Page 11 of 15 FirstFirst ... 23456789101112131415 LastLast
Results 201 to 220 of 290

Thread: Patch 3.2 Released (re-uploaded)

  1. #201
    Senator
    Join Date
    Nov 2008
    Location
    World of Forcelia
    Posts
    1,193

    Default Re: Patch 3.2 Released (re-uploaded)

    Anyway i can tell what version i have? I can't remember last time i played this mod so i have no clue what version i have installed lol

    The Record of Lodoss War, The Mother of all Epic High Fantasy stories.

  2. #202
    Campidoctor
    Join Date
    Nov 2011
    Location
    Cornwall
    Posts
    1,736

    Default Re: Patch 3.2 Released (re-uploaded)

    Quote Originally Posted by Deedlit View Post
    Anyway i can tell what version i have? I can't remember last time i played this mod so i have no clue what version i have installed lol
    Start it up, the version number will be listed on the loading screen.

  3. #203

    Default Re: Patch 3.2 Released (re-uploaded)

    im not sure if anyone else is experiencing this, but when i play as the dwarves and deploy some axethrowers ive noticed that the men "throw" their axes, but nothing actually is shot at the enemy. there is the sound of arrows being shot, which im assuming is a bug, however no axes are actually thrown. in my battles the axethrowers are a sort of flank protector since their only function is...defunct..

  4. #204
    Aguirre's Avatar Decanus
    Join Date
    Apr 2008
    Location
    Gothenburg
    Posts
    548

    Default Re: Patch 3.2 Released (re-uploaded)

    somehow the bloodtexures are missing in my game.. I have 3.2 and MOS installed. any clues?

  5. #205
    Scorpius Centaurus's Avatar Miles
    Join Date
    May 2010
    Location
    Brisbane, Australia.
    Posts
    323

    Default Re: Patch 3.2 Released (re-uploaded)

    Quote Originally Posted by Aguirre View Post
    somehow the bloodtexures are missing in my game.. I have 3.2 and MOS installed. any clues?
    Check your folder to see if your blood textures are there. This is where mine are located.


    C:\Program Files (x86)\SEGA\Medieval II Total War\mods\Third_Age_3\data\overlaytextures

  6. #206
    Dwarven Berserker's Avatar Campidoctor
    Join Date
    Sep 2011
    Location
    Netherlands
    Posts
    1,829

    Default Re: Patch 3.2 Released (re-uploaded)

    Quote Originally Posted by Aguirre View Post
    somehow the bloodtexures are missing in my game.. I have 3.2 and MOS installed. any clues?
    The bloodtextures only appear at a certain texture detail level. Something like high/very high I believe
    Spoiler Alert, click show to read: 
    Spoiler Alert, click show to read: 
    Spoiler Alert, click show to read: 
    Spoiler Alert, click show to read: 
    this signature is completely pointless. have a nice day

  7. #207

    Default Re: Patch 3.2 Released (re-uploaded)

    Getting a 502 Bad Gateway when trying to download the patch ...

  8. #208

    Default Re: Patch 3.2 Released (re-uploaded)

    Its Third Age 3.0 + 3.1 and Finally 3.2 ?

  9. #209

    Default Re: Patch 3.2 Released (re-uploaded)

    Oli I'm not sure what your question is but 3.2 is out yes.
    So to instal TATW: first instal TA 3.0, then run the 3.1 patch and lastly the 3.2 patch.

  10. #210

    Default Re: Patch 3.2 Released (re-uploaded)

    Quote Originally Posted by Wizad View Post
    Oli I'm not sure what your question is but 3.2 is out yes.
    So to instal TATW: first instal TA 3.0, then run the 3.1 patch and lastly the 3.2 patch.
    Thanks that was exactly what i was asking the order .

    Sorry for not being to specific in my question.

  11. #211

    Default Re: Patch 3.2 Released (re-uploaded)

    Honestly, im mostly replying to thank the team of Third Age...Medieval 2 has go to be on of the best rts/war campaign games i've ever played. Then comes along the recreation " of LOTRs . I'm very judgemental when it comes to my movies, but The Battle for Helms Deep, and Minas Tirth being redone in a game.... just awesome. Honestly i'd hope for you guys to get your own game with "whatever" company it is. I don't think i can go back to any TW, after this. Even SG2 with all its bling graphics is still meh compared... damn you!

  12. #212
    ProfPriday's Avatar Laetus
    Join Date
    Jul 2012
    Location
    Far out in the uncharted backwaters of the unfashionable end of the Western Spiral arm of the Galaxy
    Posts
    6

    Icon10 Re: Patch 3.2 Released (re-uploaded)

    Same as above. Wanted to give my thanks aswell, this mod is the only reason I play TW anymore

  13. #213

    Default Re: Patch 3.2 Released (re-uploaded)

    Yep, I have to leave my thanks as well. I had no idea this patch was up... I think it deserves a front page announcement.

    I also have some questions: Is the Hornburg deployment bug fixed? A second attacking army spawns behind the fortress on the cliffs. Also, the daylight savings time issue, where the game crashes; has that been fixed?

    Also, are we going to see the Fellowship campaign completed in the near future?

    Thanks, and keep up the fantastic work.
    The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON

  14. #214

    Default Re: Patch 3.2 Released (re-uploaded)

    Very much thrilled about this release cannot give enough thanks. Keep up the good work.

  15. #215

    Default Re: Patch 3.2 Released (re-uploaded)

    I too would like to give my thanks for a challenging, engaging new way to enjoy my copy of MTWII. Presently doing a Gondor campaign and looking forward to messing with Eriador in the future to reform Arnor.

    Then might give an Orc faction a try (I've played the dwarves and elves a year+ ago in a prior version)

  16. #216

    Default Re: Patch 3.2 Released (re-uploaded)

    I was so looking forward to Erebor. Ty.

  17. #217
    Baker2's Avatar Libertus
    Join Date
    Nov 2009
    Location
    Melbourne, Australia
    Posts
    70

    Default Re: Patch 3.2 Released (re-uploaded)

    Doesn't come up available at all for me. Just onto the regular extra campaigns for Brittania, etc.





  18. #218

    Default Re: Patch 3.2 Released (re-uploaded)

    What do you mean Baker2?

  19. #219
    Baker2's Avatar Libertus
    Join Date
    Nov 2009
    Location
    Melbourne, Australia
    Posts
    70

    Default Re: Patch 3.2 Released (re-uploaded)

    No option for TA comes up





  20. #220

    Default Re: Patch 3.2 Released (re-uploaded)

    Quote Originally Posted by Baker2 View Post
    No option for TA comes up
    Have you got the steam version of the game? If so you have to over-ride one of the already installed campaigns for M2TW: Kingdoms and select that campaign from the list.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •