ok, but how avoid other bad traits?? there is so many of them and they really ruin game! why lazy, unappracieted, mean leader, enjoy a wager... i get frustrated by loading and saving... is it just me?
lazy :
when the Generals in the field are not moving at all (the turns end with them still having 100% of movement points)
when the Governors do not build anything in their cities
unappreciated :
when you don't use those characters (100% mvm points left at turn's end)
mean leader : taxes are very high
enjoy a wager : I think it has smth to do with the markets, you can only get this trait in cities with higher levels of inns or market, dunno exactly.
bottom end : stop loading and saving and try to understand the game mechanics.
Milo Forsyth, Transfiguration Professor at Hogwarts, Beyond Potter http://www.twcenter.net/forums/forumdisplay.php?f=1772
tenx bladvak![]()
Roleplay your characters and they'll turn out alright. Although the High/Very High tax level on building completion isn't really straightforward, that's just a thing you'll need to learn.
Always wondered... creating good governors takes a lot of micro-management (especially with the tax rate manipulation)... is this stuff hardcoded into the game or could it technically be modded into a less 'fiddly' system?
This stuff is hardcoded into the player. You either have micro-management skills or you don't. Try it, it's fun playing the control-freak leader
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Milo Forsyth, Transfiguration Professor at Hogwarts, Beyond Potter http://www.twcenter.net/forums/forumdisplay.php?f=1772
you could always try doing what i did and remove the ExpensiveTastes, Embezzler and Corrupt traits from the list of traits in the game files.
I hate the micro-micromanaging which is needed to stop these traits appearing. I tried using the remove_trait console command to remove them as its impossible to use my generals 100% of the time as gondor when building my armies up to defend, so it really pisses me off when these things appear, especially on characters in which it is massively out of character.
I'm just note sure what happens to characters who already have a trait from one of those 3 trait sequences.....
Source?
I think this is wrong.
Half wrong.Feels Unappreciated (DiscontentGeneral 1)- -1 Loyalty, gained after 1 point of DiscontentGeneral
Feels Disrespected (DiscontentGeneral 2)- -3 Loyalty, upgrade after 4 points of DiscontentGeneral
Feels Dishonoured (DiscontentGeneral 3)- -5 Loyalty, upgrade after 8 points of DiscontentGeneral
DiscontentGeneral has ContentGeneral as an antitrait. A general gains a point of DiscontentGeneral if he loses a normal battle with a success rating of average or better with odds less than .5. If a general with chivalry of 4 or greater executes more than 80 soldiers after a battle or exterminates a captured population, he gains a point of DiscontentGeneral with 50% probability. If a general who is not the faction heir has a brother adopted, he gains a point of DiscontentGeneral with 50% probability. At the end of any turn, a general who is not the faction leader and whose piety is greater than 5 gains a point of DiscontentGeneral with 20% probability if his faction is excommunicated. A general with greater than 4 command who ends his turn in a settlement a distance greater than 50 from the capital that does not have a stone wall or better or castle or better gains a point of DiscontentGeneral with 10% probability. If a general has 3 or more chivalry at the end of the turn, and the faction leader has 3 or more dread, the general gains a point of DiscontentGeneral with 10% probability.
Wrong.Mean Leader (StrategyDread 1)- +1 Dread, gained after 1 point of StrategyDread
Cruel Leader (StrategyDread 2)- +2 Dread, upgrade after 2 points of StrategyDread
Merciless Leader (StrategyDread 3)- +3 Dread, +1 Authority, upgrade after 4 points of StrategyDread
Malevolent Leader (StrategyDread 4)- +4 Dread, +2 Authority, epithet "the Malevolent", upgrade after 8 points of StrategyDread
Tyranical Leader (StrategyDread 5)- +5 Dread, +3 Authority, epithet "the Tyrant", upgrade after 16 points of StrategyDread
Again, they misspelled "Tyrannical", not me. StrategyDread has StrategyChivalry as an antitrait. A faction leader gains a point of StrategyDread with 5% probability when they order a successful spying mission, with 50% probability when they order a successful assassin mission, with 25% probability when they order a failed assassination mission or a bribery. A general who has no levels of StrategyChivalry who accepts a bribe gains 4 points of StrategyDread. A general gains a point of StrategyDread when he exterminates the population. A governor who creates an assassin gains a point of StrategyDread. A governor who creates a spy gains a point with 33% probability. At the end of any turn, a governor who is in a settlement for more than three turns, a tax level of extortionate, and a loyalty less than happy with a treasury greater than 10000 gains a point of StrategyDread with 33% probability. At the end of any turn, if the treasury is over 50000, any general with no levels of StrategyChivalry gain a point of StrategyDread with 33% probability.
Why are you spreading so much wrong information??? Please stop posting or at least say you haven't tested it and you are not sure whether your claims are correct.Enjoys a Wager (Gambling 1)- -5% Trade Income, -10% Cost to Bribe, gained after 2 points of
Gambling Gambler (Gambling 2)- -10% Trade Income, -20% Cost to Bribe, upgrade after 4 points of Gambling
Problem Gambler (Gambling 3)- -15% Trade Income, -30% Cost to Bribe, upgrade after 8 points of
Gambling Slave to Luck (Gambling 4)- -20% Trade Income, -40% Cost to Bribe, epithet "the Gambler", upgrade after 12 points of Gambling
On coming of age, a general gains a point of Gambling with 4% probability. When your faction adopts a general, any of that general's brothers gains a point of Gambling with 5% probability. When a general suffers an assassination attempt, they gain a point with 15% probability. Gambling is self-perpetuating. At the end of any turn, a general with one or more levels of Gambling gains a point with 4% probability. At the end of any turn, if the general is in a settlement with 100% of his movement points, the game takes a random percent- if that percent is greater than 90, the general has a 1% chance to gain a point in Drink, Gambling, Arse, or Girls. If a general is in a settlement with a brothel or better, he gains a point with 2% probability. If he is in a settlement with a coaching house, with 3% probability. If a pleasure palace, 5% probability. If the settlement has a merchant's quarter or better, with 2% probability. If an artist's studio or better, with 3% probability.
Last edited by Wizad; June 21, 2012 at 11:22 AM.
Everything I've said there is based on my own observations while playing the game.
Man do I feel likeright now .
Milo Forsyth, Transfiguration Professor at Hogwarts, Beyond Potter http://www.twcenter.net/forums/forumdisplay.php?f=1772
I don't blame you for posting at all. But many people (including myself) are often confused about the mechanics of the game. Posting wrong information will make things worse, because information travels fast and soon u have people not building markets because it might give them gambler.
So keep posting and make sure to do research!
Also my post includes citations from http://www.gamefaqs.com/pc/931592-me...war/faqs/50116 made by Salisian.
You know what? I just took the whole export_descri_character and I'm finding proof for what I've said. Hope it takes less than 20 minutes so I can watch the match in peace. Will edit this as soon as applicable.
Drink, Gamble, Arse and Girls family of traits (in sitting around) :
Spoiler Alert, click show to read:
Basically if the general is in town, has 100% movement points, end turn caught him in the town and if the dice says so, he will get the traits aforementioned.
2. link between gambling (not only) and brothels and laziness :
Spoiler Alert, click show to read:
not in settlement and 100% mvm points => feck (profane family of traits)
same as before but at sea => drink, arse
The list is long, so I'll try to bullet point it (all require almost the same conditions as the 2 spoilers above, 100% movement points left and in settlement) :
generals in cities with pleasure_palace can get perverted and corrupt traits
jousting lists => TourneyKnight
racing track => HorseRacer
banks => corrupt (jeeeeezuz, even back then they had crises?)
docks => xenophilia (wary of strangers)
church => prim, upright, publicFaith (guess churches are the +2, +3, +4 culture buildings)
ok, going to bad traits .... good traits list is booring
evil men (I think that's the culture) churches => drink
pleasure_palace => drink, epicurean, expensive tastes, gambling
merchant quarter => expensive tastes
at least stone walls and at most town hall => unjust (lack of justice because of the lack of town hall, administration)
if married, 100% mvm points left, in Enemy Lands and Trait WifeIsNoble < 2 => cuckold
brother adopted => anger, arse, corrupt, slothful
also, the inherited traits are a blast. Ex: if the father was definitely gay, then the son has a 1 in 20 (20% I think) chance to become prim, 1 in 35 (35% chance) to become a womanizer and 1 in 5 (wtf? 5% chance) to become insane
also, it depends on the buildings in the settlement where the general is born ! academies, church buildings, etc, all these affect a general's traits.
Once a general marries he can go sober, drink, girls or sane
Spoiler Alert, click show to read:
Same for Father :
Spoiler Alert, click show to read:
Buildings :
Corn exchange must be built first in cities with governors
Spoiler Alert, click show to read:
Building brothels => corrupt, non-authoritarian
treasury bigger than 50 000 => corrupt governors
Spoiler Alert, click show to read:
Last edited by Bladvak; June 21, 2012 at 02:29 PM. Reason: enemy lands
Milo Forsyth, Transfiguration Professor at Hogwarts, Beyond Potter http://www.twcenter.net/forums/forumdisplay.php?f=1772
1 in 20 = 5%
1 in 35 = ~3%
1 in 5 = 20%
what happens if i take the Embezzler, ExpensiveTastes and Corrupt trait sequences out of the trait list?
so the generals which had it lose it with no other effects? or do i have to start again?
I usually do this and start a new game, but i want to know what would happen if i loaded a save because its tiresome restarting each time i reinstall this mod, (that is, after playing and getting frustrated as those same 3 negative trait families appearing in the trait list for every family member).
Last edited by kahnage; June 21, 2012 at 03:36 PM.
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