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Thread: Ever happened to you?- Annoying full stack city hopper

  1. #21
    BullGod's Avatar Sōkō yumi
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    Default Re: Ever happened to you?- Annoying full stack city hopper

    Quote Originally Posted by Babri View Post
    AI don't feel anything & their purpose is to provide entertainment for the human player so exploiting it for fun is justified.
    Posting things like that on internet will make you target number one when SKYNET or somesuch takes over.

    Quote Originally Posted by Humble Warrior View Post
    Interesting.
    Well there must be a reason why CA chose to do this. How does the Campaign AI play out with this change? Does it lose every city it captures now? Can it handle the potential rebellions? Does the game turn into a whole map of rebels like in the original STW?

    In my experience there`s a good reason why this is done.

    I suppose I could start a new campaign and find out for myself with this file modified.
    Darthmod modifies those tables. It changed values range from -25 to -5 respectively for all difficulty settings.
    Last edited by BullGod; June 10, 2012 at 09:03 AM.

  2. #22
    Sukauto
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    Default Re: Ever happened to you?- Annoying full stack city hopper

    When I say I changed every single value on the handicap table to 0, I do mean every single thing. Including all the bonuses that the AI gets on harder difficulties like reduced unit cost and upkeep.
    I play on VH, and honestly, I feel the game is still much better without those.

    And YES! The AI can handle the unrest caused by the resistance! Although, I can't say that they all can handle it, the smart ones will remain garrisoned in the castle town long enough for the penalty to fade away, and then move on. There is the occasional silly aggressive AI that tries to hop between provinces quickly without thinking what would happen, and they rightly get destroyed in no time by the rebels and their enemies. Sometimes, they even beat that odd and turn into a superpower.

    The thing I like the most about having the AI subject to the resistance penalty:

    - Dead clans don't always remain dead. Tokugawa, for example, has never been able to survive past turn 3 in an unmodded campaign. Now, however... depending on the political situation around their homeland, they often come back even after they're destroyed, and sometimes manage to carve out a chunk of Chubu for themselves. Same with many other clans--great or minor.

  3. #23
    daniu's Avatar 比你才牛
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    Default Re: Ever happened to you?- Annoying full stack city hopper

    Quote Originally Posted by Evanescent View Post
    When I say I changed every single value on the handicap table to 0, I do mean every single thing. Including all the bonuses that the AI gets on harder difficulties like reduced unit cost and upkeep.
    So you basically made all levels equal and less challenging than vanilla Normal... where is the point in that?

    I play on VH, and honestly, I feel the game is still much better without those.
    Easier, I would suppose.
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  4. #24
    Sukauto
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    Default Re: Ever happened to you?- Annoying full stack city hopper

    It certainly is 'easier' in that the AI doesn't get insane bonuses; although I must say that modifying every single value on the table to 0 doesn't seem to really remove all the bonuses the AIs get.

    For example: In a VH Mori campaign, turn 50-something, I invade Shikoku to put down the backstabbing Chosokabe. After beating their three full stacks that were lounging in their castles and capturing all of the island except Awaji, I force them to accept peace and become my vassals. I also decided that I'd demand some money from them as reparations. I must say that I was profoundly surprised when I found out that they were willing to give up nearly 30,000 koku so to avoid total annihilation.

    Nearly 30,000 koku. On turn 50-something. On the diplomacy window their wealth was listed only 'Moderate.' And yet they could pay me this incredible amount... Interesting...

  5. #25
    Sukauto
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    Default Re: Ever happened to you?- Annoying full stack city hopper

    Quote Originally Posted by Evanescent View Post
    It certainly is 'easier' in that the AI doesn't get insane bonuses; although I must say that modifying every single value on the table to 0 doesn't seem to really remove all the bonuses the AIs get.

    For example: In a VH Mori campaign, turn 50-something, I invade Shikoku to put down the backstabbing Chosokabe. After beating their three full stacks that were lounging in their castles and capturing all of the island except Awaji, I force them to accept peace and become my vassals. I also decided that I'd demand some money from them as reparations. I must say that I was profoundly surprised when I found out that they were willing to give up nearly 30,000 koku so to avoid total annihilation.

    Nearly 30,000 koku. On turn 50-something. On the diplomacy window their wealth was listed only 'Moderate.' And yet they could pay me this incredible amount... Interesting...

    Ditto, except I just opened a trade agreement with them. and kept pushing my koku demands till they settled on about 41,000...

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