Page 2 of 2 FirstFirst 12
Results 21 to 34 of 34

Thread: [TWS2] Index of Battle Maps created with TEd

  1. #21
    Phillyphries's Avatar Civis
    Join Date
    Jul 2010
    Location
    Goodyear, Arizona
    Posts
    175

    Default Re: [TWS2] Index of Battle Maps created with TEd

    Quote Originally Posted by madrush View Post
    how do install them
    Unpack them if they are compressed and place the entire folder in C:\Users\xxxxxx\AppData\Roaming\The Creative Assembly\Shogun2\maps
    "I wanna be warlord." - Ajax

  2. #22

    Default Re: [TWS2] Index of Battle Maps created with TEd

    Map Made by me works 1 v 1 up to 4 v 4 Good Land battle meant for Shogun 2 but will work with FOTS have fun

    To install unzip file into C:\Users\USERNAME\AppData\Roaming\The Creative Assembly\Shogun2\maps

  3. #23

    Default Re: [TWS2] Index of Battle Maps created with TEd

    Can those maps be used in multiplayer if so how?

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  4. #24

    Default Re: [TWS2] Index of Battle Maps created with TEd

    Hi there, i've added two maps to the "Show off your last creation" thread, River Ride and Archipelago, may u add them to the main list?
    If u wish so, beforehand thanks!

  5. #25

    Default Re: [TWS2] Index of Battle Maps created with TEd

    MAP Pack is under way !!

    Several people have asked me to organise tornaments on custom maps.

    But i had to give as an answear, that, most maps were only 1v1 playable...had bugs, image missing, problems of balancing...and finally, testing all the maps from my own site, and the list dressed by LesTat, i just though all the potential was there sleeping...just waiting the final touch to be living !

    I've been working a week to finalise all our maps that could become tornaments maps !
    So, u might be happy to know that the first shogun 2 community pack will be out this week, with balanced maps, all 4v4 playable.

    And i have a question...!!! How shall we call this map pack?
    It would be better if all the maps received a common name, before their own name...like the new maps from FOTS received the "[NEW]" appelation before their name, so we can more easily recognise them..

    SO PLZ, react !!! I've already talked with some of you that were enthusiast about it.
    A private TEST will be done this end of the week, just to be sure the maps are nearly "perfectly" balanced.

    SO if u want to TEST the new versions of our maps, helping to edit the last maps till under work, you re hardly welcome these days!
    Make a comment or...
    Just Add me on steam, look after "Taharqa", or on the steam group Shogun Crafters.

  6. #26
    AngryTitusPullo's Avatar Comes Limitis
    Join Date
    Jan 2006
    Location
    Kuala Lumpur
    Posts
    13,018

    Default Re: [TWS2] Index of Battle Maps created with TEd

    If all the maps are hosted on TWC just name it TWC Shogun 2 Maps or something.


    CIVITATVS CVM AVGVSTVS XVI, MMVI
    IN PATROCINIVM SVB Dromikaites SVB MareNostrum SVB Quintus Maximus
    Want to know more about Rome II Total Realism ? Follow us on Twitter & Facebook

  7. #27
    MagicCuboid's Avatar Biarchus
    Join Date
    Aug 2011
    Location
    New England
    Posts
    688

    Default Re: Index of Battle Maps created with TEd

    Quote Originally Posted by LestaT View Post
    I think the key issue should be getting the map working in campaign first, then only creating the 'upgraded' castle maps.

    Will the level of the castle tied to the recruitment building, meaning one cannot run a castle map which did not actually represent the the level of the building in the campaign map option ?

    Anyway this should be discussed in modding section and not here.

    If there's already a thread regarding this please let me know.
    http://www.twcenter.net/forums/showthread.php?t=548643 there you go . We got a crack team working on it!
    "I've snapped and plotted all my life. There's no other way to be alive, king, and fifty all at once." - Henry II, The Lion in Winter

  8. #28
    AngryTitusPullo's Avatar Comes Limitis
    Join Date
    Jan 2006
    Location
    Kuala Lumpur
    Posts
    13,018

    Default Re: Index of Battle Maps created with TEd

    Quote Originally Posted by MagicCuboid View Post
    http://www.twcenter.net/forums/showthread.php?t=548643 there you go . We got a crack team working on it!
    No. I'm talking about created castle map to be incorporate in the campaign.

    More about this actually.

    http://www.twcenter.net/forums/showt...2#post12039182
    Last edited by AngryTitusPullo; October 02, 2012 at 01:17 AM.


    CIVITATVS CVM AVGVSTVS XVI, MMVI
    IN PATROCINIVM SVB Dromikaites SVB MareNostrum SVB Quintus Maximus
    Want to know more about Rome II Total Realism ? Follow us on Twitter & Facebook

  9. #29

    Default Re: Index of Battle Maps created with TEd

    Quote Originally Posted by LestaT View Post
    No. I'm talking about created castle map to be incorporate in the campaign.

    More about this actually.

    http://www.twcenter.net/forums/showt...2#post12039182
    hey, If there are any Ted map users, I can provide the compiled vanilla files for them to mod and if they give them back to me I can place them in the game and post them here...

    I've got a series of tests to worry about right now (which is why it's taking so long) but if some capable people are interested, it'll speed things along...

    One entire castle set can be done in like 2 days if you have the time...
    Last edited by other mitch; October 06, 2012 at 05:18 PM.

  10. #30
    Frodo45127's Avatar Artifex
    Patrician

    Join Date
    Dec 2011
    Location
    Lost In Translation
    Posts
    440

    Default Re: Index of Battle Maps created with TEd

    Quote Originally Posted by other mitch View Post
    One entire castle set can be done in like 2 days if you have the time...
    How you make 6 castle in 2 days? A little castle take for me 1-2 days and a big castle 4-5 days. And maybe 3-4 hours more for testing and bugfixing.

  11. #31

    Default Re: Index of Battle Maps created with TEd

    Quote Originally Posted by Frodo45127 View Post
    How you make 6 castle in 2 days? A little castle take for me 1-2 days and a big castle 4-5 days. And maybe 3-4 hours more for testing and bugfixing.
    I mean if we had 4-5 people working on the project. usually takes me about 2-6 hours on a small one and 6-8 hours on a big one...

    It'll take 4 days if you're adding in smaller models and details to the map. I tend to use the more eye catching stuff, saves time, you can always do small touch ups later...
    Last edited by other mitch; October 05, 2012 at 10:29 PM. Reason: Time?

  12. #32
    Libertus
    Join Date
    Feb 2011
    Location
    Wisconsin U.S.A Baby
    Posts
    63

    Default Re: [TWS2] Index of Battle Maps created with TEd

    map pack not working maps not showing up in custom battle dont no what im doinging wrong help please

  13. #33
    AngryTitusPullo's Avatar Comes Limitis
    Join Date
    Jan 2006
    Location
    Kuala Lumpur
    Posts
    13,018

    Default Re: [TWS2] Index of Battle Maps created with TEd

    Do you put them in the correct folder ? Post screen shot where you put the maps.


    CIVITATVS CVM AVGVSTVS XVI, MMVI
    IN PATROCINIVM SVB Dromikaites SVB MareNostrum SVB Quintus Maximus
    Want to know more about Rome II Total Realism ? Follow us on Twitter & Facebook

  14. #34

    Default Re: [TWS2] Index of Battle Maps created with TEd

    Hi you can add this one to the list ?

    The actual name is

    Yamakaigan-jo

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •