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Thread: Vanilla garrison, handicaps and hand garr, question

  1. #1
    Brips's Avatar Kihei
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    Feb 2007
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    Belgium (Bruxelles)
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    1,017

    Default Vanilla garrison, handicaps and hand garr, question

    Hello,

    The "vanilla garrison", "handicaps" and "hand garr" are always in data even if I chose normal unit size without vanilla stuffs in the launcher.
    I deleted them 3.
    I hope S2 and FOTS work with DARTHMOD handicaps changes if I deleted the 3 pack files with no one vanilla stuffs needed.
    Indeed? Or I need to let the 3 pack files in data named "vanilla" and they are "inactivated" by launcher when i don't want vanilla handicaps?

    PS: The game works, but may be I have a hidden bug.
    Last edited by Brips; May 31, 2012 at 10:23 AM.
    All map textures improved mod:
    http://www.twcenter.net/forums/showthread.php?t=395355
    Real crazy medieval music (4pages):
    http://www.twcenter.net/forums/showthread.php?t=389092
    More war horn sounds!
    http://www.twcenter.net/forums/showthread.php?t=229015
    More Loading screens MEGA pack Team!:
    http://www.twcenter.net/forums/showthread.php?t=389893
    Mods Oblivion and Fallout3:
    Tape "Brips" on nexus then go to author name "Brips".

  2. #2
    Brips's Avatar Kihei
    Join Date
    Feb 2007
    Location
    Belgium (Bruxelles)
    Posts
    1,017

    Default Re: Vanilla garrison, handicaps and hand garr, question

    All map textures improved mod:
    http://www.twcenter.net/forums/showthread.php?t=395355
    Real crazy medieval music (4pages):
    http://www.twcenter.net/forums/showthread.php?t=389092
    More war horn sounds!
    http://www.twcenter.net/forums/showthread.php?t=229015
    More Loading screens MEGA pack Team!:
    http://www.twcenter.net/forums/showthread.php?t=389893
    Mods Oblivion and Fallout3:
    Tape "Brips" on nexus then go to author name "Brips".

  3. #3
    Ikko-Ikki
    Join Date
    Jul 2010
    Posts
    29

    Default Re: Vanilla garrison, handicaps and hand garr, question

    Yea those files are always there no matter which option I choose.

    Don't know if it's intentionally or bug.

  4. #4
    Ikko-Ikki
    Join Date
    Jul 2010
    Posts
    29

    Default Re: Vanilla garrison, handicaps and hand garr, question

    After looking at the bat folder, I think the mod uses scripts to achieve that. So I won't worry too much.

  5. #5
    The King in the North's Avatar Shashu
    Join Date
    Mar 2010
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    Someplace Swedish
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    202

    Default Re: Vanilla garrison, handicaps and hand garr, question

    They are not activated unless you choose to activate them in the launcher. As far as I know

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