I think this part from his post would help Hellbound.I find a nice rough brush in additive mode is good for mountains, coupled with some erosion using subtractive mode
I think this part from his post would help Hellbound.I find a nice rough brush in additive mode is good for mountains, coupled with some erosion using subtractive mode
Brilliant, should've read it a bit better, found the mountain brushes
+rep to you both
Your map looks really good hellbound. Personally I would make the bridge of land higher in elevation... with cliffs along the edges facing the sea. Looking forward to see pics of your map.
NOIF's MODS & ARTS: Noif's Gallery | NOIF's Unit Retexture Mod(TWR2) |NOIFs Faction emblems-Mod(TWR2)| Better horses, elephants, dogs and camels HQ-textures (TWR2) | Better siege equipment and fort walls HQ-textures (TWR2)I CAME...... I SAW... I MODDED
Those mountain brushes help hell of a lot though! Mine look half decent now
@Aug351, just add more deployment zones, adding 1 to the ID each time, then go to the xml and change it to 2v2 or 3v3 or whatever.
Just im not sure if that creates a deployment problem where the zones vanish.
latest map before i go to bed:
Download here
Last edited by Hellhound1; May 23, 2012 at 06:51 PM.
were do i put download maps
update for kendo court: Fix crash when trying to setup 1v4 or above
I'm working on a city map right now with 2 bridges and an island at the center of the river. The problem is that I can't get the bridges to allow troops to walk across them. Has anyone managed to get bridges to work?
Lots of good maps so far.
Just messed around a little bit today and I probely won't start making "good" maps till next week.
CIVITATVS CVM AVGVSTVS XVI, MMVIIN PATROCINIVM SVB Dromikaites SVB MareNostrum SVB Quintus Maximus
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were do i put download maps
CIVITATVS CVM AVGVSTVS XVI, MMVIIN PATROCINIVM SVB Dromikaites SVB MareNostrum SVB Quintus Maximus
Want to know more about Rome II Total Realism ? Follow us on Twitter & Facebook
This thread went down-hill a tad too quickly .
A bit more time on the Kamigori map. I suddenly realized there was no big appeal to running over to that bit of the map on the right, so I figured I would stick dojos down there to make it a more appealing gamble (hopefully). Using forests to cover up my somewhat bad initial design, I did this:
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
I'm not very happy with the initial setup, so I think that'll be enough for Kamigori. I could go on forever with tweaks and such .
Last edited by Akaie; May 24, 2012 at 10:24 AM.
The S2 Onin War Mod | Boshin: Total Domains
Patron of Erwin Rommel
Under the proud patronage of Radious
Nice!
Have shared your map screenshot over on Facebook, Anton
facebook.com/totalwar
Shiny !
The S2 Onin War Mod | Boshin: Total Domains
Patron of Erwin Rommel
Under the proud patronage of Radious
NOIF's MODS & ARTS: Noif's Gallery | NOIF's Unit Retexture Mod(TWR2) |NOIFs Faction emblems-Mod(TWR2)| Better horses, elephants, dogs and camels HQ-textures (TWR2) | Better siege equipment and fort walls HQ-textures (TWR2)I CAME...... I SAW... I MODDED
This is my second map, The Wilderness. I realized you could also use coastal batteries in land battles
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
Last edited by Hellhound1; May 24, 2012 at 11:21 AM.