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Thread: Patch 3.2 Released (re-uploaded)

  1. #121

    Default Re: Patch 3.2 Released (re-uploaded)

    Awesome Thanks bro!

  2. #122
    Moemoeng's Avatar Libertus
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    Default Re: Patch 3.2 Released (re-uploaded)

    Awesome release
    But I have a question, is it normal that Erebor has nog gate(s)?

  3. #123

    Default Re: Patch 3.2 Released (re-uploaded)

    Seeding, get it will u can.
    American, French, Israeli and British government's ILLEGAL aggression against the Syrian people, without any proof for chemical attacks in Douma, and without waiting for OPCW to conduct their investigation..
    Sons of *******, leave that poor, war torn country in peace.
    If you are a citizen of one of these countries, then DO NOT ask any help from me on these forums, since, in protest against this aggression by your governments, I do not provide assistance/help anymore.
    Let Syria be finally in peace.

    A video of false chemical attack in Douma, Syria, which led to Western illegal attacks.

  4. #124
    Withwnar's Avatar Script To The Waist
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    Default Re: Patch 3.2 Released (re-uploaded)

    Thanks KK! Looks great.

  5. #125

    Default Re: Patch 3.2 Released (re-uploaded)

    The reuploaded patch will just overwrite the old 3.2 version right?

  6. #126
    Withwnar's Avatar Script To The Waist
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    Default Re: Patch 3.2 Released (re-uploaded)

    Yep.

  7. #127
    Beeeno's Avatar Decanus
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    Default Re: Patch 3.2 Released (re-uploaded)

    I'm so gratefull !! Thanks u all guys !!!
    Si Valete Bene Est Ego Valeo

    Beeeno

  8. #128

    Default Arnour and 3.2- again!

    Are the requirements for emergence in the FAQ unchanged in 3.2 (Vanilla)? I seem to recall a couple of settlements now not needed but I can`t find it.
    Thanks, PS Fantastic game.

  9. #129

    Default Re: Arnour and 3.2- again!

    Most Likely yes

    if its not in the changelog it should be unchanged

    Borussia Dortmund fan

  10. #130

    Default Re: Patch 3.2 Released (re-uploaded)

    hi, which files do i need to copy to have the new settlements and the improved ones? i have my game heavily modded and don´t want to do it all over again but i want to see the new settlements if possible

    and +rep on the release of course

    thanks
    Last edited by LethaL; June 06, 2012 at 02:31 PM.

  11. #131

    Default Questions regarding the 3.2 changes

    Hello, recently noticed the patch update and read the changelog. This made more questions for me than answered them I'm afraid:

    1. How has morale been changed? Higher? Lower? Specific units?

    2. How has growth been changed? Respect adds more? Trade? Base farming level?

    3. How is it changed financially? Especially general changes (reducing corruption, increasing farm income etc).

    4. How are units changed, especially pricing, and what is done with the bodyguards?

    The reason why I want to know is because I have already changed files myself to address some of these issues, and want to know how close to mine the changes are. I'm currently playing a campaign testing my own changes, so I don't want to install the new patch just yet, unless those changes are very satisfactory.

  12. #132
    Moneybags14's Avatar Ordinarius
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    Default Re: Questions regarding the 3.2 changes

    Since you know your way around these things as you say you have modded them to your favor. Why don't you download the patch and check out the files yourself? It isn't that hard just put the patch into a different folder and compare you files to the new ones.

    *I'm aware that this could take awhile if you want to look for every single change but you could see the major changes easily such as kings purse and etc.

  13. #133
    Incredible Bulk's Avatar Vicarius
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    Default Re: Questions regarding the 3.2 changes

    No no no and no

  14. #134

    Default Re: Patch 3.2 Released (re-uploaded)

    Does this patch make the fellowship campaign playable again?

  15. #135
    StealthFox's Avatar Consensus Achieved
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    Default Re: Patch 3.2 Released (re-uploaded)

    Yes.

  16. #136

    Default Re: Questions regarding the 3.2 changes

    Another question on 3.2

    Not really sure if this is just in 3.2, but have noticed that many of the spear units (but not all) no longer have the 'bonus against cavalry' tag, including some of the top line spear units (HE top spear unit). Does this mean that the BAC tag has been placed much more selectively now to try and specialise units a bit more?

  17. #137

    Default Re: Patch 3.2 Released (re-uploaded)

    I freaking love this mod! The mod itself is soo good but also they update it pretty regularly for such an old game. You guys really do great with this mod.
    (If you haven't already heard it a thousand times)

  18. #138

    Default Re: Patch 3.2 Released

    Quote Originally Posted by Jackie Chan's Brother Wang... View Post
    Downloaded it, it just takes me back to the desktop a split second after it starts to load.

    Damn, 3.1 worked fine.
    I'm having what might be a similar problem. How is your crash working?
    For me, I can select the mod, and the main title screen comes up. The music starts to play, and then the title screen vanishes. The music continues, and the program does NOT appear on the toolbar or under active programs when I bring up Task Manager. The music runs for some time, but even after it stops, I cannot attempt to restart the game as I get an error message which states that the game is already running. I also cannot close the game by trying to close Steam, as Steam won't close until the game does.

    Anyone have any advice? For now, I think I'm going to wipe the mod, do a clean install, and see if I corrupted one of the core files somehow. I'll post with more results when I've finished. In the meantime, thanks for any help.

  19. #139
    MasterBigAb's Avatar Valar Morghulis
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    Default Re: Patch 3.2 Released (re-uploaded)

    Merged a few threads.

    Since we have a separate thread for the 3.2 patch - why not ask such questions about it just here ?

  20. #140

    Default Re: Patch 3.2 Released

    Quote Originally Posted by Ulfgard the Unmaker View Post
    I'm having what might be a similar problem. How is your crash working?
    For me, I can select the mod, and the main title screen comes up. The music starts to play, and then the title screen vanishes. The music continues, and the program does NOT appear on the toolbar or under active programs when I bring up Task Manager. The music runs for some time, but even after it stops, I cannot attempt to restart the game as I get an error message which states that the game is already running. I also cannot close the game by trying to close Steam, as Steam won't close until the game does.

    Anyone have any advice? For now, I think I'm going to wipe the mod, do a clean install, and see if I corrupted one of the core files somehow. I'll post with more results when I've finished. In the meantime, thanks for any help.

    Dunno what I did, but now I can't even get 3.2 to install. Also, whenever I select the mod from the Kingdoms launcher, the Kingdoms music won't stop playing. And I'm still having the error message about the game still running and not showing up in the task manager when I close, even from 3.0. Never had this problem until two days ago, and I'm really stumped.

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