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Thread: REPORT TATW 3.2 Bugs & Issues (Read 1st post before posting, this thread is not for fixing bugs and issues, just for reporting them!)

  1. #61
    SlartyBartfast's Avatar Semisalis
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    Default

    Gondor's Fountain Guards seem to walk very quickly. Even when they are in spear wall formation, they arrive in position well ahead of other troops. Is this because they are elite, or is this a bug?
    Last edited by StealthFox; June 21, 2012 at 09:57 AM. Reason: Double Post
    "Huh?"

  2. #62
    StealthFox's Avatar Consensus Achieved
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Some posts deleted.

    This thread is for reporting bugs only (please read the 1st post) and not for suggestions or help with installation problems or other technical help. Please see the main technical help forum for those questions.

  3. #63

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    I've got a 3.2 fresh install, no mods. playing eriador and trying to attack hoarwell with a large army lead by aragorn. hoarwell has a large army lead by saruman. every time i try to do this battle it crashed. i tried all the tips for fixing stability and tried reinstalling the game. i tried starting from an earlier save point and played several rounds before coming to this same result. ive certainly had battles with more people in it before so i dont think thats the issue even though this is the largest battle ive had so far in this campaign. i just dont know what could be causing these ctd's.

  4. #64

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Just got a CTD during a battle so thought I'd post here in hopes it might help someone with future debugging / stability.

    Vanilla 3.2 install, no sub-mods. Playing as Eriador in campaign, around turn 110. Circumstance were: my full stack army led by Gandalf attacking a small force of Orcs in open field beside Rivendell, with Rivendell garrison (currently owned by OotMM) joining the battle as reinforcements. Snowy weather conditions. The battle loaded and proceeded fine for about a min or two before crashing. Possibly it was related to the reinforcements or reinforcing general entering the battlefield during that time.


    Edit: Have tried it several times now with same result. Tried attacking from a different square, tried waiting a turn, neither had any effect. The game still crashed when the reinforcing general reached the battlefield. I tried not moving my army in the battle until all of the reinforcements had entered the battle and that seemed to have worked, the battle did not crash when the reinforcing general touched the battlefield. But then it crashed anyway as soon as the first archer attempted to fire a shot.
    Last edited by brasswire; June 23, 2012 at 07:23 PM.

  5. #65

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    i just started a High Elves campaign in 3.2. I attacked an Isengard army next to Duneard to avoid activating the garrison script, and this army was reinforced by the garrison. I attacked the reinforcing army, and it crashed (unspecified error). I tried various suggestions put forward (removing daylight saving time, not moving until the reinforcing army had turned up etc), but nothing worked. I then attacked the initial army, and after doing that, the screen hung (another crash). Log entry is very similar to Neige Noire's.

    Could this be connected to the HE faction? This is the first reinforcement battle I have fought in this campaign. and I've had a multitude of reinforcement battles playing as Eriador in 3.2, and had no problems whatsoever.

  6. #66

    Default

    1. Bug: When you go to Options in the main menu you could see ver. 1.05 in top right corner.
    Possible solution: This should be changed to match version number or invisible.

    2. Bug: In the intro movie you could see text from "Medieval 2" intro movie.

    Reproduction: In options enable subtiltes. Exit and enter game.

    Solution: There should be correct text or none of it.

    3 Bug: Caras Galadhon was the place where Celeborn lived NOT Cerin Amroth

    Solution: Haldir should be in Cerin Amroth and Celeborn should be "Lord of Lorien" in Caras Galadhon
    Last edited by StealthFox; June 25, 2012 at 09:39 AM.

  7. #67
    Stylix's Avatar MOS Team Member
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Quote Originally Posted by Cirdant View Post
    1. Bug: When you go to Options in the main menu you could see ver. 1.05 in top right corner.
    Possible solution: This should be changed to match version number or invisible.
    This is the version of M2TW installed. It is an important piece of information for trouble-shooting. This may be hard coded, but should be displayed to help eliminate one possible cause of the mod not launching correctly.
    MOS v1.6.2+ Bug fixer 30 Dec 2013

  8. #68

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Hey im new and im having this problem, whenever i start a new third age campaign and then get to the actual game my map in the bottom left corner isnt coverd by the fog of war. I've tried toggling it on and off but it doesnt help. This makes the game not fun for me can some one help?

  9. #69
    SlartyBartfast's Avatar Semisalis
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Keep getting a random crash in this battle. It might be due to Faramir?
    "Huh?"

  10. #70

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    I dont kno if this is a bug and im pretty sure i got the correct 3.2 patch, but i seiged erebor as ootmm in an invasion and the dwarves like wandered off into a random part of the settment amd sat there i tried marching to the center of map to take it but that area is inaccesible so i coukdnt take the settlment without goin after the gliched defenders.

  11. #71

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Quote Originally Posted by Neige Noire View Post
    I'm having a ctd when attacking Moria as High Elves in 3.2. No submods. The ctd occurs in the battle map.

    Spoiler Alert, click show to read: 
    21:41:18.664 [system.rpt] [always] CPU: SSE2
    21:41:18.664 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    21:41:18.664 [system.io] [always] mounted pack packs/data_0.pack
    21:41:18.664 [system.io] [always] mounted pack packs/data_1.pack
    21:41:18.664 [system.io] [always] mounted pack packs/data_2.pack
    21:41:18.664 [system.io] [always] mounted pack packs/data_3.pack
    21:41:18.664 [system.io] [always] mounted pack packs/data_4.pack
    21:41:18.664 [system.io] [always] mounted pack packs/localized.pack
    21:41:22.116 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction milan (bdg large_city vs clt huge_city)
    21:41:22.116 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction scotland (bdg large_city vs clt huge_city)
    21:41:22.116 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction moors (bdg large_city vs clt huge_city)
    21:41:22.116 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction turks (bdg large_city vs clt huge_city)
    21:41:22.116 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction egypt (bdg large_city vs clt huge_city)
    21:41:22.116 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction mongols (bdg large_city vs clt huge_city)
    21:41:22.116 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction england (bdg large_city vs clt huge_city)
    21:41:22.116 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction france (bdg large_city vs clt huge_city)
    21:41:22.116 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction hre (bdg large_city vs clt huge_city)
    21:41:22.116 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction portugal (bdg large_city vs clt huge_city)
    21:41:22.116 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction spain (bdg large_city vs clt huge_city)
    21:41:22.116 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction venice (bdg large_city vs clt huge_city)
    21:41:22.116 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction papal_states (bdg large_city vs clt huge_city)
    21:41:22.116 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction byzantium (bdg large_city vs clt huge_city)
    21:41:22.116 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction aztecs (bdg large_city vs clt huge_city)
    21:41:22.116 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction timurids (bdg large_city vs clt huge_city)
    21:41:22.116 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction normans (bdg large_city vs clt huge_city)
    21:41:22.116 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction saxons (bdg large_city vs clt huge_city)
    21:41:22.116 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction russia (bdg large_city vs clt huge_city)
    21:41:22.116 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction poland (bdg large_city vs clt huge_city)
    21:41:22.116 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction denmark (bdg large_city vs clt huge_city)
    21:41:22.126 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction teutonic_order (bdg large_city vs clt huge_city)
    21:41:22.126 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction ireland (bdg large_city vs clt huge_city)
    21:41:22.126 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction norway (bdg large_city vs clt huge_city)
    21:41:22.126 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction hungary (bdg large_city vs clt huge_city)
    21:41:22.126 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction slave (bdg large_city vs clt huge_city)
    21:41:32.190 [game.script] [always] Germanicu5 ReallyBadAI v5.6 Running. Please upload log and savegames when reporting battle CTDs for SS.
    21:42:06.094 [game.script] [always] Germanicu5 ReallyBadAI v5.6 Running. Please upload log and savegames when reporting battle CTDs for SS.
    21:56:04.218 [game.script] [error] Script execution error for <label_unit>, at line 46966, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    21:56:04.218 [game.script] [error] Script execution error for <label_unit>, at line 46967, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    21:56:04.218 [game.script] [error] Script execution error for <label_unit>, at line 46968, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    21:56:04.218 [game.script] [error] Script execution error for <label_unit>, at line 46969, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    21:56:04.218 [game.script] [error] Script execution error for <label_unit>, at line 46970, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    21:56:04.218 [game.script] [error] Script execution error for <label_unit>, at line 46971, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    21:56:04.218 [game.script] [error] Script execution error for <label_unit>, at line 46972, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    21:56:04.218 [game.script] [error] Script execution error for <label_unit>, at line 46973, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    21:56:04.218 [game.script] [error] Script execution error for <label_unit>, at line 46974, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    21:56:04.218 [game.script] [error] Script execution error for <label_unit>, at line 46975, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    21:56:04.218 [game.script] [error] Script execution error for <label_unit>, at line 46976, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    21:56:04.218 [game.script] [error] Script execution error for <label_unit>, at line 46977, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    21:56:04.218 [game.script] [error] Script execution error for <label_unit>, at line 46978, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    21:56:04.218 [game.script] [error] Script execution error for <define_unit_group>, at line 46980, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a3u8'.
    21:56:04.219 [game.script] [error] Script execution error for <define_unit_group>, at line 46980, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a3u9'.
    21:56:04.219 [game.script] [error] Script execution error for <define_unit_group>, at line 46980, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a3u10'.
    21:56:04.219 [game.script] [error] Script execution error for <define_unit_group>, at line 46980, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a3u11'.
    21:56:04.219 [game.script] [error] Script execution error for <define_unit_group>, at line 46980, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a3u12'.
    21:56:04.219 [game.script] [error] Script execution error for <define_unit_group>, at line 46980, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a3u13'.
    21:56:04.219 [game.script] [error] Script execution error for <define_unit_group>, at line 46980, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a3u14'.
    21:56:04.219 [game.script] [error] Script execution error for <define_unit_group>, at line 46980, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a3u15'.
    21:56:04.219 [game.script] [error] Script execution error for <define_unit_group>, at line 46980, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a3u16'.
    21:56:04.219 [game.script] [error] Script execution error for <define_unit_group>, at line 46980, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a3u17'.
    21:56:04.219 [game.script] [error] Script execution error for <define_unit_group>, at line 46980, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a3u18'.
    21:56:04.219 [game.script] [error] Script execution error for <define_unit_group>, at line 46980, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a3u19'.
    21:56:04.219 [game.script] [error] Script execution error for <define_unit_group>, at line 46980, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a3u20'.
    21:56:04.219 [game.script] [error] Script execution error for <label_unit>, at line 47035, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent army
    21:56:04.219 [game.script] [error] Script execution error for <define_unit_group>, at line 47036, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a5u1'
    21:56:04.716 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 47577, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '491771784'.

    21:56:04.717 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 47578, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '491771752'.

    21:56:04.717 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 47579, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '491771816'.

    21:56:04.717 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 47580, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '491774568'.

    21:56:04.717 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 47581, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '491773384'.

    21:56:04.717 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 47582, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '491773400'.

    21:56:04.717 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 47583, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '491773368'.

    21:56:04.717 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 47584, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '491773352'.

    21:56:04.717 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 47585, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '491771688'.

    21:56:04.717 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 47586, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '491761912'.

    21:56:04.717 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 47587, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '491757160'.

    21:56:04.717 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 47588, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '491761864'.

    21:56:04.717 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 47589, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '491774376'.

    21:56:04.717 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 47590, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '491774680'.

    21:56:04.717 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 47591, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '491774696'.

    21:56:04.717 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 47600, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '491774136'.

    21:56:04.718 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 47601, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '491774424'.

    21:56:04.718 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 47602, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '491774440'.

    21:56:04.718 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 47603, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '491774456'.

    21:56:04.718 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 47604, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '491774360'.

    21:56:04.718 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 47605, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '491774904'.

    21:56:04.718 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 47606, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '491766024'.

    21:56:04.718 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 47607, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '491774280'.

    21:56:04.718 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 47608, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '491774328'.

    21:56:04.718 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 47609, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '491774312'.

    21:56:04.718 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 47610, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '491774248'.

    21:56:04.718 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 47611, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '491773848'.

    21:56:04.718 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 47612, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '491774232'.

    22:44:20.593 [game.script] [always] Germanicu5 ReallyBadAI v5.6 Running. Please upload log and savegames when reporting battle CTDs for SS.
    23:35:19.549 [game.script] [error] Script execution error for <label_unit>, at line 46995, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:35:19.549 [game.script] [error] Script execution error for <label_unit>, at line 46996, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:35:19.549 [game.script] [error] Script execution error for <label_unit>, at line 46997, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:35:19.549 [game.script] [error] Script execution error for <label_unit>, at line 46998, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:35:19.549 [game.script] [error] Script execution error for <label_unit>, at line 46999, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:35:19.549 [game.script] [error] Script execution error for <label_unit>, at line 47000, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:35:19.549 [game.script] [error] Script execution error for <label_unit>, at line 47001, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:35:19.549 [game.script] [error] Script execution error for <label_unit>, at line 47002, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:35:19.549 [game.script] [error] Script execution error for <label_unit>, at line 47003, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:35:19.549 [game.script] [error] Script execution error for <label_unit>, at line 47004, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:35:19.549 [game.script] [error] Script execution error for <label_unit>, at line 47005, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:35:19.549 [game.script] [error] Script execution error for <label_unit>, at line 47006, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:35:19.549 [game.script] [error] Script execution error for <label_unit>, at line 47007, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:35:19.549 [game.script] [error] Script execution error for <label_unit>, at line 47008, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:35:19.549 [game.script] [error] Script execution error for <label_unit>, at line 47009, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:35:19.549 [game.script] [error] Script execution error for <label_unit>, at line 47010, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:35:19.549 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u5'.
    23:35:19.550 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u6'.
    23:35:19.550 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u7'.
    23:35:19.550 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u8'.
    23:35:19.550 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u9'.
    23:35:19.550 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u10'.
    23:35:19.550 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u11'.
    23:35:19.550 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u12'.
    23:35:19.550 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u13'.
    23:35:19.550 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u14'.
    23:35:19.550 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u15'.
    23:35:19.550 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u16'.
    23:35:19.550 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u17'.
    23:35:19.550 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u18'.
    23:35:19.550 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u19'.
    23:35:19.550 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u20'.
    23:35:19.550 [game.script] [error] Script execution error for <label_unit>, at line 47074, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:35:19.550 [game.script] [error] Script execution error for <label_unit>, at line 47075, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:35:19.550 [game.script] [error] Script execution error for <label_unit>, at line 47076, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:35:19.551 [game.script] [error] Script execution error for <label_unit>, at line 47077, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:35:19.551 [game.script] [error] Script execution error for <label_unit>, at line 47078, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:35:19.551 [game.script] [error] Script execution error for <label_unit>, at line 47079, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:35:19.551 [game.script] [error] Script execution error for <label_unit>, at line 47080, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:35:19.551 [game.script] [error] Script execution error for <label_unit>, at line 47081, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:35:19.551 [game.script] [error] Script execution error for <label_unit>, at line 47082, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:35:19.551 [game.script] [error] Script execution error for <label_unit>, at line 47083, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:35:19.551 [game.script] [error] Script execution error for <label_unit>, at line 47084, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:35:19.551 [game.script] [error] Script execution error for <label_unit>, at line 47085, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:35:19.551 [game.script] [error] Script execution error for <label_unit>, at line 47086, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:35:19.551 [game.script] [error] Script execution error for <label_unit>, at line 47087, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:35:19.551 [game.script] [error] Script execution error for <label_unit>, at line 47088, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:35:19.551 [game.script] [error] Script execution error for <label_unit>, at line 47089, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:35:19.551 [game.script] [error] Script execution error for <label_unit>, at line 47090, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:35:19.551 [game.script] [error] Script execution error for <define_unit_group>, at line 47092, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a6u4'.
    23:35:19.551 [game.script] [error] Script execution error for <define_unit_group>, at line 47092, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a6u5'.
    23:35:19.551 [game.script] [error] Script execution error for <define_unit_group>, at line 47092, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a6u6'.
    23:35:19.552 [game.script] [error] Script execution error for <define_unit_group>, at line 47092, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a6u7'.
    23:35:19.552 [game.script] [error] Script execution error for <define_unit_group>, at line 47092, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a6u8'.
    23:35:19.552 [game.script] [error] Script execution error for <define_unit_group>, at line 47092, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a6u9'.
    23:35:19.552 [game.script] [error] Script execution error for <define_unit_group>, at line 47092, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a6u10'.
    23:35:19.552 [game.script] [error] Script execution error for <define_unit_group>, at line 47092, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a6u11'.
    23:35:19.552 [game.script] [error] Script execution error for <define_unit_group>, at line 47092, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a6u12'.
    23:35:19.552 [game.script] [error] Script execution error for <define_unit_group>, at line 47092, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a6u13'.
    23:35:19.552 [game.script] [error] Script execution error for <define_unit_group>, at line 47092, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a6u14'.
    23:35:19.552 [game.script] [error] Script execution error for <define_unit_group>, at line 47092, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a6u15'.
    23:35:19.552 [game.script] [error] Script execution error for <define_unit_group>, at line 47092, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a6u16'.
    23:35:19.552 [game.script] [error] Script execution error for <define_unit_group>, at line 47092, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a6u17'.
    23:35:19.552 [game.script] [error] Script execution error for <define_unit_group>, at line 47092, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a6u18'.
    23:35:19.552 [game.script] [error] Script execution error for <define_unit_group>, at line 47092, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a6u19'.
    23:35:19.552 [game.script] [error] Script execution error for <define_unit_group>, at line 47092, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a6u20'.
    23:35:19.552 [game.script] [error] Script execution error for <label_unit>, at line 47145, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent army
    23:35:19.552 [game.script] [error] Script execution error for <define_unit_group>, at line 47146, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a8u1'
    23:45:19.588 [game.script] [always] Germanicu5 ReallyBadAI v5.6 Running. Please upload log and savegames when reporting battle CTDs for SS.
    00:01:38.008 [game.script] [error] Script execution error for <label_unit>, at line 46997, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    00:01:38.008 [game.script] [error] Script execution error for <label_unit>, at line 46998, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    00:01:38.008 [game.script] [error] Script execution error for <label_unit>, at line 46999, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    00:01:38.008 [game.script] [error] Script execution error for <label_unit>, at line 47000, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    00:01:38.008 [game.script] [error] Script execution error for <label_unit>, at line 47001, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    00:01:38.008 [game.script] [error] Script execution error for <label_unit>, at line 47002, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    00:01:38.008 [game.script] [error] Script execution error for <label_unit>, at line 47003, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    00:01:38.008 [game.script] [error] Script execution error for <label_unit>, at line 47004, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    00:01:38.008 [game.script] [error] Script execution error for <label_unit>, at line 47005, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    00:01:38.008 [game.script] [error] Script execution error for <label_unit>, at line 47006, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    00:01:38.008 [game.script] [error] Script execution error for <label_unit>, at line 47007, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    00:01:38.009 [game.script] [error] Script execution error for <label_unit>, at line 47008, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    00:01:38.009 [game.script] [error] Script execution error for <label_unit>, at line 47009, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    00:01:38.009 [game.script] [error] Script execution error for <label_unit>, at line 47010, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    00:01:38.009 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u7'.
    00:01:38.009 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u8'.
    00:01:38.009 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u9'.
    00:01:38.009 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u10'.
    00:01:38.009 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u11'.
    00:01:38.009 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u12'.
    00:01:38.009 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u13'.
    00:01:38.009 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u14'.
    00:01:38.009 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u15'.
    00:01:38.009 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u16'.
    00:01:38.009 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u17'.
    00:01:38.009 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u18'.
    00:01:38.009 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u19'.
    00:01:38.009 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u20'.
    00:01:38.009 [game.script] [error] Script execution error for <label_unit>, at line 47066, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent army
    00:01:38.010 [game.script] [error] Script execution error for <define_unit_group>, at line 47067, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a6u1'
    00:34:24.249 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

    I have the same error in battle script, but this only happens when the enemy has reinforcements. Do they have reinforcements in your game too?

    I believe alot more have this same issue, but they are not reported as the same kind of issue. We really need someone like KK or Germanicus to look at this, but he's not answering PMs.

  12. #72

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    I got a CTD when a orc army attacked my army besieging the silvan city occupied by the orcs near Moria (I don't remember the name).

    Here the log:

    Spoiler Alert, click show to read: 
    09:27:41.000 [system.rpt] [always] CPU: SSE2
    09:27:41.000 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    09:27:41.000 [system.io] [always] mounted pack packs/data_0.pack
    09:27:41.000 [system.io] [always] mounted pack packs/data_1.pack
    09:27:41.000 [system.io] [always] mounted pack packs/data_2.pack
    09:27:41.000 [system.io] [always] mounted pack packs/data_3.pack
    09:27:41.000 [system.io] [always] mounted pack packs/data_4.pack
    09:27:41.000 [system.io] [always] mounted pack packs/localized.pack
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction milan (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction scotland (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction moors (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction turks (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction egypt (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction mongols (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction england (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction france (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction hre (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction portugal (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction spain (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction venice (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction papal_states (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction byzantium (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction aztecs (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction timurids (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction normans (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction saxons (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction russia (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction poland (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction denmark (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction teutonic_order (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction ireland (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction norway (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction hungary (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction slave (bdg large_city vs clt huge_city)
    09:28:39.140 [game.script] [always] Germanicu5 ReallyBadAI v5.6 Running. Please upload log and savegames when reporting battle CTDs for SS.
    10:59:42.781 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

  13. #73

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    if i play a siege defense with gondor against mordor at cair andros ,my game crashes and i can't find any log that could tell me why ,I messed around a little bit with the projectile file and with the unit costs ,is that the reason ?

  14. #74

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Quote Originally Posted by SSKalimdorSS View Post
    if i play a siege defense with gondor against mordor at cair andros ,my game crashes and i can't find any log that could tell me why ,I messed around a little bit with the projectile file and with the unit costs ,is that the reason ?
    I occassionally had this crash, i autoresolved and went on. my crash was intermittent. I suspect it's a memory leak somewhere but I have 8G so that might account for it's rarity ????

    R
    oOo

    Rome 2 refugee ...

    oOo

  15. #75

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    i get this crash both in custom battle and in campaign every time i try to play a battle on that custom map between mordor and gondor it is not intermittent

  16. #76

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Game crashes when i play with or against catapults during the campaign , the battle starts but after some minute the game crashes and I return to the desktop . I have this problem with mordor.
    Have anybody a suggestion about it?

    P.s. i am Italian , and maybe my English is not perfect , SORRY!

  17. #77

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    i get a CTD when defending E.Osgiliath against mordor

    Attachment 230208

    pls help

  18. #78
    Jack Harper's Avatar Campidoctor
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    I found a mistake or something that was forgotten, I was playing as Rhun in a custom battle and my general died, the text on the "Noble Death" screen is completely from vanilla M2TW.

    Attachment 230477

  19. #79

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Reposting this here from the Crashing thread per StealthFox's suggestion:

    Greetings everyone! I've been following this mod since 1.1 and would like to thank KK and the rest of the TATW team for the amazing job they've done over the years. Unfortunately these crashes that keep occuring have made my dream of conquering Middle Earth difficult.

    I am playing vanilla TATW 3.2 on Windows XP Professional. I have the standard M2TW and Kingdoms add-on (not gold or Steam edition). I am playing as Isengard and am 31 turns into my campaign. As I end my turn, Rohan attacks Fangorn. During the battle loading screen, the game crashes and leaves me with a black screen and one-ring-of-death. I assume there is an error message with a prompt that I cannot see behind the black screen, as pushing enter clears it and returns me to my desktop.

    Undeterred, I decided to move my forces out of Fangorn and let the town fall so that I could play out my siege of Lond Daer on the next turn. Unfortunately the exact same kind crash occured as I ordered my forces to attack Lond Daer!

    I've tried the Daylight Savings suggestion, no luck (although I was really hoping that it would work and it sounded just crazy enough to!).
    I deleted the descr_geography_new db and text files, no luck.
    Custom battles seem to work fine.
    I've attached my save game file if anyone would be so awesome as to check it out and see if the problem occurs for them as well. In the meantime I am open to suggestions.

  20. #80

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Ok guys im in big troubles.. im running a simple 3.2 vanilla and for no reason at turn 176 with SE when i press pass turn all the factions start making their move except for Gondor.. when gondor turn came the game simply stuck im not able to do anything just ctr+alt + canc and close the came that is flagged as (non responding ) HELL!!! help me please i cant belive i have to start a new campaign..

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