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Thread: Patch 3.2 Released (re-uploaded)

  1. #41

    Default Re: Patch 3.2 Released

    Quite unexpected. Big thanks to Leo.

  2. #42
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Patch 3.2 Released

    Yep thanks all guys for feedback. I really hope that a 3.2 with just 3 new settlements does not mean KK has no more time to work and just released all he could.

    And King Kong you are great, Tolkien would be proud of you.

    Im really sad Dunharrow is not included. I was expecting it for my rohan campaign.
    Anyway thanks KK for working and including my humble colaboration.

    I must be honest and say erebor has some dfects, too inclined ramps and weird ground textures, also some glitches on the rock roof textue. Everything more is amazing. The new strat map models are awesome (erebor and esgaroth.)
    Last edited by leo.civil.uefs; June 03, 2012 at 07:00 PM.

  3. #43
    MasterBigAb's Avatar Valar Morghulis
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    Default Re: Patch 3.2 Released

    I would also like to thank you leo for your time, effort and work
    Let's hope KK continues to impress and please us all

  4. #44
    Incredible Bulk's Avatar Vicarius
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    Default Re: Patch 3.2 Released

    Nice work + rep to Leo and the KK

  5. #45

    Default Re: Patch 3.2 Released

    No "fix" for Mumakil being impossible to obtain? Oh well. +rep

  6. #46

    Default Re: Patch 3.2 Released

    Quote Originally Posted by CashMoney View Post
    No "fix" for Mumakil being impossible to obtain? Oh well. +rep
    I think it's been fixed. You now need an upgraded stable and large city or fortress.

  7. #47

    Default Re: Patch 3.2 Released

    Quote Originally Posted by Radagaisus View Post
    Nice

    Has anyone tried whether the daylight savings bug has been fixed? I'd do it myself, but that would mean ditching my current looong Eriador campaign
    Just tried to run a custom battle without adjusting my clock and the game crashed immediately.

    So I would say that for those who were experiencing the "daylight savings time" bug, the bug is still there.

  8. #48

    Default Re: Patch 3.2 Released

    Quote Originally Posted by Ben.EEeee View Post
    I think it's been fixed. You now need an upgraded stable and large city or fortress.
    Great!

    Now, by "not savegame-compatible", does it mean that our savegames don't work, or that they just lack the changes? Excuse my ignorance...

  9. #49
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Patch 3.2 Released

    My version of esgaroth has the plaza right in back of the big wooden palace, in the end of the city. Now the plaza is in the middle of the city, that hurts me because changed all the concept I did for esgaroth.
    Im quite sure that that changes was necesssary for geting the AI working well, what a pity.

  10. #50

    Default Re: Patch 3.2 Released

    Pardon me if I'm ignorant (never did get MOS 1.12 to work), but install is the same as with the 3.1 patch? Just point it at my TATW folder and hope for the best?

    EDIT: I am using Steam if that changes anything.

  11. #51
    jacb547's Avatar Primicerius
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    Default Re: Patch 3.2 Released

    Awesome!!
    "We all know whatmy brother would do. Robert would gallop up to the gates of Winterfell alone, break them with his warhammer, and ride through the rubble to slay Roose Bolton with his left hand and the Bastard with his right. I am not Robert. But we will march, and we will free Winterfell … or die in the attempt."

  12. #52
    Hermod's Avatar Miles
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    Default Re: Patch 3.2 Released

    Nice. Ive been waiting for a Cair Andros custom settlement, seem to fight there a lot as Gondor.

  13. #53
    StealthFox's Avatar Consensus Achieved
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    Default Re: Patch 3.2 Released

    Very good!

    Quote Originally Posted by Gamester4 View Post
    Pardon me if I'm ignorant (never did get MOS 1.12 to work), but install is the same as with the 3.1 patch? Just point it at my TATW folder and hope for the best?

    EDIT: I am using Steam if that changes anything.
    Yes install should be the same as 3.1 patch.

  14. #54

    Default Re: Patch 3.2 Released

    Hmm... there seems to be an oversight

    Isengard has the ability to own 2 mines because the existing one they start with belongs to (Men).

    In total Isengard can own 2 mining complexes.

  15. #55

    Default Re: Patch 3.2 Released

    Truly unexpected, welcome all the same.

    Thanks!

  16. #56
    paradamed's Avatar Praepositus
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    Default Re: Patch 3.2 Released

    Quote Originally Posted by Gamester4 View Post
    Pardon me if I'm ignorant (never did get MOS 1.12 to work), but install is the same as with the 3.1 patch? Just point it at my TATW folder and hope for the best?

    EDIT: I am using Steam if that changes anything.
    Quote Originally Posted by StealthFox View Post
    Very good!



    Yes install should be the same as 3.1 patch.
    I think it is the same but I think you should point it to the Medieval2 TW folder.

  17. #57
    Gimli's Avatar Primicerius
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    Default Re: Patch 3.2 Released

    Can another Link/Download be put up? This current one seems to be causing some trouble for me, and when i open it, it crashes the page.

  18. #58

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    Quote Originally Posted by Ben.EEeee View Post
    Hmm... there seems to be an oversight

    Isengard has the ability to own 2 mines because the existing one they start with belongs to (Men).

    In total Isengard can own 2 mining complexes.
    I can confirm this. Isengard can build 2 sets of mines.

    edit:
    Only the highest level of mines will actually give income.
    You start with 1 level of mines (men) and 0 levels of mines (orc).

    Example:

    Mining (men) level 1: +350
    Mining (orc) level 0: +0
    Total: +350

    Mining (men) level 1: +350
    Mining (orc) level 1: +350
    Total: +350

    Mining (men) level 2: +550
    Mining (orc) level 0: +0
    Total: +550

    Mining (men) level 2: +550
    Mining (orc) level 1: +350
    Total: +550

    Mining (men) level 2: +550
    Mining (orc) level 2: +550
    Total: +550

    So it's no use upgrading the Orcish mines (except for the fact that the governer gains points in Mining Knowledge (+10% mining income at level 1, +20% at level 2, +30% at level 3)).

    Quote Originally Posted by Gimli10 View Post
    Can another Link/Download be put up? This current one seems to be causing some trouble for me, and when i open it, it crashes the page.
    Give me a place to upload it.
    Last edited by StealthFox; June 04, 2012 at 12:25 AM. Reason: Double Post

  19. #59

    Default Re: Patch 3.2 Released

    Quote Originally Posted by paradamed View Post
    I think it is the same but I think you should point it to the Medieval2 TW folder.
    Yes, after some shenanigans I finally got it. Thanks for the info.

  20. #60
    StealthFox's Avatar Consensus Achieved
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    Default Re: Patch 3.2 Released

    Save your thoughts about possible bugs. For now I think it is okay to post these bugs here, but look for KK to replace the current 3.1 Bug Report thread with a new one for 3.2.

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