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Thread: Patch 3.2 Released (re-uploaded)

  1. #221
    Baker2's Avatar Libertus
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    Default Re: Patch 3.2 Released (re-uploaded)

    Quote Originally Posted by crawfs View Post
    Have you got the steam version of the game? If so you have to over-ride one of the already installed campaigns for M2TW: Kingdoms and select that campaign from the list.
    Yes I do. How am I to override a installed campaign?





  2. #222
    StealthFox's Avatar Consensus Achieved
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    Default Re: Patch 3.2 Released (re-uploaded)

    Did you read the installation instructions?

    1. Install all parts of the mod as instructed above.
    2. Open "Steam/Steamapps/Common/Medieval II Total War/mods". There you
    will find all your installed Kingdoms campaigns as well as the
    "Third_Age_3" modfolder.
    3. Edit the name of one of the Kingdoms folders (americas, britannia,
    crusades, teutonic), preferably your least favorite campaign. The new
    name doesn't have to be anything specific.
    4. Change the name of the "Third_Age_3" folder to the former name of the
    Kingdoms folder you just edited. For example, if you edited the
    "americas" folder, the "Third_Age_3" folder should be named "americas".
    5. Select the appropriate campaign from the steam menu. If you renamed
    the "Third_Age_3" folder to "americas", select the americas campaign. If you
    named it "crusades", select the crusades campaign and so on.
    6. Steam will now launch the mod.



    If you have installed 3.0 or 3.1 and renamed your folders before you have installed the 3.2 Patch:
    - If you have already renamed the "Third_Age_3" folder to one of your 'Kingdoms' campaigns (for example to "americas") install the patch normally.
    - After the installation, move the files of the newly created "Third_Age_3" folder to the renamed folder manually.
    (For example cut the content of the "text" folder from the newly created "Third_Age_3" folder and paste it into the "text" folder of your "americas" folder.)
    Note : The "models_missile" folder has to be copied to the normal ".../Medieval II Total War/data" folder!
    - The "Third_Age" folder can now be deleted.



    Alternatively you can use the Kingdoms Launcher App.
    Also, check the Technical Help forum. There are lots of threads already with help on getting Steam version to work.

  3. #223
    Baker2's Avatar Libertus
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    Default Re: Patch 3.2 Released (re-uploaded)

    I'm shown the loading screen of the mod for a few seconds, then it blinks of and closes down. Any tips?





  4. #224

    Default Re: Patch 3.2 Released (re-uploaded)

    You are British or Canadian? That means you should be able to read English. Just read all of the installation instructions and don't use this thread for your problem.
    If, after reading the instructions and installing the game, you still have problems go to the technical help forum as StealthFox said.

  5. #225

    Default Re: Patch 3.2 Released (re-uploaded)

    If I install these two last patches, will they fix BUGS in ongoing campaigns, such as the dwarf axethrower bug?

  6. #226

    Default Re: Patch 3.2 Released (re-uploaded)

    Quote Originally Posted by stoffi View Post
    If I install these two last patches, will they fix BUGS in ongoing campaigns, such as the dwarf axethrower bug?
    Read the first post in this thread, in a section which says Included fixes from Patch 3.1.
    American, French, Israeli and British government's ILLEGAL aggression against the Syrian people, without any proof for chemical attacks in Douma, and without waiting for OPCW to conduct their investigation..
    Sons of *******, leave that poor, war torn country in peace.
    If you are a citizen of one of these countries, then DO NOT ask any help from me on these forums, since, in protest against this aggression by your governments, I do not provide assistance/help anymore.
    Let Syria be finally in peace.

    A video of false chemical attack in Douma, Syria, which led to Western illegal attacks.

  7. #227

    Default Re: Patch 3.2 Released (re-uploaded)

    Quote Originally Posted by ElvenKind View Post
    Read the first post in this thread, in a section which says Included fixes from Patch 3.1.

    I've already read that and it didn't answer my question. Changes and fixing bugs might be two very different things. I would not expect changes to affect ongoing campaigns(as the post says) but it might be different with bugs, bug fixes which don't alter anything other than a mechanic that happens once in a while. I can see many reasons why this could be.

    Anyone got an idea?

  8. #228
    StealthFox's Avatar Consensus Achieved
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    Default Re: Patch 3.2 Released (re-uploaded)

    I'm not sure what aspects of patch 3.2 are save game compatible, but if I remember correctly, the list for 3.1 changes are save game compatible, except for those marked with a red asterix, those are not save game compatible. You can still play your old saves, those changes just won't be there until you start a new campaign.

    3.1 Patch Changelog:

    Bug Fixes


    - Dwarven Axethrowers crash
    - Woodland Warriors missing axes
    - Dunlending Clansmen wrong shield textures
    - Spelling errors in several texts
    - Balrog/Sauron crash when hit by flaming projectiles
    - Messed up deployment of Black Gate (campaign)*
    - Homeguard Cavalry missing secondary weapons (Thanks to the celt)
    - Imladris Riders and Eldarinwë Lancers not recruitable
    - High Elves General model errors
    - Grey Company wrong unit card
    - Added recruitment possibilities in villages
    - Elendilmir description edited
    - possible crash when Isengard was weakened fixed*
    - Slave banner carrier missing texture
    - Silvan Elves wrong bodyguards*
    - Hobbit/Bandobras Archers missing textures
    - ancillary error fixed


    Other Changes

    - returned to old water (due to occasional technical issues)
    - spiders slightly weakened
    - slightly more start income for AI & Player*
    - slightly more tax income for AI & Player
    - slightly reduced morale bonus for AI
    - re-added some positive/negative squalor effects in the character traits

  9. #229

    Default Re: Patch 3.2 Released (re-uploaded)

    Thanks...

  10. #230
    Badger-dude's Avatar Primicerius
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    Default Re: Patch 3.2 Released (re-uploaded)

    Hello all,

    I tried installing the patch. The files appear to have been extracted to Third_Age3 rather than the third age folder. Can I copy the files into the original folder?

    Edit: Whoops. Looks like I was playing 2.1 after all...

    However, do I NEED to install the 3.1 patch? The changelog implied that the fixes from 3.1 were included.
    Last edited by Badger-dude; September 22, 2012 at 04:23 AM.

  11. #231
    StealthFox's Avatar Consensus Achieved
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    Default Re: Patch 3.2 Released (re-uploaded)

    Technically you should only need 3.2. But some have reported that they needed to install 3.1 first for some reason.

  12. #232
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: Patch 3.2 Released (re-uploaded)

    Pretty certain you need 3.1 before you install 3.2
    Under the patronage of Finlander. Once patron to someone, no longer.
    Content's well good, innit.


  13. #233
    StealthFox's Avatar Consensus Achieved
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    Default Re: Patch 3.2 Released (re-uploaded)

    According to DaVinci here, patch 3.2 contains all of the same files as 3.1. So, 3.2 must contain the changes made by 3.1, as 3.2 files effectively overwrite all files that 3.1 changes. It's also noted, as Badger-dude pointed out, that the changelog of 3.2 shows the same changes as 3.1.

    Quote Originally Posted by King Kong

    3.2 Patch Changelog:


    Spoiler Alert, click show to read: 
    Fellowship Campaign
    Spoiler Alert, click show to read: 


    New Settlements

    - Cair Andros
    - Esgaroth
    - Erebor

    Improved Settlements
    - Minas Tirith (more place to deploy, better performance & textures, better AI attack/defense)
    - Hornburg (better AI attack/defense)
    - Moria (better camera movement)
    - Weathertop (better performance)


    New custom tiles
    - In front of the Hornburg
    - Pelennor Fields
    - Gates of Argonath

    Gameplay
    - Germanicu5's Battle AI 5.6
    - Small Unit stat changes (morale, prizes, Bodyguards, others)
    - Population and Kings Purse changes
    - Campaign map balance changes
    - recruitment Changes (more logical replenish rates, some units can be build earlier, less penalties for recruitment in non-favored regions)
    - Osgiliath can be rebuild earlier
    - Athala Rangers can build stakes
    - Tharbad split in North and South
    - Eriador owns the Shire from the start, loses the Weathertop
    - Amon Hen and Durin's Tower work as watchtowers
    - Sauron (and Balrog for the human player) finally have only one unit (thanks to moneybags14!)

    Other

    - New Menu (main background by cedric37)
    - New strat map models
    - New quotes (by Ngugi)
    - replaced english captains and generals with new models (based on units by Rusichi team)
    - Erebor in Custom battles/Cair Andros replaces Isengard in Custom battles

    Fixes
    - Possible crash reasons for isengard family fixed
    - unplayable battle maps fixed
    - fixed unreachable pirate spawn near Tharbad
    - Mayor of Dale trigger fix
    - Grey company ui fixed
    - fixed rhun general's helmet
    - Rammas Echor description fixed
    - Exheir trait removed
    - disabled tower construction on settlements without towers
    - more little stuff...


    Includes Fixes from Patch 3.1
    Spoiler Alert, click show to read: 
    3.1 Patch Changelog:

    Bug Fixes


    - Dwarven Axethrowers crash
    - Woodland Warriors missing axes
    - Dunlending Clansmen wrong shield textures
    - Spelling errors in several texts
    - Balrog/Sauron crash when hit by flaming projectiles
    - Messed up deployment of Black Gate (campaign)*
    - Homeguard Cavalry missing secondary weapons (Thanks to the celt)
    - Imladris Riders and Eldarinwë Lancers not recruitable
    - High Elves General model errors
    - Grey Company wrong unit card
    - Added recruitment possibilities in villages
    - Elendilmir description edited
    - possible crash when Isengard was weakened fixed*
    - Slave banner carrier missing texture
    - Silvan Elves wrong bodyguards*
    - Hobbit/Bandobras Archers missing textures
    - ancillary error fixed


    Other Changes

    - returned to old water (due to occasional technical issues)
    - spiders slightly weakened
    - slightly more start income for AI & Player*
    - slightly more tax income for AI & Player
    - slightly reduced morale bonus for AI
    - re-added some positive/negative squalor effects in the character traits
    Admittedly, it's a bit confusing as the install directions say to install 3.1 first, and as I said for some reason people have reported that installing 3.1 before 3.2 fixed some issues, but then again, we can't rule out that they simply didn't have it installed properly the first time and the actual process of uninstalling and reinstalling was the real fix.

    Installation:
    - Install
    TATW_3.0_Part1of2.exe &

    TATW_3.0_Part2of2.exe &
    TATW_3.1_Patch.exe
    &
    TATW_3.2_Patch.exe
    Last edited by StealthFox; September 22, 2012 at 09:51 PM.

  14. #234

    Default Re: Patch 3.2 Released (re-uploaded)

    Great patch! Check out my Harad Campaign on 3.2

    http://www.youtube.com/playlist?list...ature=view_all

  15. #235

    Default

    what happend to the invasions?

    I'm playing Orcs of the misty mountains, and when i get to the dark lord tap it says: Sauron is currently not present
    Last edited by StealthFox; September 30, 2012 at 11:07 PM.

  16. #236
    StealthFox's Avatar Consensus Achieved
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    Default Re: Patch 3.2 Released (re-uploaded)

    Sauron will return sometime after turn 40.

  17. #237
    Telarius's Avatar Foederatus
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    Default Re: Patch 3.2 Released (re-uploaded)

    amazing mod /+rep

  18. #238

    Default Re: Patch 3.2 Released (re-uploaded)

    @StealthFox thanks

  19. #239

    Default Re: Patch 3.2 Released (re-uploaded)

    Great work I love updates and fixes

  20. #240

    Default Re: Patch 3.2 Released (re-uploaded)

    Do I need to install the 3.1 patch before installing the 3.2? (it says the 3.1 fixes are included, so I am assuming no, but just want to be sure)

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