hmmm, i use alot of calvalry to flank the enemy so 2/4 cav, 1/4 infantry and 1/4 archers/ siege weapons.... that is my set up with gondor with elves its more like 3/4 archers and 1/4 infantry/ cal.![]()
hmmm, i use alot of calvalry to flank the enemy so 2/4 cav, 1/4 infantry and 1/4 archers/ siege weapons.... that is my set up with gondor with elves its more like 3/4 archers and 1/4 infantry/ cal.![]()
Infantry, elite infantry, i Always play with gondor, so Gondorian Infantry and Lancers are more than enough, In advanced stages I replace the Lancers for Citadel Guards
I would love to be able to use an all general army as Isengard as someone stated earlier, but they never have the required generals so that's never going to happen.
As Isengard though, the bulk of my armies are made up of the 4 most basic units that I have. Lots of snaga, lots of duneland hillmen, and lots of Uruk-hai raiders.
In addition to this, I usually take 1-2 uruk-hai archers with me, as well as 3-4 warg riders if I can afford it.
In fact, the reason that most of my army is made up of snaga is just to find enough funding for the wargs themselves. Snaga are recruitable everywhere and their numbers when used in guard mode can hold a line for a reasonable amount of time. Their cheapness and huge unit size also lends me to stretch them out further than opposing units allowing me to envelope more easily as well.
Don't count on them being much use afterwards though, especially if they have the misfortune of having to take on an moderately high attack unit or multiple units before being relieved by the wargs.
I tend to use four of each type.
i normally use 3 cavalry, 10 infantry, 6 archers, 1 artillery
Depends on the faction. The two I play most are Rohan and OOG. For Rhan, I focus almost entirely on cavalry, 3/4, but use 1/4 infantry. I engage with the infantry, flank with the cavalry, reap the rewards. As OOG, I mainly am more mixed. I use a regiment of Wargs or two but mostly use cheap horde infantry to keep it lore-realistic.
Troops with ranged weapons - infantry or cavalry as long as it's got something I can hurl, shoot, or lob at the enemy to get pointy bits into them before they get pointy bits into me.
Ideally backed up by decent spears (or stakes) and cavalry, though anyone with numbers will do if need be.
Luxuries include heavy infantry if the expected foe has a good number of heavily armored spearmen, and any sort of fear-causing unit.
Dwarves the core of my army is.... heavy infantry. The auxiliary units on the other hand are... heavy infantry.
In all seriousness, for Dwarf vs. Orc I tend to use a front line of retrainable miners/warriors to absorb losses and also to absorb skirmisher javelins (the orc ranged units have low ammo). I back them with a heavy line of axes. I tend to reserve Ironguards for defense only because their upkeep is so high so I use free city slots for Ironguards. Typically 4 crossbow units per army.
Against Rhun I use more halberds/vaultwardens as well as a higher number of crossbows and a lower number of milita. My infantry tend to go opposite against Rhun... more Ironguards for archer defense (you aren't going to run them out of ammo) and because the marching distance is less when fighting Rhun (it's right next to the capital).
Using Gondor I like using one lead general with good stats, two crap generals to use as reusable cavalry, 2-3 Rangers, around 2-4 militia, then fill the remainder with armored infantry. Elites take precedence over basic, but as long as they're armored I'm good. Then I scrape together a backup stack of militia and leftover armor plus one crap general (optional) and send them tailing the main stack. The only time I ever use artillery is if the stack is going on a boat for a coastal invasion. Anything else just slows down the army.
I do that backup stack thing no matter what faction I'm playing as; fill it with low tier stuff that's going to die in droves, especially since I use them to do high-risk jobs like pushing the siege equipment or engaging archers on the walls. Then have it follow behind the main army, and when the militia die they can be instantly replaced. Put in some surplus mid tier units (I never have a surplus of high-tier) and the stack can stay at 100% way into the invasion.
Last edited by Lord Butters I; August 02, 2012 at 09:08 PM.
I am playing MOS now mostly as Eriador and the one thing that I (unit wise) would describe as the bread and butter of any army is cavalry. As long as you have at least one unit you more often then not do not actually need a general at all (which is very good when using the "Central Administration" script) to win your battles (in the early game at least). So I would say three to four units of cavalry.
Muuuu
Normally, I use a general, along with two more units of heavy cavalry, two units of light cavalry(mainly just for chasing routing enemies, I don't actually use them in battle), nine units of heavy infantry, and six units of archers.
My formation is normally like so:
__ __ __ __ __ __ __
/ A A A A A A \
LC G LC
HC HC
Where the lines are my heavy infantry units, A=archers, G=general, LC=light cav, HC=heavy cav
99% of the time I play defensive battles and this formation works great for me.
Well, this board doesn't keep the spacing the same in the posts apparently. Anyway, i'm assuming you can guess the layout by looking at the jumble of letters anway.
Last edited by StealthFox; August 03, 2012 at 01:40 PM. Reason: Double Post
Mostly I play as Gondor and what the army consists of will depend whether it will go against Mordor or Haradrims.
Though generally it contains at least 6-8 archers. The best I can find (they are worth it)
5 Militia (serving as anvil) behind them and 2 spearmen for the flanks (probably 1-2 axemen units for reserve)
3-4 cavalry (half of them militia the other half general)
Since I usually play as elves...
Start:
8 bow quendi
8 sword quendi
whatever I can get at the start that dont sunk my economy, I usually play with smaller stacks as well at first, with a mix bow quendi, norertimo warriors and sword quendi
Late:
8 eldarinwe archers
6 eldarinwe spearmen
2 eldarinwe swordsman
3 eldarinwe cavalry
that means I can kill over 30% of their army before they reach me, and use the cavalry for hammer and anvil and hit and run tactics, also means that I can invade any evil town and get by without casualties. It also means that I can defend any conquered towns, with a few battles my army is silver, since I tend to not lose too many men.
My usual small army:
1 general
1-2 cavalry
2-4 archers
2-5 infantry
Of course this is just a small army that I keep in my settlements. If I'm really trying to make a big army I don't care what goes in there.
I usually play Eriador so: Half archers, half spearmen. There might be some lumbermen or bandits when I can afford them (which is almost never).
Late game: All Dunedain, I don't care which.
I mostly play with fations that have good cavalry, like Rhun or Rohan. 1 general, 10 good eilte inf to hold in place with rest eilte cavalry and archers to flank and break.
I tend to favor a higher percentage of archers because of the issue of replacing losses. When I'm being stack spammed as I'm invading the enemy, I just can't replace a third of my army after almost every battle, which is what happens if I go very infantry heavy. So I tend to build up a core of 6-8 units of elite archers, let them build up chevrons, and just use a fresh unit to refill the original ones as necessary. Then I keep a solid line of 8-10 heavy infantry, and fill the last 3-4 slots with generals for self-replenishing cavalry. That's with an infantry-centric faction like Arnor or Gondor; in my current campaign with the High Elves, I bring just enough infantry to cover the front, a few generals, and all the rest (12+ slots) are archers. I almost never use artillery because they slow me down way too much, my archers usually provide all the ranged firepower I need anyway, and it is SO depressing every time I blink and they hit my own units.
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