Results 1 to 13 of 13

Thread: Spartans EDU stats

  1. #1
    Miles
    Join Date
    Mar 2006
    Location
    In a van down by the river.
    Posts
    329

    Default Spartans EDU stats

    I was messing around with the EDU file and noticed that Spartans have a primary weapon stat of "blade" instead of "simple". Why the change? Just trying to understand....thanks!

  2. #2

    Default Re: Spartans EDU stats

    Blade = an attribute that makes a weapon more powerful and effective.
    Try using this to arrows and shoot some elephants...they will die in secs!

  3. #3
    Miles
    Join Date
    Mar 2006
    Location
    In a van down by the river.
    Posts
    329

    Default Re: Spartans EDU stats

    Cool. Thanks for answering Darth.

  4. #4

    Default Re: Spartans EDU stats

    would adding the blade attribute to all archers be more realistic, because i notice that when i use archers to attack enemy infantry units in their front, after many volleys, only 3 or 4 have died

  5. #5

    Default Re: Spartans EDU stats

    people are going to dissagree with me of course,
    but...

    arrows shouldn't be crazy effective because at the time they didnt do the bulk of the killing. Archers a very bad for morale and they do suck losing guys with no chance of fighting back but they didnt slaughter by the thousands at one time.

    TEAM MEMBER

  6. #6

    Default Re: Spartans EDU stats

    well, not for melee, but just for the arrow attack

  7. #7

    Default Re: Spartans EDU stats

    Should not be used by archers at all, only in fantasy mods maybe (For elven super units with few men maybe)
    The archers are just fine in DM...in few mods archers are balanced so well.

  8. #8

    Default Re: Spartans EDU stats

    alright then. its just frustrating when you fire volley after volley of arroes ot an infantry unit and so few die

  9. #9

    Default Re: Spartans EDU stats

    Depends on archers and targets. 4 groups of +3 attack and nice exp archers can do quite some damage to slow moving phalanxes. Remember playing as Egyptians in RTW 1.0 or so... I used only chariot archers in the desert to defend agains romans in the desert and a few cavalary units to run down fleeing enemy. Usually fights ended with 0 enemy survivors and me losing 0 men. Ofcourse those were mounted archers which meant that infantry couldnt hurt them but they still managed to shoot everyone down using simply bows.

  10. #10

    Default Re: Spartans EDU stats

    Quote Originally Posted by jw1089
    alright then. its just frustrating when you fire volley after volley of arroes ot an infantry unit and so few die
    You sure you aren't shooting at a phalanx from the front? Just shoot their rear or flanks (or from a great height) and you'll see them fall by the dozens.

  11. #11

    Default Re: Spartans EDU stats

    thats what i was doing. it just seems like more ppl should die when u shoot them from the front

  12. #12

    Default Re: Spartans EDU stats

    In terms of gameplay balance, the archers are just about right.

    It's a little annoying when you launch massive volleys against enemies with limited kills,but overall balance has to be kept in mind.

    The archers in the incarnation of RTR I played a while back were so effective,it altered the entire gameplay balance.Horse archers would decimate anything,foot archers in bulk would own any field.

    I recall one of my first encounters against RTR archers. I was playing as the Germanics, and sent some shirtless maniacs charging towards the enemy. 1 volley of arrows killed enough of my charging horde to start a mass route.
    Realistic? Maybe. Balanced and fun? Not so much.
    Archers can be very effective in DarthMod,but thier not universial meat grinders. They're great on walls,against light infantry and horse, and they chew up slingers and peltasts at range easily. They're also very effective when not shooting at the enemy head on.

  13. #13
    nightwar's Avatar Ducenarius
    Join Date
    Jan 2005
    Location
    America USA
    Posts
    991

    Default Re: Spartans EDU stats

    Quote Originally Posted by Vladie37
    In terms of gameplay balance, the archers are just about right.

    It's a little annoying when you launch massive volleys against enemies with limited kills,but overall balance has to be kept in mind.

    The archers in the incarnation of RTR I played a while back were so effective,it altered the entire gameplay balance.Horse archers would decimate anything,foot archers in bulk would own any field.

    I recall one of my first encounters against RTR archers. I was playing as the Germanics, and sent some shirtless maniacs charging towards the enemy. 1 volley of arrows killed enough of my charging horde to start a mass route.
    Realistic? Maybe. Balanced and fun? Not so much.
    Archers can be very effective in DarthMod,but thier not universial meat grinders. They're great on walls,against light infantry and horse, and they chew up slingers and peltasts at range easily. They're also very effective when not shooting at the enemy head on.
    Well the latest Version of RTR archer's were nerfed good. so now there as effective as Darth's.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •