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Thread: Vikingr 0.95 Download

  1. #1

    Default Vikingr 0.95 Download



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    Brief Overview

    After even more months of polishing and tweaking, the Vikingr devlopment team is proud to present Vikingr 0.95 for the Warband community. By further enhancing mainly the gaelicand english faction as well as the game mechanics themselves, we have come yet a step closer to the original plans that Vikingr was released with about one year ago, to recreate the struggles of the northern european peoples of the viking age.




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    Take note that Vikingr is installed as a stand-alone version that does not require Steam. The installer contains the necessary files for it to be placed outside the Module folder, so it can be set up anywhere on your hard drive, but you may need to enter your warband-key after first installation.

    Download Vikingr 0.95



    To start you merely need to click the automatically created Vikingr-shortcut on your desktop.
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    If you have problems with connecting to the server. It will say "unable to connect to server", this might help:
    \Documents\Mount&Blade Warband\rgl_config.txt, open it, find "use_secure_connection =" make sure it equals 0, see if it helps (also you might want to change render_buffer_size = to the half of your video card memory, for example mine has 1gb so its set to 512)
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    Changelog:

    Again many helpful and worthy contributions have been added by various people, and I hope the following list includes them all:

    Contributions
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    - Many textures for tunics, armour and faces by skvor
    - New Leather vest over mail designs by poor smiley
    - Polished hair texture and many details by skvor & smiley
    - Rus mail armour by Zimke Zlovoljni


    (should anyone feel left out, just PM me, it might very well be an oversight)

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    Main changes for 0.95

    - Minimum range added for swords, enhanced for spears
    - Clan banners seperated onto their own page
    - Shaders tweaked
    - New face textures by skvor
    - Tweaked tunics and light armour by skvor and STARik/poor smiley
    - Additional interface for remaining lives in siege mode
    - Various new scabbards, shield textures and mail textures
    - New Rus armour by Zimke Zlovoljni
    - Horses are now damaged when running over infantry

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    Factions


    • Engle
      • Scytta: Archer/Skirmisher
      • Fyrdman: Basic Infantry
      • Húscarl: Professional Infantry
      • Earl: Leader



    • Vikingar
      • Skyti: Archer
      • Hirðmaðr: Basic Infantry
      • Berserkr: Special Infantry
      • Höfðingi: Leader



    • Normanz
      • Archer: Archer
      • Pedaile : Infantry
      • Chevaler: Cavalry
      • Conte: Leader

    • Rus
      • Strelec: Archer
      • Druzhinnik: Infantry
      • Boyarin: Cavalry
      • Knyaz: Leader

    • Goídil
      • Ceithernach: Light Infantry
      • Gallgoídel: Heavy Infantry
      • Toísech: Leader




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    Current Team
    Moeckerkalfie: Leader, Modeler, Texturerer.
    Barabas: Scripter.
    Thomas Caravard: Animator.

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    Pre-0.84 Team

    Rath0s : (Leader, Modeler, Texturer and item/troops scripts).
    Ginthus: (Modeler and Texturer).
    Davee: (Coding, Sounds and Mapper)
    Eirikur/Turanien: (Modeler, Texturer and Mappper)
    NaglFaar: (Mapper and horn code)
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    Features.

    Raid game mode. The attackers have to bring torches, burn target houses and then pick up the loot.
    Longboat battle, where two ships meet to fight.
    Lots of new equipment.
    Beautiful maps and sounds that will get you into the right atmosphere.
    Troop limiter, to get rid of archer and cav spam, keeping it balanced.
    Decapitation, you will be able to chop off heads!
    Banner that heal and motivate you teammates.
    Spears that break on impact.
    Warriors that fall of their horse.
    Disarm your opponents by riding them over, get them of their horse or punch them!
    Horns that you can blow by pressing "H".
    You can crouch by pressing "C".
    You can taunt by pressing "Q" and for shield bash taunting by pressing the block button + "Q".
    Berserkers can get into a rage by pressing "P", giving them a temporary damage reduction, suffering the rest when they get out of their rage.

    Optional script based range checks for polearms and axes.
    Optional limit on attacker lives in siege mode


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  2. #2
    SoulBlade's Avatar Vicarius
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    Default Re: Vikingr 0.95 Download

    Very interesting mod.

    Why do the Goídil have only 2 types of units?
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    Regarding the Irish, if its between them and the Timurids:
    Irish: ran around bogs and forests munching on potatoes
    Timurids: slaughtered millions and threw empires into terror
    OK I'm not sure the Irish had potatoes in medieval times but that still doesn't tip things in their favour
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  3. #3

    Default Re: Vikingr 0.95 Download

    Well, according to the sources we have the use of bows was quite limited in pre-viking ireland, and although some tribes like the Dal Riada seem to have been very fond of them, as I understood mostly for ship-to-ship combat, it was far more common to see javelins and throwing darts as ranged weapons. So in contrast to the other factions the Gaels have no archer class but get a more broad selection of throwing weapons like the birin darts, of which they can buy three (while all other factions can buy only one throwing weapon at a time).

    This way the Ceithern class can be played as either skirmisher or light/medium infantry, while the norse-influenced Gallgoidel portrays the mercenaries and Hiberno-Norse with a typical scandinavian heavy infantry style, including viking style weapons and armour.

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