Important: If you have some bugs with Erebor, please re-download and re-install the patch 3.2. The initial download from June 4th was missing some files and was updated.
3.2 Patch Changelog:
Fellowship Campaign
New Settlements
- Cair Andros
- Esgaroth
- Erebor
Improved Settlements
- Minas Tirith (more place to deploy, better performance & textures, better AI attack/defense)
- Hornburg (better AI attack/defense)
- Moria (better camera movement)
- Weathertop (better performance)
New custom tiles
- In front of the Hornburg
- Pelennor Fields
- Gates of Argonath
Gameplay
- Germanicu5's Battle AI 5.6
- Small Unit stat changes (morale, prizes, Bodyguards, others)
- Population and Kings Purse changes
- Campaign map balance changes
- recruitment Changes (more logical replenish rates, some units can be build earlier, less penalties for recruitment in non-favored regions)
- Osgiliath can be rebuild earlier
- Athala Rangers can build stakes
- Tharbad split in North and South
- Eriador owns the Shire from the start, loses the Weathertop
- Amon Hen and Durin's Tower work as watchtowers
- Sauron (and Balrog for the human player) finally have only one unit (thanks to moneybags14!)
Other
- New Menu (main background by cedric37)
- New strat map models
- New quotes (by Ngugi)
- replaced english captains and generals with new models (based on units by Rusichi team)
- Erebor in Custom battles/Cair Andros replaces Isengard in Custom battles
Fixes
- Possible crash reasons for isengard family fixed
- unplayable battle maps fixed
- fixed unreachable pirate spawn near Tharbad
- Mayor of Dale trigger fix
- Grey company ui fixed
- fixed rhun general's helmet
- Rammas Echor description fixed
- Exheir trait removed
- disabled tower construction on settlements without towers
- more little stuff...
Includes Fixes from Patch 3.1
The 3.2 Patch is not save-game compatible.
Download:
http://www.moddb.com/mods/third-age-...-war-32-patch1