod for FRoGS

    dunland can be pretty fast in the west yea
    the last few tests i ran though, isengard did not conquer a single region from rohan till turn 50 or so - can be quite different at times
    the only thing that always happens is harad and mordor killing gondor in my experience
    Check out my AOR and balancing Mod for Third Age Total War


  12. #152
    Zectorman's Avatar Primicerius
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    Default Re: [RELEASE] AOR 2.1, a massive balancing submod for FRoGS

    One thing I have noticed is that Rohan losses two kings in the first few turns for some reason lol.

    Btw, the dwarves of Ered Luin (My favorite so far) when they upgrade a city the sprite that replaces the next is a Gondorian city/castle. Should it not be dwarven?
    Last edited by Zectorman; September 24, 2012 at 10:09 PM.
    http://www.youtube.com/watch?v=RgxBxU9wSP8

    Ferdinand Von Terl, he knew how to RP before you could even Speak your name!

  13. #153
    fightermedic's Avatar Ordinarius
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    Default Re: [RELEASE] AOR 2.1, a massive balancing submod for FRoGS

    it should be dwarven yes, but i have yet to figure out how to change that
    rohan sometimes gets killed hard from isengard early on, but i have seen it happen the other way too
    Check out my AOR and balancing Mod for Third Age Total War


  14. #154

    Default Re: [RELEASE] AOR 2.1, a massive balancing submod for FRoGS

    Im having some problem whit the unzipping of the file, its about 2/3 done when i got a message saying that WinZip encountered a problem during the operation.

    The error report says that its unable to write the output file. Is this a file error from your side, or a error from my winzip side.
    The unziping of the patch is runing whit np

  15. #155

    Default Re: [RELEASE] AOR 2.1, a massive balancing submod for FRoGS

    That looks very promissing. It based on FROGS 2.1. But, was FROGS 2.1 already stable? Or, is there a bug fix for FROGS 2.1 included? FROGS 2.1 had after some turns always fatal CTD. But, maybe there was meanwhile a fix for that.
    I’ve seen things you people wouldn’t believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time like tears in rain.

  16. #156

    Default Re: [RELEASE] AOR 2.1, a massive balancing submod for FRoGS

    Ok, its fixed, now im looking forward to play at the new version

  17. #157
    fightermedic's Avatar Ordinarius
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    Default Re: [RELEASE] AOR 2.1, a massive balancing submod for FRoGS

    Quote Originally Posted by Jackie Treehorn View Post
    That looks very promissing. It based on FROGS 2.1. But, was FROGS 2.1 already stable? Or, is there a bug fix for FROGS 2.1 included? FROGS 2.1 had after some turns always fatal CTD. But, maybe there was meanwhile a fix for that.
    it should have a lot less bugs than frogs
    Check out my AOR and balancing Mod for Third Age Total War


  18. #158

    Default Re: [RELEASE] AOR 2.1, a massive balancing submod for FRoGS

    Quote Originally Posted by fightermedic View Post
    it should have a lot less bugs than frogs
    Why does it have less bugs?
    This Mod is a submod for FROGS 2.1, right? So, I need FROGS 2.1 and than I overwrite it with your Mod. Ok, some bugs might be eliminated by overwriting, but since not everything will be overwritten some of the FROG Bugs will still be there. Or, did you also some bug fixing for frogs.
    I’ve seen things you people wouldn’t believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time like tears in rain.

  19. #159
    fightermedic's Avatar Ordinarius
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    Default Re: [RELEASE] AOR 2.1, a massive balancing submod for FRoGS

    Quote Originally Posted by Jackie Treehorn View Post
    Why does it have less bugs?
    This Mod is a submod for FROGS 2.1, right? So, I need FROGS 2.1 and than I overwrite it with your Mod. Ok, some bugs might be eliminated by overwriting, but since not everything will be overwritten some of the FROG Bugs will still be there. Or, did you also some bug fixing for frogs.
    all those files that cause problems are overwritten
    i am not saying i can promise there are no bugs in here, but the Frogs bugs schould be gone
    Check out my AOR and balancing Mod for Third Age Total War


  20. #160

    Default Re: [RELEASE] AOR 2.1, a massive balancing submod for FRoGS

    Warhounds and Chariots, oh boy, my weak spot

    But I'm already too far into my MOS campaign to switch now - curses!

    Guess this one is going to be my next campaign run.

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