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Thread: Patch 3.2 Released (re-uploaded)

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  1. #1

    Default Patch 3.2 Released (re-uploaded)

    Important: If you have some bugs with Erebor, please re-download and re-install the patch 3.2. The initial download from June 4th was missing some files and was updated.


    3.2 Patch Changelog:


    Fellowship Campaign


    New Settlements

    - Cair Andros
    - Esgaroth
    - Erebor

    Improved Settlements
    - Minas Tirith (more place to deploy, better performance & textures, better AI attack/defense)
    - Hornburg (better AI attack/defense)
    - Moria (better camera movement)
    - Weathertop (better performance)


    New custom tiles
    - In front of the Hornburg
    - Pelennor Fields
    - Gates of Argonath

    Gameplay
    - Germanicu5's Battle AI 5.6
    - Small Unit stat changes (morale, prizes, Bodyguards, others)
    - Population and Kings Purse changes
    - Campaign map balance changes
    - recruitment Changes (more logical replenish rates, some units can be build earlier, less penalties for recruitment in non-favored regions)
    - Osgiliath can be rebuild earlier
    - Athala Rangers can build stakes
    - Tharbad split in North and South
    - Eriador owns the Shire from the start, loses the Weathertop
    - Amon Hen and Durin's Tower work as watchtowers
    - Sauron (and Balrog for the human player) finally have only one unit (thanks to moneybags14!)

    Other

    - New Menu (main background by cedric37)
    - New strat map models
    - New quotes (by Ngugi)
    - replaced english captains and generals with new models (based on units by Rusichi team)
    - Erebor in Custom battles/Cair Andros replaces Isengard in Custom battles

    Fixes
    - Possible crash reasons for isengard family fixed
    - unplayable battle maps fixed
    - fixed unreachable pirate spawn near Tharbad
    - Mayor of Dale trigger fix
    - Grey company ui fixed
    - fixed rhun general's helmet
    - Rammas Echor description fixed
    - Exheir trait removed
    - disabled tower construction on settlements without towers
    - more little stuff...


    Includes Fixes from Patch 3.1
    Spoiler Alert, click show to read: 
    3.1 Patch Changelog:

    Bug Fixes


    - Dwarven Axethrowers crash
    - Woodland Warriors missing axes
    - Dunlending Clansmen wrong shield textures
    - Spelling errors in several texts
    - Balrog/Sauron crash when hit by flaming projectiles
    - Messed up deployment of Black Gate (campaign)*
    - Homeguard Cavalry missing secondary weapons (Thanks to the celt)
    - Imladris Riders and Eldarinwë Lancers not recruitable
    - High Elves General model errors
    - Grey Company wrong unit card
    - Added recruitment possibilities in villages
    - Elendilmir description edited
    - possible crash when Isengard was weakened fixed*
    - Slave banner carrier missing texture
    - Silvan Elves wrong bodyguards*
    - Hobbit/Bandobras Archers missing textures
    - ancillary error fixed


    Other Changes

    - returned to old water (due to occasional technical issues)
    - spiders slightly weakened
    - slightly more start income for AI & Player*
    - slightly more tax income for AI & Player
    - slightly reduced morale bonus for AI
    - re-added some positive/negative squalor effects in the character traits



    The 3.2 Patch is not save-game compatible.


    Download:
    http://www.moddb.com/mods/third-age-...-war-32-patch1
    Last edited by King Kong; June 06, 2012 at 03:33 AM.

    Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

  2. #2
    Deutschland's Avatar East of Rome Mod Leader
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    Default Re: Patch 3.2 Released

    Cool!

    +rep

  3. #3
    Araval's Avatar Protector Domesticus
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    Default Re: Patch 3.2 Released

    So soon, can't belive my eyes
    Thank you King Kong!

  4. #4
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: Patch 3.2 Released

    Yeah!!! Thank you King Kong!!



    (Poor MOS team, MOS 1.2 was almost finished)

  5. #5
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: Patch 3.2 Released

    Very nice
    Under the patronage of Finlander. Once patron to someone, no longer.
    Content's well good, innit.


  6. #6
    HHECTOR's Avatar Libertus
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    Default Re: Patch 3.2 Released

    Woooow
    Thank you

  7. #7

    Default Re: Patch 3.2 Released

    Another patch to test and to enjoy


    Really cool King Kong,
    A big thanks to you and your team
    Last edited by jpempire; June 03, 2012 at 01:39 PM.

  8. #8
    MasterBigAb's Avatar Valar Morghulis
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    Default Re: Patch 3.2 Released

    Very nice King Kong

  9. #9
    Gondolin's Avatar Tiro
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    Default Re: Patch 3.2 Released

    Thank u

  10. #10
    Dutch-Balrog's Avatar Domesticus
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    Default Re: Patch 3.2 Released

    HELL YEAH!

  11. #11
    Jackie Chan's Brother Wang...'s Avatar Semisalis
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    Default Re: Patch 3.2 Released

    Downloaded it, it just takes me back to the desktop a split second after it starts to load.

    Damn, 3.1 worked fine.
    Last edited by Jackie Chan's Brother Wang...; June 03, 2012 at 02:19 PM.

  12. #12

    Default Re: Patch 3.2 Released

    Quote Originally Posted by Jackie Chan's Brother Wang... View Post
    Downloaded it, it just takes me back to the desktop a split second after it starts to load.

    Damn, 3.1 worked fine.
    I'm having what might be a similar problem. How is your crash working?
    For me, I can select the mod, and the main title screen comes up. The music starts to play, and then the title screen vanishes. The music continues, and the program does NOT appear on the toolbar or under active programs when I bring up Task Manager. The music runs for some time, but even after it stops, I cannot attempt to restart the game as I get an error message which states that the game is already running. I also cannot close the game by trying to close Steam, as Steam won't close until the game does.

    Anyone have any advice? For now, I think I'm going to wipe the mod, do a clean install, and see if I corrupted one of the core files somehow. I'll post with more results when I've finished. In the meantime, thanks for any help.

  13. #13

    Default Re: Patch 3.2 Released

    Quote Originally Posted by Ulfgard the Unmaker View Post
    I'm having what might be a similar problem. How is your crash working?
    For me, I can select the mod, and the main title screen comes up. The music starts to play, and then the title screen vanishes. The music continues, and the program does NOT appear on the toolbar or under active programs when I bring up Task Manager. The music runs for some time, but even after it stops, I cannot attempt to restart the game as I get an error message which states that the game is already running. I also cannot close the game by trying to close Steam, as Steam won't close until the game does.

    Anyone have any advice? For now, I think I'm going to wipe the mod, do a clean install, and see if I corrupted one of the core files somehow. I'll post with more results when I've finished. In the meantime, thanks for any help.

    Dunno what I did, but now I can't even get 3.2 to install. Also, whenever I select the mod from the Kingdoms launcher, the Kingdoms music won't stop playing. And I'm still having the error message about the game still running and not showing up in the task manager when I close, even from 3.0. Never had this problem until two days ago, and I'm really stumped.

  14. #14
    Makrell's Avatar The first of all fish
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    Default Re: Patch 3.2 Released

    Great,

    very nice king kong, amazing as always

  15. #15
    Dwarven Berserker's Avatar Campidoctor
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    Default Re: Patch 3.2 Released

    Damn, this is a nice way to come home

    Cheers, KK!
    Spoiler Alert, click show to read: 
    Spoiler Alert, click show to read: 
    Spoiler Alert, click show to read: 
    Spoiler Alert, click show to read: 
    this signature is completely pointless. have a nice day

  16. #16

    Default Re: Patch 3.2 Released

    Winning. Thank you so much.

  17. #17

    Default Re: Patch 3.2 Released

    KK, Always on time!

  18. #18

    Default Re: Patch 3.2 Released

    Woow amazing! I thought it would take much longer!

  19. #19
    knicolas2's Avatar Senator
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    Default Re: Patch 3.2 Released

    Great
    what changes are there with kings purse?

  20. #20
    T&D's Avatar Vicarius
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    Default Re: Patch 3.2 Released

    Great!!

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