Please...
- report only bugs and issues if you have already installed the 3.2 Patch
- give some information about the circumstances of the problem and if possible, post a picture
- upload your last save-game if you have experienced a crash in a battle or campaign
- only report bugs if you have no sub-mods installed
Known Bugs & Issues
- The custom settlements are mainly designed for the campaign map, therefore custom battles with most custom settlements should only be played 1vs1.
- Henneth Annun cave texture
- Deployment difficulties in some custom settlements
- Pathfinding difficulties in some custom settlements
- Blackroot Archers Bodyguards do not replenish
- Mission to blockade port may be illogical
- Dwarven size can occasionally vary
- Axethrowers sounds
- Dunland rebels missing unit card
- Mumakil death animation wrong
This is NO Bug:
- Erebor has wrong textures (Reason: outdated 3.2 patch download. To fix it, re-download and re-install 3.2)
- Isengard can have 2 mines (Reason: outdated 3.2 patch download. To fix it, re-download and re-install 3.2)
- passable water between Osgiliath (Reason: game limitation, no solution possible)
- Projectiles in Osgiliath can sometimes fly through buildings (Reason: performance issues)
- The game crashes before the first loading screens occurs (Reason: Installation was done in the wrong folder or some files (4 in total) of TATW 3.2 havn't been installed)
- Landbridges at Pelargir or the Anduin river (Reason: Prevents AI from being stuck)
- Missing boiling oil (Reason: too much advantage for the player; not mentioned in Tolkien's lore)
- Rebels stand besides a city at game start (Reason: has one)
- Custom settlement walls on campaign map not representing battle map model (Reason: game limitation)
- Settlement model on campaign map ocasionally changes to vanilla ones (Reason: game limitation)
- No floating unit banners (Reason: design decision)
- Artillery crews can't be upgraded (Reason: hardcoded)