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Thread: Patch 3.2 Released (re-uploaded)

  1. #81
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    Default Re: Patch 3.2 Released

    Quote Originally Posted by brasswire View Post
    Just tried to run a custom battle without adjusting my clock and the game crashed immediately.

    So I would say that for those who were experiencing the "daylight savings time" bug, the bug is still there.

    Ah well, I'd have thought that it would be important to fix that one, as it is a 100% (seasonally) recurring bug.

    Thanks for checking, I'll wait till a fix is out before updating

  2. #82
    Dutch-Balrog's Avatar Princeps Posterior
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    Default Re: Patch 3.2 Released (re-uploading due to missing files...)

    Quote Originally Posted by King Kong View Post
    [SIZE=3]Important: the patch is currently re-uploading because I have forgotten to add some files (for Erebor). If you have already installed the initial patch, the re-uploaded patch can be simply installed on top and will add the missing files.

    (Thanks to Dutch_Balrog for telling me first with detailed screenshots & stuff.)


    Last edited by Dutch-Balrog; June 04, 2012 at 01:44 PM.

  3. #83
    The Norseman's Avatar Emilia Clarke
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    Default Re: Patch 3.2 Released (re-uploading due to missing files...)

    HAS IT BEEN reuploaded yet?!?!?!?

  4. #84
    jinjo's Avatar Princeps Prior
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    Default Re: Patch 3.2 Released (re-uploading due to missing files...)

    wow unexpected news
    thanks to KK and tatw team

  5. #85
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    Default

    Quote Originally Posted by The Norseman View Post
    HAS IT BEEN reuploaded yet?!?!?!?
    I seconded this but I think the title of the thread will change when it has been re-uploaded.

  6. #86
    King Kong's Avatar Always late...
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    Default Re: Patch 3.2 Released

    Quote Originally Posted by King Kong View Post
    [SIZE=3]Important: the patch is currently re-uploading because I have forgotten to add some files (for Erebor). If you have already installed the initial patch, the re-uploaded patch can be simply installed on top and will add the missing files.

    (Thanks to Dutch_Balrog for telling me first with detailed screenshots & stuff.)


    yes, credits go to Dutch_Balrog.


    Quote Originally Posted by brasswire View Post
    Just tried to run a custom battle without adjusting my clock and the game crashed immediately.

    So I would say that for those who were experiencing the "daylight savings time" bug, the bug is still there.
    I don't even know what this talk about "daylight savings" is, so I have no idea what "bug" you mean. At least I'm pretty sure that this problem is not mod-related.

    EDIT: the updated patch is re-uploaded, but is still awaiting "authorisation" from moddb...
    Last edited by King Kong; June 04, 2012 at 02:20 PM.

    Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

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    Willowran's Avatar Pili Prior
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    Default Re: Patch 3.2 Released (re-uploading due to missing files...)

    gamefront does not work with my browser(s). Is there somewhere else it could be uploaded, without being too much a hassle?

  8. #88
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    Default Re: Patch 3.2 Released (re-uploading due to missing files...)

    Originally Posted by brasswire
    Just tried to run a custom battle without adjusting my clock and the game crashed immediately.

    So I would say that for those who were experiencing the "daylight savings time" bug, the bug is still there.
    I don't even know what this talk about "daylight savings" is, so I have no idea what "bug" you mean. At least I'm pretty sure that this problem is not mod-related
    I had this problem in the past, basically when people play custom battles or campaign battles the game crashes. Someone found out what the problem was, and it was that the mod was created before daylight savings, so when day light savings came around the windows OS automactially changed the time and for some reason it affected this mod, so the fix is to remove automactic day light savings which then fixes the bug in the mod, and results in happy people playing battles.

    they are in these threads who all have the same problem which can be fixed by going on to their clock on the taskbar, change date and time settings, change time zone, then uncheck automacially adjust clock for day light savings.

    http://www.twcenter.net/forums/showthread.php?t=527031
    http://www.twcenter.net/forums/showthread.php?t=543336
    http://www.twcenter.net/forums/showthread.php?t=542719

  9. #89
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    Default Re: Patch 3.2 Released (re-uploading due to missing files...)

    isengard has a bug, it can build the basic mine yet already has it


  10. #90
    Wizad's Avatar Princeps
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    Default Re: Patch 3.2 Released (re-uploading due to missing files...)

    To add on what Rometotalwar above me said:

    It appears to be crashing some people's TATW. But oddly enough, it never crashed my game. Perhaps we should do more research about it to see if it is related to a specific OS. I personally use Windows XP.



    @Nein

    That's a bit too vague. I've explained it in this post: http://www.twcenter.net/forums/showt...4#post11545494

    Originally Posted by Ben.EEeee
    Hmm... there seems to be an oversight

    Isengard has the ability to own 2 mines because the existing one they start with belongs to (Men).

    In total Isengard can own 2 mining complexes.
    I can confirm this. Isengard can build 2 sets of mines.

    edit:
    Only the highest level of mines will actually give income.
    You start with 1 level of mines (men) and 0 levels of mines (orc).

    Example:

    Mining (men) level 1: +350
    Mining (orc) level 0: +0
    Total: +350

    Mining (men) level 1: +350
    Mining (orc) level 1: +350
    Total: +350

    Mining (men) level 2: +550
    Mining (orc) level 0: +0
    Total: +550

    Mining (men) level 2: +550
    Mining (orc) level 1: +350
    Total: +550

    Mining (men) level 2: +550
    Mining (orc) level 2: +550
    Total: +550

    So it's no use upgrading the Orcish mines (except for the fact that the governer gains points in Mining Knowledge (+10% mining income at level 1, +20% at level 2, +30% at level 3)).
    If you start a game of TATW with Isengard. Take a look at the Orthanc settlement and it quickly becomes clear what is wrong.
    Last edited by Wizad; June 04, 2012 at 02:41 PM.

  11. #91
    Gallus's Avatar Equites
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    Default Re: Patch 3.2 Released (re-uploading due to missing files...)

    Quote Originally Posted by Willowran View Post
    gamefront does not work with my browser(s). Is there somewhere else it could be uploaded, without being too much a hassle?
    or you could just install a normal browser...



    Quote Originally Posted by Big War Bird View Post
    Meh . . . Spain or Portugal, the country the country that looks like a boot!

    Quote Originally Posted by Macunaíma View Post
    That's Poland, dude.


  12. #92
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    Default Re: Patch 3.2 Released (re-uploading due to missing files...)

    The daylight savings time thing effected me too. I use Vista.

  13. #93
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    Default Re: Patch 3.2 Released (re-uploading due to missing files...)

    Quote Originally Posted by 45akaColt View Post
    The daylight savings time thing effected me too. I use Vista.
    So it has nothing to do with W7.
    Welcome to the forums, good first post!

  14. #94
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    Default Re: Patch 3.2 Released (re-uploading due to missing files...)

    Thanks. Thanks for the mod, as well.

  15. #95
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    Default Re: Patch 3.2 Released (re-uploading due to missing files...)

    So it has nothing to do with W7.
    its does!, I have W7 and I had the same problem, it doesnt matter what OS you have, the only thing that proves you might have the problem is if you have the box checked for automatically change time in daylights saving,

  16. #96
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    Default Re: Patch 3.2 Released

    Quote Originally Posted by King Kong View Post
    I don't even know what this talk about "daylight savings" is, so I have no idea what "bug" you mean. At least I'm pretty sure that this problem is not mod-related.
    With all due respect KK (and I do mean a ton of respect) I'm pretty sure it is mod related, just because of simple process of elimination. I never experienced this bug in TATW 2.0 or previous. Only when upgrading to 3.0 did it first strike, and only once the clock changed to daylight savings time. I only have ever played vanilla so I know it is not submod-related. This doesn't rule out all other possibilities of course, but it narrows it down to seem very likely that it is a mod issue IMHO.

    It was reported some months ago in the official bug thread and there have been multiple threads about it on the bugs and technical forum. Enough threads to estimate that at least several dozen people are affected.
    Last edited by brasswire; June 04, 2012 at 04:36 PM.

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    Andor Vex's Avatar Ashigaru
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    Default Re: Patch 3.2 Released (re-uploading due to missing files...)

    What about Rivendell? Is it's battle map still difficult to deploy on?

  18. #98
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    Default Re: Patch 3.2 Released (re-uploading due to missing files...)

    I use Win7 64bit and do not have this 'daylight savings time' error. Tens of thousands have played this mod and if 'at least several dozen people' are all that are affected, than it is not directly mod related. Most likely some system setting or unique to a particular piece of hardware or driver. I would start by starting the system in 'safe mode' and see if the error occurs.
    MOS v1.6.2+ Bug fixer 30 Dec 2013

  19. #99
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    Default Re: Patch 3.2 Released (re-uploading due to missing files...)

    Is the new download up?
    "We all know whatmy brother would do. Robert would gallop up to the gates of Winterfell alone, break them with his warhammer, and ride through the rubble to slay Roose Bolton with his left hand and the Bastard with his right. I am not Robert. But we will march, and we will free Winterfell … or die in the attempt."

  20. #100
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    Default Re: Patch 3.2 Released (re-uploading due to missing files...)

    Quote Originally Posted by jacb547 View Post
    Is the new download up?
    Quote Originally Posted by King Kong View Post
    EDIT: the updated patch is re-uploaded, but is still awaiting "authorisation" from moddb...
    KK said he is waiting on moddb. It will probably be up tomorrow.

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