Quite unexpected. Big thanks to Leo.
Quite unexpected. Big thanks to Leo.
Yep thanks all guys for feedback. I really hope that a 3.2 with just 3 new settlements does not mean KK has no more time to work and just released all he could.
And King Kong you are great, Tolkien would be proud of you.
Im really sad Dunharrow is not included. I was expecting it for my rohan campaign.
Anyway thanks KK for working and including my humble colaboration.
I must be honest and say erebor has some dfects, too inclined ramps and weird ground textures, also some glitches on the rock roof textue. Everything more is amazing. The new strat map models are awesome (erebor and esgaroth.)
Last edited by leo.civil.uefs; June 03, 2012 at 07:00 PM.
I would also like to thank you leo for your time, effort and work
Let's hope KK continues to impress and please us all
Nice work + rep to Leo and the KK
No "fix" for Mumakil being impossible to obtain? Oh well. +rep
My version of esgaroth has the plaza right in back of the big wooden palace, in the end of the city. Now the plaza is in the middle of the city, that hurts me because changed all the concept I did for esgaroth.
Im quite sure that that changes was necesssary for geting the AI working well, what a pity.
Pardon me if I'm ignorant (never did get MOS 1.12 to work), but install is the same as with the 3.1 patch? Just point it at my TATW folder and hope for the best?
EDIT: I am using Steam if that changes anything.
Awesome!!
"We all know whatmy brother would do. Robert would gallop up to the gates of Winterfell alone, break them with his warhammer, and ride through the rubble to slay Roose Bolton with his left hand and the Bastard with his right. I am not Robert. But we will march, and we will free Winterfell … or die in the attempt."
Nice. Ive been waiting for a Cair Andros custom settlement, seem to fight there a lot as Gondor.
Hmm... there seems to be an oversight
Isengard has the ability to own 2 mines because the existing one they start with belongs to (Men).
In total Isengard can own 2 mining complexes.
Truly unexpected, welcome all the same.
Thanks!
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE
The more units for the fiefdoms submod //\\ The Marka barded horses submod//\\The wolf, the eagle and the crebain submod
Can another Link/Download be put up? This current one seems to be causing some trouble for me, and when i open it, it crashes the page.
I can confirm this. Isengard can build 2 sets of mines.
edit:
Only the highest level of mines will actually give income.
You start with 1 level of mines (men) and 0 levels of mines (orc).
Example:
Mining (men) level 1: +350
Mining (orc) level 0: +0
Total: +350
Mining (men) level 1: +350
Mining (orc) level 1: +350
Total: +350
Mining (men) level 2: +550
Mining (orc) level 0: +0
Total: +550
Mining (men) level 2: +550
Mining (orc) level 1: +350
Total: +550
Mining (men) level 2: +550
Mining (orc) level 2: +550
Total: +550
So it's no use upgrading the Orcish mines (except for the fact that the governer gains points in Mining Knowledge (+10% mining income at level 1, +20% at level 2, +30% at level 3)).
Give me a place to upload it.
Last edited by StealthFox; June 04, 2012 at 12:25 AM. Reason: Double Post
Save your thoughts about possible bugs. For now I think it is okay to post these bugs here, but look for KK to replace the current 3.1 Bug Report thread with a new one for 3.2.