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Thread: 6.4 templar faction

  1. #1
    Ikko-Ikki
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    Default 6.4 templar faction

    what happen with having the templers as their own faction ? is there a mod that works for 6.4 ?

  2. #2
    k/t's Avatar Ronin
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    Default Re: 6.4 templar faction

    They were never a "faction" in the "holy" lands or anywhere else, so they were replaced with the much more accurate Crusader States.

    Not that I know of.

  3. #3
    RollingWave's Avatar Ronin
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    Default Re: 6.4 templar faction

    If they were a faction we need about 100 faction slots instead of 31.
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

  4. #4
    Ikko-Ikki
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    Default Re: 6.4 templar faction

    how do I mod it to add them as their own faction ? also would like to take hospitallers and add them to rhodes.thanks

  5. #5
    the duke dude's Avatar Shisai
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    Default Re: 6.4 templar faction

    That means getting rid of two factions right? Isn't the total number of factions maxed out? But I can see why you want the Templars, they are a pretty cool faction.

  6. #6
    RollingWave's Avatar Ronin
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    Default Re: 6.4 templar faction

    Quote Originally Posted by webbm View Post
    how do I mod it to add them as their own faction ? also would like to take hospitallers and add them to rhodes.thanks
    long story, start reading here.

    http://www.twcenter.net/forums/showthread.php?t=79274

    suffice to say it's not gonna happen with just a few clicks.
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

  7. #7
    Ritterbruder44's Avatar Kihei
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    Default Re: 6.4 templar faction

    you have pretty much the full potential of the knights Templar at your disposal if you play as the Kingdom of Jerusalem.

    On an unrelated note: As Jerusalem, I've got myself a minor Hospitaller chapter house, but I built it in the first turn and after 40 turns I still can't expand it, did some other faction build one before me or can it only be built in a certain type of town? I assumed it was the last thing but my city (Antioch) already has expanded as well
    Quote Originally Posted by wyrda78 View Post
    Well maybe if there was a thread instructing people on how to mod there would be more modders.

  8. #8
    k/t's Avatar Ronin
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    Default Re: 6.4 templar faction

    They're not guilds anymore, but regular buildings, so I don't think you can make it bigger.

  9. #9
    Ritterbruder44's Avatar Kihei
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    Default Re: 6.4 templar faction

    Quote Originally Posted by k/t View Post
    They're not guilds anymore, but regular buildings, so I don't think you can make it bigger.
    I have a major templar chapter house in jerusalem, and they give me foot templars, but in antioch i only have a minor one which gives mounted knights
    Quote Originally Posted by wyrda78 View Post
    Well maybe if there was a thread instructing people on how to mod there would be more modders.

  10. #10
    The Mouth of Sauron's Avatar Ashigaru
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    Default Re: 6.4 templar faction

    Quote Originally Posted by Ritterbruder44 View Post
    I have a major templar chapter house in jerusalem, and they give me foot templars, but in antioch i only have a minor one which gives mounted knights
    To build a major chapter house it has to be either a large city or a citadel.In your case,you can't build it because Antioch is a minor city,correct?

  11. #11
    Ikko-Ikki
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    Default Re: 6.4 templar faction

    in the first version there was a faction for templers. i am very surprised no one has made a mod since.who doesnt wanna play as one of the orders ?

  12. #12
    napoleonic's Avatar Banzai jūden-ki
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    Default Re: 6.4 templar faction

    Quote Originally Posted by webbm View Post
    in the first version there was a faction for templers. i am very surprised no one has made a mod since.who doesnt wanna play as one of the orders ?

  13. #13
    Ikko-Ikki
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    Default Re: 6.4 templar faction

    this is going to push me to try and make a mod,a templar mod starting at 1117 and spaning to the time the church turns its back on them.y

  14. #14
    Ritterbruder44's Avatar Kihei
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    Default Re: 6.4 templar faction

    Quote Originally Posted by webbm View Post
    in the first version there was a faction for templers. i am very surprised no one has made a mod since.who doesnt wanna play as one of the orders ?
    In the versions with the orders it was as a representation of the diffrent small fiefdoms which only connection was the religious motives they had.
    apart from the teutonic order, you can't actually call the diffrent religious orders 'factions'
    I think mods like Broken Crescent has a solution to your problem
    Quote Originally Posted by wyrda78 View Post
    Well maybe if there was a thread instructing people on how to mod there would be more modders.

  15. #15
    k/t's Avatar Ronin
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    Default Re: 6.4 templar faction

    It doesn't, since the Kingdom of Jerusalem in BC is very much like the Crusader States of SS.

    6.1 wasn't the first version of SS.

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