After some time off, changes in the team and it's management, I have decided to donate my 14 old units for the viking factions to the community as absinthia have made the entire viking roster from scratch and his units are awesome.
My work was based on the generous MADTAO's units from Baltic: Total War
In addition some minor work has been used from 1066 Mod.
And of course the rest of the WotN team were a part of the creation process with nice feedback as well as some parts of the model and skins.
If you wish to use them in your own mod, permission is not required but credit must be given to the WotN team as well as Baltic: Total War team. The units can be renamed to your liking. If you wish to edit the units to your liking permission must be granted first.
Permission can be asked either in this thread or by PM to Úlfhéðinn.
So HERE are the files needed. They need to be unzipped to M2TW/mods/yourmod/Data folder.
And here is the coding needed:
Battle_Models.modeldb (can be found here: \data\unit_models) entries:
Spoiler Alert, click show to read:9 landsmenn
1 1
37 unit_models/norse/landsmenn_lod0.mesh 10000
5
7 denmark
44 unit_models/norse/textures/landsmenn.texture
51 unit_models/norse/textures/landsmenn_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
6 sicily
44 unit_models/norse/textures/landsmenn.texture
51 unit_models/norse/textures/landsmenn_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
8 portugal
44 unit_models/norse/textures/landsmenn.texture
51 unit_models/norse/textures/landsmenn_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
5 milan
44 unit_models/norse/textures/landsmenn.texture
51 unit_models/norse/textures/landsmenn_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
5 moors
44 unit_models/norse/textures/landsmenn.texture
51 unit_models/norse/textures/landsmenn_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
5
7 denmark
44 unit_models/norse/textures/ahirdmenn.texture
51 unit_models/norse/textures/ahirdmenn_normal.texture 0
6 sicily
44 unit_models/norse/textures/ahirdmenn.texture
51 unit_models/norse/textures/ahirdmenn_normal.texture 0
8 portugal
44 unit_models/norse/textures/ahirdmenn.texture
51 unit_models/norse/textures/ahirdmenn_normal.texture 0
5 milan
44 unit_models/norse/textures/ahirdmenn.texture
51 unit_models/norse/textures/ahirdmenn_normal.texture 0
5 moors
44 unit_models/norse/textures/ahirdmenn.texture
51 unit_models/norse/textures/ahirdmenn_normal.texture 0
1
4 None
14 MTW2_Swordsman 0
2
18 MTW2_Sword_Primary
14 fs_test_shield 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
9 huskarlar
1 1
37 unit_models/norse/huskarlar_lod0.mesh 10000
4
7 denmark
44 unit_models/norse/textures/huskarlar.texture
51 unit_models/norse/textures/huskarlar_normal.texture
44 unit_sprites/denmark_Norse_Axemen_sprite.spr
6 sicily
44 unit_models/norse/textures/huskarlar.texture
51 unit_models/norse/textures/huskarlar_normal.texture
44 unit_sprites/denmark_Norse_Axemen_sprite.spr
8 portugal
44 unit_models/norse/textures/huskarlar.texture
51 unit_models/norse/textures/huskarlar_normal.texture
44 unit_sprites/denmark_Norse_Axemen_sprite.spr
5 milan
44 unit_models/norse/textures/huskarlar.texture
51 unit_models/norse/textures/huskarlar_normal.texture
44 unit_sprites/denmark_Norse_Axemen_sprite.spr
4
7 denmark
43 unit_models/norse/textures/norvegrH.texture
50 unit_models/norse/textures/norvegrH_normal.texture 0
6 sicily
43 unit_models/norse/textures/norvegrH.texture
50 unit_models/norse/textures/norvegrH_normal.texture 0
8 portugal
43 unit_models/norse/textures/norvegrH.texture
50 unit_models/norse/textures/norvegrH_normal.texture 0
5 milan
43 unit_models/norse/textures/norvegrH.texture
50 unit_models/norse/textures/norvegrH_normal.texture 0
1
4 None
11 MTW2_2H_Axe 0
2
19 MTW2_2H_Axe_primary
14 fs_test_shield 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
8 vikingar
1 1
36 unit_models/norse/vikingar_lod0.mesh 10000
4
7 denmark
43 unit_models/norse/textures/vikingar.texture
50 unit_models/norse/textures/vikingar_normal.texture
48 unit_sprites/slave_Viking_Raiders_ug1_sprite.spr
6 sicily
43 unit_models/norse/textures/vikingar.texture
50 unit_models/norse/textures/vikingar_normal.texture
48 unit_sprites/slave_Viking_Raiders_ug1_sprite.spr
8 portugal
43 unit_models/norse/textures/vikingar.texture
50 unit_models/norse/textures/vikingar_normal.texture
48 unit_sprites/slave_Viking_Raiders_ug1_sprite.spr
5 milan
43 unit_models/norse/textures/vikingar.texture
50 unit_models/norse/textures/vikingar_normal.texture
48 unit_sprites/slave_Viking_Raiders_ug1_sprite.spr
4
7 denmark
42 unit_models/norse/textures/denmar3.texture
59 unit_models/norse/textures/norse_attachment3_normal.texture 0
6 sicily
42 unit_models/norse/textures/denmar3.texture
59 unit_models/norse/textures/norse_attachment3_normal.texture 0
8 portugal
42 unit_models/norse/textures/denmar3.texture
59 unit_models/norse/textures/norse_attachment3_normal.texture 0
5 milan
42 unit_models/norse/textures/denmar3.texture
59 unit_models/norse/textures/norse_attachment3_normal.texture 0
1
4 None
11 MTW2_2H_Axe 0
2
19 MTW2_2H_Axe_primary
14 fs_test_shield 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
6 bondir
1 1
34 unit_models/norse/bondir_lod0.mesh 10000
5
7 denmark
41 unit_models/norse/textures/bondir.texture
48 unit_models/norse/textures/bondir_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
6 sicily
41 unit_models/norse/textures/bondir.texture
48 unit_models/norse/textures/bondir_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
8 portugal
41 unit_models/norse/textures/bondir.texture
48 unit_models/norse/textures/bondir_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
5 milan
41 unit_models/norse/textures/bondir.texture
48 unit_models/norse/textures/bondir_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
6 russia
41 unit_models/norse/textures/bondir.texture
48 unit_models/norse/textures/bondir_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
5
7 denmark
42 unit_models/norse/textures/cheap_a.texture
49 unit_models/norse/textures/cheap_a_normal.texture 0
6 sicily
42 unit_models/norse/textures/cheap_a.texture
49 unit_models/norse/textures/cheap_a_normal.texture 0
8 portugal
42 unit_models/norse/textures/cheap_a.texture
49 unit_models/norse/textures/cheap_a_normal.texture 0
5 milan
42 unit_models/norse/textures/cheap_a.texture
49 unit_models/norse/textures/cheap_a_normal.texture 0
6 russia
42 unit_models/norse/textures/cheap_a.texture
49 unit_models/norse/textures/cheap_a_normal.texture 0
1
4 None
17 MTW2_Fast_Javelin
9 MTW2_Mace 2
20 MTW2_Javelin_primary
14 fs_test_shield 2
17 MTW2_Mace_Primary
14 fs_test_shield
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
15 skjoldborgsmenn
1 1
43 unit_models/norse/skjoldborgsmenn_lod0.mesh 10000
4
7 denmark
50 unit_models/norse/textures/skjoldborgsmenn.texture
57 unit_models/norse/textures/skjoldborgsmenn_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
6 sicily
50 unit_models/norse/textures/skjoldborgsmenn.texture
57 unit_models/norse/textures/skjoldborgsmenn_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
8 portugal
50 unit_models/norse/textures/skjoldborgsmenn.texture
57 unit_models/norse/textures/skjoldborgsmenn_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
5 milan
50 unit_models/norse/textures/skjoldborgsmenn.texture
57 unit_models/norse/textures/skjoldborgsmenn_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
4
7 denmark
45 unit_models/norse/textures/midt_a_den.texture
52 unit_models/norse/textures/midt_a_all_normal.texture 0
6 sicily
45 unit_models/norse/textures/midt_a_gau.texture
52 unit_models/norse/textures/midt_a_all_normal.texture 0
8 portugal
45 unit_models/norse/textures/midt_a_sve.texture
52 unit_models/norse/textures/midt_a_all_normal.texture 0
5 milan
45 unit_models/norse/textures/midt_a_nor.texture
52 unit_models/norse/textures/midt_a_all_normal.texture 0
1
4 None
12 MTW2_Javelin
10 MTW2_Spear 2
20 MTW2_Javelin_primary
14 fs_test_shield 2
18 MTW2_Spear_Primary
14 fs_test_shield
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
19 skjoldborgsmenn_ug1
1 1
47 unit_models/norse/skjoldborgsmenn_ug1_lod0.mesh 10000
4
7 denmark
54 unit_models/norse/textures/skjoldborgsmenn_ug1.texture
61 unit_models/norse/textures/skjoldborgsmenn_ug1_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
6 sicily
54 unit_models/norse/textures/skjoldborgsmenn_ug1.texture
61 unit_models/norse/textures/skjoldborgsmenn_ug1_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
8 portugal
54 unit_models/norse/textures/skjoldborgsmenn_ug1.texture
61 unit_models/norse/textures/skjoldborgsmenn_ug1_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
5 milan
54 unit_models/norse/textures/skjoldborgsmenn_ug1.texture
61 unit_models/norse/textures/skjoldborgsmenn_ug1_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
4
7 denmark
45 unit_models/norse/textures/midt_a_den.texture
52 unit_models/norse/textures/midt_a_all_normal.texture 0
6 sicily
45 unit_models/norse/textures/midt_a_gau.texture
52 unit_models/norse/textures/midt_a_all_normal.texture 0
8 portugal
45 unit_models/norse/textures/midt_a_sve.texture
52 unit_models/norse/textures/midt_a_all_normal.texture 0
5 milan
45 unit_models/norse/textures/midt_a_nor.texture
52 unit_models/norse/textures/midt_a_all_normal.texture 0
1
4 None
12 MTW2_Javelin
10 MTW2_Spear 2
20 MTW2_Javelin_primary
14 fs_test_shield 2
18 MTW2_Spear_Primary
14 fs_test_shield
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
10 Jomsviking
1 1
38 unit_models/norse/Jomsviking_lod0.mesh 10000
4
7 denmark
45 unit_models/norse/textures/Jomsviking.texture
52 unit_models/norse/textures/Jomsviking_normal.texture
46 unit_sprites/denmark_Viking_Raiders_sprite.spr
6 sicily
45 unit_models/norse/textures/Jomsviking.texture
52 unit_models/norse/textures/Jomsviking_normal.texture
46 unit_sprites/denmark_Viking_Raiders_sprite.spr
8 portugal
45 unit_models/norse/textures/Jomsviking.texture
52 unit_models/norse/textures/Jomsviking_normal.texture
46 unit_sprites/denmark_Viking_Raiders_sprite.spr
5 milan
45 unit_models/norse/textures/Jomsviking.texture
52 unit_models/norse/textures/Jomsviking_normal.texture
46 unit_sprites/denmark_Viking_Raiders_sprite.spr
4
7 denmark
45 unit_models/norse/textures/midt_a_den.texture
52 unit_models/norse/textures/midt_a_all_normal.texture 0
6 sicily
45 unit_models/norse/textures/midt_a_gau.texture
52 unit_models/norse/textures/midt_a_all_normal.texture 0
8 portugal
45 unit_models/norse/textures/midt_a_sve.texture
52 unit_models/norse/textures/midt_a_all_normal.texture 0
5 milan
45 unit_models/norse/textures/midt_a_nor.texture
52 unit_models/norse/textures/midt_a_all_normal.texture 0
1
4 None
12 MTW2_Javelin
9 MTW2_Mace 2
20 MTW2_Javelin_primary
14 fs_test_shield 2
17 MTW2_Mace_Primary
14 fs_test_shield
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
14 Jomsviking_ug1
1 1
42 unit_models/norse/Jomsviking_ug1_lod0.mesh 10000
4
7 denmark
49 unit_models/norse/textures/Jomsviking_ug1.texture
56 unit_models/norse/textures/Jomsviking_ug1_normal.texture
46 unit_sprites/denmark_Viking_Raiders_sprite.spr
6 sicily
49 unit_models/norse/textures/Jomsviking_ug1.texture
56 unit_models/norse/textures/Jomsviking_ug1_normal.texture
46 unit_sprites/denmark_Viking_Raiders_sprite.spr
8 portugal
49 unit_models/norse/textures/Jomsviking_ug1.texture
56 unit_models/norse/textures/Jomsviking_ug1_normal.texture
46 unit_sprites/denmark_Viking_Raiders_sprite.spr
5 milan
49 unit_models/norse/textures/Jomsviking_ug1.texture
56 unit_models/norse/textures/Jomsviking_ug1_normal.texture
46 unit_sprites/denmark_Viking_Raiders_sprite.spr
4
7 denmark
45 unit_models/norse/textures/midt_a_den.texture
52 unit_models/norse/textures/midt_a_all_normal.texture 0
6 sicily
45 unit_models/norse/textures/midt_a_gau.texture
52 unit_models/norse/textures/midt_a_all_normal.texture 0
8 portugal
45 unit_models/norse/textures/midt_a_sve.texture
52 unit_models/norse/textures/midt_a_all_normal.texture 0
5 milan
45 unit_models/norse/textures/midt_a_nor.texture
52 unit_models/norse/textures/midt_a_all_normal.texture 0
1
4 None
12 MTW2_Javelin
9 MTW2_Mace 2
20 MTW2_Javelin_primary
14 fs_test_shield 2
17 MTW2_Mace_Primary
14 fs_test_shield
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
10 Atgeirmenn
1 1
38 unit_models/norse/atgeirmenn_lod0.mesh 10000
1
5 milan
45 unit_models/norse/textures/atgeirmenn.texture
52 unit_models/norse/textures/atgeirmenn_normal.texture
45 unit_sprites/france_Voulge_Militia_sprite.spr
1
5 milan
42 unit_models/norse/textures/denmar4.texture
49 unit_models/norse/textures/denmar4_normal.texture 0
1
4 None
11 MTW2_2H_Axe 0
1
19 MTW2_2H_Axe_primary 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
6 Karlar
1 1
34 unit_models/norse/karlar_lod0.mesh 10000
4
7 denmark
41 unit_models/norse/textures/karlar.texture
48 unit_models/norse/textures/karlar_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
6 sicily
41 unit_models/norse/textures/karlar.texture
48 unit_models/norse/textures/karlar_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
8 portugal
41 unit_models/norse/textures/karlar.texture
48 unit_models/norse/textures/karlar_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
5 milan
41 unit_models/norse/textures/karlar.texture
48 unit_models/norse/textures/karlar_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
4
7 denmark
42 unit_models/norse/textures/denmar2.texture
59 unit_models/norse/textures/norse_attachment2_normal.texture 0
6 sicily
42 unit_models/norse/textures/denmar2.texture
59 unit_models/norse/textures/norse_attachment2_normal.texture 0
8 portugal
42 unit_models/norse/textures/denmar2.texture
59 unit_models/norse/textures/norse_attachment2_normal.texture 0
5 milan
42 unit_models/norse/textures/denmar2.texture
59 unit_models/norse/textures/norse_attachment2_normal.texture 0
1
4 None
10 MTW2_Spear 0
2
18 MTW2_Spear_primary
14 fs_test_shield 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
8 Riddarar
1 1
36 unit_models/norse/riddarar_lod0.mesh 6400
4
7 denmark
43 unit_models/norse/textures/riddarar.texture
50 unit_models/norse/textures/riddarar_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
6 sicily
43 unit_models/norse/textures/riddarar.texture
50 unit_models/norse/textures/riddarar_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
8 portugal
43 unit_models/norse/textures/riddarar.texture
50 unit_models/norse/textures/riddarar_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
5 milan
43 unit_models/norse/textures/riddarar.texture
50 unit_models/norse/textures/riddarar_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
4
7 denmark
42 unit_models/norse/textures/denmar2.texture
59 unit_models/norse/textures/norse_attachment2_normal.texture 0
6 sicily
42 unit_models/norse/textures/denmar2.texture
59 unit_models/norse/textures/norse_attachment2_normal.texture 0
8 portugal
42 unit_models/norse/textures/denmar2.texture
59 unit_models/norse/textures/norse_attachment2_normal.texture 0
5 milan
42 unit_models/norse/textures/denmar2.texture
59 unit_models/norse/textures/norse_attachment2_normal.texture 0
1
5 Horse
12 MTW2_HR_Mace 0
2
17 MTW2_Mace_Primary
14 fs_test_shield 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
8 Hirdmenn
1 1
36 unit_models/norse/hirdmenn_lod0.mesh 10000
5
7 denmark
43 unit_models/norse/textures/hirdmenn.texture
50 unit_models/norse/textures/hirdmenn_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
6 sicily
43 unit_models/norse/textures/hirdmenn.texture
50 unit_models/norse/textures/hirdmenn_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
8 portugal
43 unit_models/norse/textures/hirdmenn.texture
50 unit_models/norse/textures/hirdmenn_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
5 milan
43 unit_models/norse/textures/hirdmenn.texture
50 unit_models/norse/textures/hirdmenn_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
6 russia
43 unit_models/norse/textures/hirdmenn.texture
50 unit_models/norse/textures/hirdmenn_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
5
7 denmark
44 unit_models/norse/textures/ahirdmenn.texture
51 unit_models/norse/textures/ahirdmenn_normal.texture 0
6 sicily
44 unit_models/norse/textures/ahirdmenn.texture
51 unit_models/norse/textures/ahirdmenn_normal.texture 0
8 portugal
44 unit_models/norse/textures/ahirdmenn.texture
51 unit_models/norse/textures/ahirdmenn_normal.texture 0
5 milan
44 unit_models/norse/textures/ahirdmenn.texture
51 unit_models/norse/textures/ahirdmenn_normal.texture 0
6 russia
44 unit_models/norse/textures/ahirdmenn.texture
51 unit_models/norse/textures/ahirdmenn_normal.texture 0
1
4 None
14 MTW2_Swordsman 0
2
18 MTW2_Sword_Primary
14 fs_test_shield 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
9 Ulfhednar
1 1
37 unit_models/norse/Ulfhednar_lod0.mesh 10000
1
5 milan
44 unit_models/norse/textures/Ulfhednar.texture
51 unit_models/norse/textures/Ulfhednar_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
1
5 milan
50 unit_models/norse/textures/Ulfhednar_stuff.texture
57 unit_models/norse/textures/Ulfhednar_stuff_normal.texture 0
1
4 None
10 MTW2_Spear 0
2
18 MTW2_Spear_primary
14 fs_test_shield 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
8 vigamenn
1 1
36 unit_models/norse/vigamenn_lod0.mesh 10000
4
7 denmark
43 unit_models/norse/textures/vigamenn.texture
50 unit_models/norse/textures/vigamenn_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
6 sicily
43 unit_models/norse/textures/vigamenn.texture
50 unit_models/norse/textures/vigamenn_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
8 portugal
43 unit_models/norse/textures/vigamenn.texture
50 unit_models/norse/textures/vigamenn_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
5 milan
43 unit_models/norse/textures/vigamenn.texture
50 unit_models/norse/textures/vigamenn_normal.texture
50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr
4
7 denmark
42 unit_models/norse/textures/cheap_a.texture
49 unit_models/norse/textures/cheap_a_normal.texture 0
6 sicily
42 unit_models/norse/textures/cheap_a.texture
49 unit_models/norse/textures/cheap_a_normal.texture 0
8 portugal
42 unit_models/norse/textures/cheap_a.texture
49 unit_models/norse/textures/cheap_a_normal.texture 0
5 milan
42 unit_models/norse/textures/cheap_a.texture
49 unit_models/norse/textures/cheap_a_normal.texture 0
1
4 None
18 MTW2_Fast_Knifeman 0
2
18 MTW2_Knife_Primary
14 fs_test_shield 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
7 bogmenn
1 1
35 unit_models/norse/bogmenn_lod0.mesh 10000
5
7 denmark
42 unit_models/norse/textures/bogmenn.texture
49 unit_models/norse/textures/bogmenn_normal.texture
48 unit_sprites/england_Dummy_EN_Archers_sprite.spr
6 sicily
42 unit_models/norse/textures/bogmenn.texture
49 unit_models/norse/textures/bogmenn_normal.texture
48 unit_sprites/england_Dummy_EN_Archers_sprite.spr
8 portugal
42 unit_models/norse/textures/bogmenn.texture
49 unit_models/norse/textures/bogmenn_normal.texture
48 unit_sprites/england_Dummy_EN_Archers_sprite.spr
5 milan
42 unit_models/norse/textures/bogmenn.texture
49 unit_models/norse/textures/bogmenn_normal.texture
48 unit_sprites/england_Dummy_EN_Archers_sprite.spr
5 moors
42 unit_models/norse/textures/bogmenn.texture
49 unit_models/norse/textures/bogmenn_normal.texture
48 unit_sprites/england_Dummy_EN_Archers_sprite.spr
5
7 denmark
54 unit_models/norse/textures/bogmenn_attachments.texture
61 unit_models/norse/textures/bogmenn_attachments_normal.texture 0
6 sicily
54 unit_models/norse/textures/bogmenn_attachments.texture
61 unit_models/norse/textures/bogmenn_attachments_normal.texture 0
8 portugal
54 unit_models/norse/textures/bogmenn_attachments.texture
61 unit_models/norse/textures/bogmenn_attachments_normal.texture 0
5 milan
54 unit_models/norse/textures/bogmenn_attachments.texture
61 unit_models/norse/textures/bogmenn_attachments_normal.texture 0
5 moors
54 unit_models/norse/textures/bogmenn_attachments.texture
61 unit_models/norse/textures/bogmenn_attachments_normal.texture 0
1
4 None
16 MTW2_Fast_Bowman
18 MTW2_Fast_Knifeman 1
19 MTW2_Bowman_Primary 1
18 MTW2_Knife_Primary
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
11 langbogmenn
1 1
39 unit_models/norse/langbogmenn_lod0.mesh 10000
5
7 denmark
46 unit_models/norse/textures/langbogmenn.texture
53 unit_models/norse/textures/langbogmenn_normal.texture
45 unit_sprites/merc_Dummy_EN_Archers_sprite.spr
6 sicily
46 unit_models/norse/textures/langbogmenn.texture
53 unit_models/norse/textures/langbogmenn_normal.texture
45 unit_sprites/merc_Dummy_EN_Archers_sprite.spr
8 portugal
46 unit_models/norse/textures/langbogmenn.texture
53 unit_models/norse/textures/langbogmenn_normal.texture
45 unit_sprites/merc_Dummy_EN_Archers_sprite.spr
5 milan
46 unit_models/norse/textures/langbogmenn.texture
53 unit_models/norse/textures/langbogmenn_normal.texture
45 unit_sprites/merc_Dummy_EN_Archers_sprite.spr
5 moors
46 unit_models/norse/textures/langbogmenn.texture
53 unit_models/norse/textures/langbogmenn_normal.texture
45 unit_sprites/merc_Dummy_EN_Archers_sprite.spr
5
7 denmark
51 unit_models/norse/textures/langbogmennstuff.texture
58 unit_models/norse/textures/langbogmennstuff_normal.texture 0
6 sicily
51 unit_models/norse/textures/langbogmennstuff.texture
58 unit_models/norse/textures/langbogmennstuff_normal.texture 0
8 portugal
51 unit_models/norse/textures/langbogmennstuff.texture
58 unit_models/norse/textures/langbogmennstuff_normal.texture 0
5 milan
51 unit_models/norse/textures/langbogmennstuff.texture
58 unit_models/norse/textures/langbogmennstuff_normal.texture 0
5 moors
51 unit_models/norse/textures/langbogmennstuff.texture
58 unit_models/norse/textures/langbogmennstuff_normal.texture 0
1
4 None
27 MTW2_Fast_Longbowman_String
20 MTW2_Non_Shield_Fast 1
19 MTW2_Bowman_Primary 1
18 MTW2_Sword_Primary
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
And remember to add 1 for each new model to the total number of models at the top of the file.
Export_descr_units.txt (can be found here: \data) entries:
Spoiler Alert, click show to read:type Hirdmenn
dictionary Hirdmenn ; Hirdmenn
category infantry
class heavy
voice_type General
banner faction main_infantry
banner holy crusade_infantry
soldier Hirdmenn, 24, 0, 1.1
attributes sea_faring, hide_forest, hardy, can_withdraw, general_unit
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 8, 3, no, 0, 0, melee, melee_blade, piercing, sword, 15, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 10, 8, 5, metal
;stat_armour_ex 3, 5, 6, 0, 1, 8, 8, metal
stat_sec_armour 0, 0, flesh
stat_heat 7
stat_ground 1, -2, 3, 4
stat_mental 13, normal, trained
stat_charge_dist 6
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1000, 400, 65, 150, 1000, 4, 140
armour_ug_levels 2
armour_ug_models Hirdmenn
ownership denmark, sicily, milan, portugal, russia
era 0 denmark, sicily, milan, portugal, russia
;unit_info 11, 0, 12
recruit_priority_offset 17.5
type Bogmenn
dictionary Bogmenn ; Bogmenn
category infantry
class missile
voice_type Light
banner faction main_missile
banner holy crusade
soldier bogmenn, 48, 0, 0.8
attributes sea_faring, hide_forest, can_withdraw
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 2, 1, arrow, 140, 25, missile, missile_mechanical, piercing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 1, 1, no, 0, 0, melee, melee_simple, piercing, knife, 30, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 1, 0, flesh
;stat_armour_ex 0, 2, 3, 0, 2, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, -2, 3, 4
stat_mental 9, normal, untrained
stat_charge_dist 6
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 300, 100, 45, 105, 300, 4, 60
armour_ug_models bogmenn
ownership denmark, sicily, portugal, milan, moors, slave
era 0 denmark, sicily, portugal, milan, moors, slave
;unit_info 3, 5, 2
recruit_priority_offset -10
type Langbogmenn
dictionary Langbogmenn ; Langbogmenn
category infantry
class missile
voice_type Light
banner faction main_missile
banner holy crusade
soldier langbogmenn, 48, 0, 0.8
attributes sea_faring, hide_forest, hardy, can_withdraw, stakes, stakes
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 5, 1, bodkin_arrow, 190, 25, missile, missile_mechanical, piercing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 3, 2, no, 0, 0, melee, melee_blade, piercing, sword, 45, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 4, 4, 0, flesh
;stat_armour_ex 0, 2, 3, 0, 1, 5, 5, flesh
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 1, -2, 3, 4
stat_mental 3, normal, untrained
stat_charge_dist 6
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 800, 250, 45, 105, 500, 4, 160
armour_ug_levels 0
armour_ug_models langbogmenn
ownership denmark, sicily, portugal, milan, moors, slave
era 0 denmark, sicily, portugal, milan, moors, slave
;unit_info 5, 6, 6
recruit_priority_offset 10
type Landsmenn
dictionary Landsmenn ; Landsmenn
category infantry
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier landsmenn, 48, 0, 1.1
attributes sea_faring, hide_forest, hardy, can_withdraw
formation 1, 1, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 6, 4, no, 0, 0, melee, melee_blade, piercing, sword, 15, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 10, 7, 3, metal
;stat_armour_ex 5, 7, 8, 0, 7, 6, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 8
stat_ground 1, -2, 3, 2
stat_mental 13, normal, trained
stat_charge_dist 6
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 600, 150, 75, 55, 600, 4, 100
armour_ug_levels 0
armour_ug_models landsmenn
ownership denmark, sicily, portugal, milan, moors, slave
era 0 denmark, sicily, portugal, milan, moors, slave
;unit_info 11, 0, 18
type Bondir
dictionary Bondir ; Bondir
category infantry
class light
voice_type Light
banner faction main_infantry
banner holy crusade
soldier bondir, 60, 0, 0.8
attributes sea_faring, hide_forest, can_withdraw, is_peasant, peasant, free_upkeep_unit
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 8, 3, poor_javelin, 55, 3, thrown, missile_mechanical, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr area, thrown
stat_sec 1, 2, no, 0, 0, melee, melee_blade, slashing, axe, 90, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 1, 2, flesh
;stat_armour_ex 0, 2, 0, 0, 3, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, -2, 3, 4
stat_mental 5, low, untrained
stat_charge_dist 6
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 150, 90, 50, 120, 150, 4, 30
armour_ug_levels 0
armour_ug_models bondir
ownership denmark, sicily, portugal, milan, russia, slave
era 0 denmark, sicily, portugal, milan, russia, slave
;unit_info 3, 0, 3
type Skjoldborgsmenn
dictionary Skjoldborgsmenn ; Skjoldborgsmenn
category infantry
class spearmen
voice_type Light
banner faction main_spear
banner holy crusade
soldier skjoldborgsmenn, 60, 0, 1.2
attributes sea_faring, hide_forest, hardy, can_withdraw
formation 1.2, 1.2, 2.4, 2.4, 4, square, shield_wall
stat_health 1, 0
stat_pri 12, 3, javelin, 55, 1, thrown, missile_mechanical, piercing, spear, 0, 1
stat_pri_attr area, thrown, prec
stat_sec 5, 3, no, 0, 0, melee, melee_blade, piercing, spear, 30, 1
stat_sec_attr spear, spear_bonus_6
stat_pri_armour 4, 4, 6, metal
;stat_armour_ex 6, 7, 0, 0, 4, 8, 8, metal
stat_sec_armour 0, 0, flesh
stat_heat 8
stat_ground 1, -2, 3, 4
stat_mental 10, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 450, 250, 60, 140, 450, 2, 170
armour_ug_levels 1, 2
armour_ug_models skjoldborgsmenn, skjoldborgsmenn_ug1
ownership denmark, sicily, portugal, milan, slave
era 0 denmark, sicily, portugal, milan, slave
;unit_info 11, 0, 17
recruit_priority_offset 5
type Huskarlar
dictionary Huskarlar ; Huskarlar
category infantry
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier huskarlar, 48, 0, 1.2
attributes sea_faring, hide_forest, hardy, can_withdraw
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 9, 5, no, 0, 0, melee, melee_blade, slashing, axe, 75, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 8, 5, 0, metal
;stat_armour_ex 5, 7, 8, 0, 7, 6, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 7
stat_ground 1, -2, 3, 2
stat_mental 13, disciplined, trained
stat_charge_dist 6
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 600, 180, 90, 70, 600, 4, 90
armour_ug_levels 5
armour_ug_models huskarlar
ownership denmark, sicily, portugal, milan, slave
era 0 denmark, sicily, portugal, milan, slave
;unit_info 17, 0, 9
type Vikingar
dictionary Vikingar ; Vikingar
category infantry
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier vikingar, 60, 0, 1.1
attributes sea_faring, hide_forest, hardy, can_withdraw, warcry
formation 1.5, 1.5, 3, 3, 4, square
stat_health 1, 0
stat_pri 6, 5, no, 0, 0, melee, melee_blade, slashing, axe, 90, 1
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
stat_sec_attr no
stat_pri_armour 4, 4, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, -2, 3, 2
stat_mental 11, impetuous, untrained
stat_charge_dist 6
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 400, 150, 85, 65, 400, 4, 120
armour_ug_levels 1
armour_ug_models vikingar
ownership denmark, sicily, portugal, milan, slave
era 0 denmark, sicily, portugal, milan, slave
;unit_info 17, 0, 9
type Jomsviking
dictionary Jomsviking ; Jomsviking
category infantry
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier Jomsviking, 48, 0, 1.2
officer Hirdmenn
attributes sea_faring, hide_forest, hardy,
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 12, 3, javelin, 55, 1, thrown, missile_mechanical, piercing, spear, 0, 1, mercenary_unit
stat_pri_attr area, thrown, prec
stat_sec 5, 3, no, 0, 0, melee, melee_blade, slashing, axe, 45, 1
stat_sec_attr ap
stat_pri_armour 8, 4, 4, flesh
;stat_armour_ex 8, 9, 0, 0, 8, 6, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 7
stat_ground 1, -2, 3, 2
stat_mental 12, impetuous, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 600, 175, 90, 70, 600, 4, 120
armour_ug_levels 2, 3
armour_ug_models Jomsviking, Jomsviking_ug1
ownership denmark, sicily, milan, portugal
era 0 denmark, sicily, milan, portugal
;unit_info 14, 0, 9
type Atgeirmenn
dictionary Atgeirmenn ; Atgeirmenn
category infantry
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier Atgeirmenn, 48, 0, 1.8
officer Hirdmenn
mount_effect horse +4, camel +4
attributes sea_faring, hide_forest, hardy, can_withdraw
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 7, 6, no, 0, 0, melee, melee_blade, slashing, axe, 90, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
stat_sec_attr no
stat_pri_armour 10, 5, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 0, -2, 1, 0
stat_mental 11, normal, trained
stat_charge_dist 6
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 675, 150, 75, 55, 675, 4, 120
armour_ug_levels 2
armour_ug_models Atgeirmenn
ownership milan
era 0 milan
recruit_priority_offset 20
type Karlar
dictionary Karlar ; Karlar
category infantry
class light
voice_type Light
banner faction main_infantry
banner holy crusade
soldier Karlar, 60, 0, 1
attributes sea_faring, hide_forest, free_upkeep_unit
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 2, 2, no, 0, 0, melee, melee_blade, piercing, spear, 60, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr spear, spear_bonus_4
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 3, 6, flesh
;stat_armour_ex 8, 9, 0, 0, 8, 6, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 1, -2, 3, 2
stat_mental 9, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 300, 175, 90, 70, 300, 4, 120
armour_ug_levels 2
armour_ug_models Karlar
ownership denmark, sicily, milan, portugal
era 0 denmark, sicily, milan, portugal
;unit_info 14, 0, 9
type Riddarar
dictionary Riddarar ; Riddarar
category cavalry
class light
voice_type Light
banner faction main_cavalry
banner holy crusade_cavalry
soldier Riddarar, 24, 0, 1
mount fast pony
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, can_formed_charge
formation 2, 4.4, 3, 6, 3, square
stat_health 1, 0
stat_pri 5, 3, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 1, 4, metal
;stat_armour_ex 3, 5, 0, 0, 5, 6, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, 0, 2
stat_mental 9, normal, trained
stat_charge_dist 20
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 750, 155, 80, 185, 750, 4, 220
armour_ug_levels 0
armour_ug_models Riddarar
ownership denmark, sicily, milan, portugal
era 0 denmark, sicily, milan, portugal
;unit_info 9, 0, 14
recruit_priority_offset 20
type Ulfhednar
dictionary Ulfhednar ; Ulfhednar
category infantry
class light
voice_type Light
banner faction main_infantry
banner holy crusade
soldier Ulfhednar, 24, 0, 1.1
officer Ulfhednar
attributes sea_faring, hide_improved_forest, very_hardy, can_withdraw, frighten_foot
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 2, 0
stat_pri 7, 3, no, 0, 0, melee, melee_blade, piercing, spear, 45, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr spear, spear_bonus_4
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 2, 5, 6, flesh
;stat_armour_ex 8, 9, 0, 0, 8, 6, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 1, -2, 3, 2
stat_mental 12, normal, trained
stat_charge_dist 20
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 500, 150, 90, 70, 500, 4, 120
armour_ug_levels 2
armour_ug_models Ulfhednar
ownership milan
era 0 milan
;unit_info 14, 0, 9
type vigamenn
dictionary vigamenn ; vigamenn
category infantry
class light
voice_type Light
banner faction main_infantry
banner holy crusade
soldier vigamenn, 60, 0, 0.8
attributes sea_faring, hide_forest, can_withdraw
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 2, 3, no, 0, 0, melee, melee_blade, piercing, sword, 15, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 3, 2, metal
;stat_armour_ex 6, 7, 0, 0, 4, 8, 8, metal
stat_sec_armour 0, 0, flesh
stat_heat 8
stat_ground 1, -2, 3, 4
stat_mental 11, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 300, 100, 60, 140, 300, 2, 170
armour_ug_levels 0
armour_ug_models vigamenn
ownership denmark, sicily, milan, portugal
era 0 denmark, sicily, milan, portugal
;unit_info 11, 0, 17
recruit_priority_offset 5
Export_descr_buildings.txt (can be found here: \data) entries:
Spoiler Alert, click show to read:recruit_pool "Bondir" 1 0.5 1 0 requires factions { denmark, portugal, milan, sicily, }
recruit_pool "Karlar" 1 0.4 1 0 requires factions { denmark, portugal, milan, sicily, }
recruit_pool "Skjoldborgsmenn" 1 0.5 1 0 requires factions { denmark, portugal, milan, sicily, }
recruit_pool "Vikingar" 1 0.4 1 0 requires factions { denmark, portugal, milan, sicily, }
recruit_pool "Landsmenn" 1 0.3 1 0 requires factions { denmark, portugal, milan, sicily, }
recruit_pool "Atgeirmenn" 1 0.4 2 0 requires factions { denmark, portugal, milan, sicily, }
recruit_pool "vigamenn" 1 0.5 1 0 requires factions { denmark, portugal, milan, sicily, }
recruit_pool "Huskarlar" 1 0.4 1 0 requires factions { denmark, portugal, milan, sicily, }
recruit_pool "Jomsviking" 1 0.5 1 0 requires factions { denmark, portugal, milan, sicily, }
recruit_pool "Riddarar" 1 0.4 1 0 requires factions { denmark, portugal, milan, sicily, }
recruit_pool "Bogmenn" 1 0.3 1 0 requires factions { denmark, portugal, milan, sicily, }
recruit_pool "Langbogmenn" 1 0.4 2 0 requires factions { denmark, portugal, milan, sicily, }
recruit_pool "Ulfhednar" 1 0.5 1 0 requires factions { denmark, portugal, milan, sicily, }
Export_units.txt (can be found here: \data\text)
Spoiler Alert, click show to read:{Bogmenn}Placeholder
{Bogmenn_descr}Placeholder
{Bogmenn_descr_short}Placeholder
¬----------------
{Langbogmenn}Placeholder
{Langbogmenn_descr}Placeholder
{Langbogmenn_descr_short}Placeholder
¬----------------
{Landsmenn}Placeholder
{Landsmenn_descr}Placeholder
{Landsmenn_descr_short}Placeholder
¬----------------
{Huskarlar}Placeholder
{Huskarlar_descr}Placeholder
{Huskarlar_descr_short}Placeholder
¬----------------
{Vikingar}Placeholder
{Vikingar_descr}Placeholder
{Vikingar_descr_short}Placeholder
¬----------------
{Bondir}Placeholder
{Bondir_descr}Placeholder
{Bondir_descr_short}Placeholder
¬----------------
{Skjoldborgsmenn}Placeholder
{Skjoldborgsmenn_descr}Placeholder
{Skjoldborgsmenn_descr_short}Placeholder
¬----------------
{Jomsviking}Placeholder
{Jomsviking_descr}Placeholder
{Jomsviking_descr_short}Placeholder
¬----------------
{Atgeirmenn}Placeholder
{Atgeirmenn_descr}placeholder
{Atgeirmenn_descr_short}Placeholder
¬----------------
{Karlar}Placeholder
{Karlar_descr}Placeholder
{Karlar_descr_short}Placeholder
¬----------------
{Hirdmenn}Placeholder
{Hirdmenn_descr}Placeholder
{Hirdmenn_descr_short}Placeholder
¬----------------
{Riddarar}Placeholder
{Riddarar_descr}Placeholder
{Riddarar_descr_short}Placeholder
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{Ulfhednar}Placeholder
{Ulfhednar_descr}Placeholder
{Ulfhednar_descr_short}Placeholder
¬----------------
{vigamenn}Placeholder
{vigamenn_descr}Placeholder
{vigamenn_descr_short}Placeholder
¬----------------
Things to watch out for:
- Hirdmenn is a general unit so for it to be in effect the export_descr_units.txt Hirdmenn entry needs to be above all other general units for those factions.
- If you don't want Hirdmenn to be a General unit you will need to put it in the export_descr_buildings.txt file and make sure you remove the general_unit trait in the export_descr_units.txt file (marked).
- The unit button for Langbogmenn is missing.
- Langbogmenn is using banzai's bowstring and arrow animation so if you do not have it downloaded it's animation (marked) needs to be changed to: 16 MTW2_Fast_Bowman
Here is pictures of the units:
Hirdmenn
Spoiler Alert, click show to read:
Atgeirmenn
(No picture)
Skjoldborgsmenn
Spoiler Alert, click show to read:
Jomsvikingar
Spoiler Alert, click show to read:
Vikingar
Spoiler Alert, click show to read:
Bondir
Spoiler Alert, click show to read:
Vigamenn
Spoiler Alert, click show to read:
Karlar
Spoiler Alert, click show to read:
Huskarlar
Spoiler Alert, click show to read:
Ulfhednar
Spoiler Alert, click show to read:
Riddarar
Spoiler Alert, click show to read:
Landsmenn
Spoiler Alert, click show to read:
Bogmenn
Spoiler Alert, click show to read:
Langbogmenn
Spoiler Alert, click show to read:
If you have any questions or problems, feel free to post them here.