This part is also tedious as well. Unlike Rome, there're several texture files for one model. For example a model's armour is located in one texture file, it's weapons will be located at other files, so we'll have to find and implement them in one simple texture.
M2TW textures are .texture format, thus beforehand, you'll need to convert .texture files to .dds using M2TW texture/dds converter..
Using this tool is quite simple, simply place it in the folder with .texture files, select and convert them. Then you'll have perfect and detailed .dds textures to work with.
After a quick find, I figure my needed/desired textures are:
data\unit_models\_units\en_pplate_plate\textures\mtw2_en_pplate_england.dds for the armor
data\unit_models\attachmentsets\final heater_england_diff for the weapon and shield.
Now, Open Photoshop or GIMP, create a new 515x512 image as base for our texture.
Copy the needed texture materials you want from the .dds file above to the new image. For example I ended up with this:
If you miss anything, you can always come back and add it.
Now you should save the texture as a .dds file, and we'll finally have a texture for our model.
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