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Thread: Shogun 2: Foreign Invasion

  1. #1
    hochmeister devin's Avatar Senator
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    Default Shogun 2: Foreign Invasion

    The goal of this mod is too make a game where you can play as either a japanese clan or an invading foreign power, these powers can range from America to russia to the CSA. There so many units planned on being made I dont feel like writing done the number (Atleast 177.)

    Porposed and completed units.
    Completed units have a [Done] after them.
    If anyone has pictures showing any of the regiments below please post it or PM it to me it will really help with making the uniforms accurate. Remember all the help you give will make this go faster and make it better!
    Spoiler Alert, click show to read: 
    Heres a roaster for all factions taking into account what everything that be said previously in the thread. Note britian gets 20 more 'named regiments' then america and france.

    Normal japanese factions:
    Katana ki (Cavalry with katanas, high morale, decent armor) [Done]
    No dachi kachi (Infantry with No dachis, high morale, decent armor) [Done]
    Rifle kachi (infantry with rifles and katans, high morale, decentish armor) [Done]
    Naginata ki (cavalry with naginatas, high morale, decent armor) [Done]
    Naginata kachi (infantry with naginatas, high morale, decent armor) [Done]
    Handmortars (infantry Handmortars and katanas, average morale, low armor) [For Next Patch]
    Firerocketeers (infantry fire rockets and katanas, average morale, low armor) [For Next Patch]
    Tekidanto Samurai (infantry grenade launchers & katanas, high morale, high armor) [For Next Patch]

    Auxilaries
    Samurai auxiliary (swords & minnie rifle low morale) [Done]
    French Samurai Auxiliary (swords & minnie rifle low morale) [Done]
    American Samurai Auxiliary (swords & minnie rifle low morale) [Done]
    Samurai cavalry auxiliary (spears low morale mounted) [Done]
    French Samurai cavalry auxiliary (spears low morale mounted) [Done]
    Auxiliary infantry (minnie rifle bayonet low morale) [Done]
    French Auxiliary infantry (minnie rifle bayonet low morale) [Done]
    American Auxiliary infantry (minnie rifle bayonet low morale) [Done]
    Auxiliary light infantry (minnie rifle & sword low morale) [Done]
    French Auxiliary light infantry (minnie rifle & sword low morale) [Done]
    American Auxiliary light infantry (minnie rifle & sword low morale) [Done]
    Auxiliary cavalry (swords and revolver low morale) [Done]
    French Auxiliary cavalry (swords and revolver low morale) [Done]

    British Empire
    Britian Named regiment slots 18/30
    Brigadiers Staff (pseudo general unit, armed with pistols & sabres, expensive, high morale) [For Next Patch]
    Royal Marines (slightly weaker then vanilla) [Done]
    Regiment of Foot (infantry armed with rifles & bayonets, average morale) [Done]
    Royal canadian infantry original (this is a joke unit only for custom battles)[Done]
    Highland Regiment of Foot (with out texturer these guys cant be in properly) (infantry with rifles and bayonets, good morale, good melee) [Done]
    Anzac infantry (infantry with rifles and bayonets, average morale, good melee, cheaper then other british units) [Done]
    Royal Canadian infantry (infantry with rifles and bayonets, high morale, good melee, expensive) [Done]
    Sepoys (infantry armed with minnie & bayonet, average morale, cheap) [Done]
    Gurkhas (infantry armed with rifle & bayonet, very high morale, expensive) [Done]
    Shotgun infantry (infantry with shoguns and bayonets, average morale, very expensive)[Done]
    Parrot guns (vanilla) [Done]
    Armstrong guns (vanilla) [Done]
    Sabre Cavalry (vanilla) [Done]
    Anzac Cavalry (These guys need a better name) (cavalry with revolvers and sabres, average morale) [Done]
    Princess Patricia's canadian light infantry (elite infantry, high morale, good all around, very expensie) [Done]
    Black watch of Canada (elite infantry, high morale, expensive)[Done]
    Royal 22e regiment 'Van Doos' (elite infantry, good morale, expensive) [Done]
    New Brunswick rangers (elite light infantry, good morale, expensive) [Done]
    Queens own rifles of canada (elite infantry, high morale, expensive) [Done]
    Governor generals foot guard (elite infantry, excellent morale, very expensive) [Done]
    Governor generals horse guard (elite cavalry, excellent morale, very expensive) [Done]
    Lord strathconas horse (cavalry, good molare, expensive) [Done]
    Sherbrooke fusilers (cavalry, good morale, expensive) [Done]
    Les fusilier mont-royal (infantry, good morale, expensive) [Done]
    The 93rd " Thin Red Line " Highlanders (infantry, high morale, good melee, very expensive) [Done]
    The Duke of Cambridge's Own 17th Lancers (Cavalry, high morale, expensive) [Done]
    West Yorkshire Regiment (infantry, good morale, expensive) [Done]
    The Yorkshire Regiment (infantry, good morale, expensive) [Done]
    The Madras Regiment (infantry, good morale, expensive) [Done]
    6th Queen Elizabeth's Own Gurkha Rifles (elite infantry, excellent morale, very expensive) [Done]
    42nd Regiment of Foot 'Black Watch' (elite infantry, high morale, expensive)[Done]
    29th (Worcestershire) Regiment of foot (infantry, good morale, expensive) [Done]

    named regiment slots 2/10
    2nd French Empire: Ideas for 'named' regiments are welcome, if you know of a regiment any regiment please share them they wont all make it in (I dont want to make 5000000 units) but all ideas are appreciated.
    Brigadiers Staff (pseudo general unit, armed with pistols & sabres, expensive, high morale) [For Next Patch]
    Garde national (infantry, rifle & bayonet, low morale, cheap) [Done]
    Infanterie de ligne (infantry, rifle & bayonet, average morale) [Done]
    Chasseurs a pied (light infantry, rifle & bayonet, average morale) [Done]
    Légion étrangère (infantry, high morale, rifle & bayonet, expensive) [Done]
    Tirailleurs Japonais (infantry, average morale, minnie & bayonet, cheap as dirt) [Done]
    Infanterie de Marine (slightly weaker then vanilla) [Done]
    Tirailleurs sénégalais (light infantry, average morale) [Done]
    Shotgun infantry (infantry with shoguns and bayonets, average morale, very expensive)[Done]
    Lanciers (cavalry lance, good morale, expensive) [Done]
    Cuirassiers (cavalry sabre, high morale, decent armor) [Done]
    Chasseurs a cheval(cavalry carbine, average morale) [Done]
    Chasseurs d'afrique (cavalry revolver, average morale) [Done]
    Compagnies montées (cavalry, carbine & sabre, high morale) [Done]
    Canons parrot (same as vanilla) [Done]
    (armstrong clone, I need a good name for this) (artillery, armstrong clone, high morale) [Done]
    Cuirassiers de la garde impériale [Done]
    Dragon de l'impératrice [Done]

    named regiment slots 0/10
    USA: Ideas for 'named' regiments are welcome, if you know of a regiment any regiment please share them they wont all make it in (I dont want to make 5000000 units) but all ideas are appreciated.
    Brigadiers Staff (pseudo general unit, armed with pistols & sabres, expensive, high morale) [For Next Patch]
    Volunteer Infantry (Inexperienced soldiers with unimpressive morale and capabilities) [Done]
    U.S. Infantry (Line Infantry who have seen some fights in their time, mostly during this war) [Done]
    Veteran Infantry (Experienced soldiers from both sides of the Civil War that reload quickly compared to other troops with muzzle loaders, and have excellent morale) [Done]
    Sharpshooters (Muzzle loading marksmen) [Done]
    U.S. Cavalry (Pursuit and antagonizing cavalry that carry revolvers and swords) [Done]
    Shotgun infantry (infantry with shoguns and bayonets, average morale, very expensive)[Done]
    U.S. Carbine Cavalry (Fast moving troops armed with breach loading rifles, designed to dismount and hold ground rather than fight as pure cavalry) [Done]
    Gatling Gun [Done]
    Parrot Gun [Done]
    U.S. Marines (Americans assault troops with very high morale, melee stats, and charge bonus) [Done]

    "Modern Units" (Units available after expensive reorganization)

    Riflemen (Professional troops wielding breach loading rifles that fight in skirmish order) [Done]
    Armstrong Gun copy (Possible unit, I'd like to hear opinions about it) [Done]
    Marine Riflemen (Same as regular marines, just with breach loading gun for added effectiveness. They still fight in formation) [Done]
    Snipers[needs a better name] (infantry armed with rifles & bayonets, average morale, expensive, high accuracy) [Done]
    7th Cavalry (cavalry carbines & sabres, high morale, expensive)[Done]
    79th New York (infantry, breechloaders, high morale, expensive)

    Fenian Brotherhood Infantry (light infantry, {fanatical but easy to break, dont know how to do that} cheap)

    The Polish Legion (light infantry breechloaders, high morale, expensive, small size)

    Named unit slots 0/10
    Russian Empire
    Brigadiers Staff (pseudo general unit, armed with pistols & sabres, expensive, high morale) [For Next Patch]
    Conscripts (infantry rifles bayonets, average morale, cheapish)[Done]
    Russian infantry (infantry rifles bayonets, average morale)[Done]
    Russian marines (infantry rifles bayonets, good morale, expensive)[Done]
    Shotgun infantry (infantry with shoguns and bayonets, average morale, very expensive) [Done]
    Cossack Riflemen (infantry with rifles and bayonets, above average morale, expensive) [Done]
    Siberian marksmen (infantry rifles, bayonets, good morale, good accuracy)[Done]
    Cossack cavalry (cavalry carbines sabres, good morale, decent armor) [For Next Patch]
    Cossack lancers (cavalry lancers, good morale, decent armor)[Done]
    Russian cuirassier (cavalry sabres, good morale) [For Next Patch]
    Parrot guns[Done]
    Breechloading artillery (pretty much armstrong guns)[Done]

    Kingdom of Prussia
    Named regiments 0/10
    German volunteers (infantry minnie & bayonet, average morale, cheaperish)
    Brigadiers Staff (pseudo general unit, armed with pistols & sabres, expensive, high morale) [For Next Patch]
    Prussian infantry (infantry with rilfes and bayonets, high morale highly trained)
    Marines (infantry with rifles and bayonets, high morale highly trained)
    Foot Guards (infantry with rifles and bayonets, high morale, highly trained, expensive)
    Sturmtruppen (j/k i just like there name)
    Jagers (marksmen with rifles and bayonets, high morale)
    Garde du Corps (Cavalry elite sabre cavalry, highly trained, high morale, expensive, best cavalry in game)
    Lancers (cavalry lancers, highly trained, high morale)
    Carbine cavalry (cavalry carbines, highly traibned, high morale)
    parrot guns (same as parrot guns)
    breechloading cannons? (armstong guns but a little different this time)

    CSA
    These guys will be designed to fail as the AI.
    Units:

    Exile Infantry: The veteran starting troops of the C.S.A., who begin with high accuracy, reload, morale, and melee skill, as well as low upkeep. However, no more of this unit can be recruited during the campaign. The loss of even one is devastating to the Confederacy.

    Exile Cavalry: Carbine armed cavalry, with similar stats to Exile Infantry.

    Shelby's "Iron Brigade": This makes up the largest contingent of cavalry in the Confederate Exile army. They are especially fast, with a slightly higher than normal charge bonus, but are comparable to other Exile Cavalry in terms of their other stats.

    Louisiana Tigers: An Irish American unit which has lower than normal accuracy, but exceptionally high melee skill. They also have a high charge bonus.

    Hampton's Legion Infantry: Seasoned soldiers that have survived numerous campaigns, able to reload rapidly.

    Hampton's Legion Artillery: Troops manning what is effectively the last artillery battery of the Confederate Army, which fires with great speed and accuracy.

    Orphan's Brigade: A unit of infantry that fight armed with shotguns instead of rifles. They have no bayonets, so they instead use an odd mix of American and Japanese made close combat weapons. They are adept at close combat, but rely on their shotgun blasts to soften enemy targets before they charge. After all, with no bayonets, the Orphan's Brigade does not have a significant charge bonus.

    Stonewall Brigade: The most elite unit of the Confederacy, serving in the army of the Confederate Exiles' chief commander, Stonewall Jackson. These men are effectively on par with the guard units of other factions. They are also one of the Confederacy's starting units.

    The Confederacy has a few unique buildings, which expand its unit roster once built. These are:

    Criminal Haven: Allows the recruitment of criminal troops, while also providing a small bonus to region income, thanks to the criminal enterprises centered in this building.

    Ronin: Masterless samurai criminals who have chosen to fight on behalf of the Confederacy for money. They carry no-dachi swords, giving them a powerful charge. They have decent morale, since they want to get paid at the end of their job.

    Outlaw Gunmen: A cavalry unit of revolver armed men from the United States who have joined the Confederacy in Exile for money. They start with the ability to fire both revolvers at once.

    State Capitol: A provincial organization that attracts a few Japanese and American men to fight on behalf of the Confederacy. It also marks the beginning of new artillery gun imports.

    Japanese Militia: A slightly better than average auxiliary unit of minnie rifle armed troops with bayonets. They have decent morale.

    Artillery Auxiliary: A Japanese staffed battery of Parrot guns. They have decent morale, but are not at all well trained in how to use the guns. However, the Confederacy has no choice but to employ auxiliaries in its artillery units.

    Confederate Volunteers: Men who have slipped out of the South to join the Confederate Army in Exile. They are generally not very skilled or well equipped, but have high morale.

    Capitol-in-Exile: The construction of this building marks the formal establishing of the C.S.A. in Japan. It improves the tax income of the C.S.A. drastically, while also allowing the recruitment of units from both Japan and America.

    Japanese Regulars: Japanese born men who have joined the newly reconstituted Confederate States of America as citizens. Most of them are men who have lost hope in the idea that Japan will survive as an independent state, or they are attracted by the pay offered by the new government. They have fairly good morale and skills, and are equipped with minnie rifles.

    Japanese Irregulars: Skirmishers armed with minnie rifles that serve as the only marksmen of the Confederate Army. They can hide in the woods.

    Confederate Dragoons: Decently trained horse-mounted infantry who have come from America in a new wave of immigration. They have high morale, and are armed with the only breach-loading carbines available to the Confederacy.

    Confederate Infantry: Decently trained soldiers who have come from America to help rebuild the Confederacy. They have high morale and minnie rifles. They wear the Confederate uniform pattern from the Civil War.

    Confederate Artillery: A high morale, but low skill artillery unit formed from new American immigrants and armed with Armstrong Guns purchased from arms dealers.

    Stonewall Guards: The guard infantry of the Confederacy, formed from veterans of the Army in Exile. Uniformed similarly to the Stonewall Brigade, this elite unit fights extremely well and has high morale.

    All american french russian prussian and british units are extremly expensive to maintain since there so far from home.
    An exple of how expensive some of the units are is the PPCLI cost 320 upkeep and 1600 to recruit! Though they can defeat any japanese unit 1v1.

    Units with[N/A] after them will not be included do to lack of models, unless everyone is ok with really funny looking units.
    Units with [For Next Patch] after them are for the next patch.

    Unit pictures on this page http://www.twcenter.net/forums/showt...=542470&page=9


    General Mod Details
    Spoiler Alert, click show to read: 
    This mod scope has increased so that all foreign powers and 3 new ones are fully playable in campaign and custom battles, also many other changes have been made to make the campaign experiance more interesting for everyone involved. These include economic changes, changing how vanilla units work and how unit types work.

    Economy
    - Ive reworked the economic buildings a bit, each getting there initial wealth lowerd by 100 or 33 and then there town growth increased by 1 or 3 to better repersent these buildings would have on the economy.
    - Railroads and ports(excluding harbours) have all been give +4 town growth since these buildings GREATLY add to economic growth of a region.
    - Military ports have been given +6 town growth to show that building warships does give a great economic benifit, I know quite alot of about this(I live in halifax major naval base) and early this year the shipyards here got a 25 billion dollar contract to build warships, now that spread over 30 years but, it still drastically effects regional economy and it would be the same back then.

    Military
    - Military buildings no longer give XP bonus since that makes little sense, because how is bob more experianced then joe just because he was trained in a better training sight? Yet Military buildings give a bonus at there last two levels, not huge but still worth it.
    - Citidals and star forts now Slightly increase morale of troops recruited there, and slightly increase town growth since people are more likely to stay somewhere there safe.
    - The last level of the police station chain increase morale slighly due to the propaganda that would blanket the region.

    Troops
    - All Spear cavalry bonus vs cavalry is greatly reduced and may just be romved at some point, too compensate they have a much higher charge value (yari ki 15 charge vanilla 40 in this) even with higher charge value they still die in prolonged melee against decent troops
    - Spear infantry bonus vs cavalry reduced to 10 for levy spearmen and kyoto police and 5 for yari kachi all melee stats slighly buffed to compensate
    - All gun armed infantry bonus vs cavalry reduced by 2, be careful if you dont kill them with your guns the cavalry will kill you in melee prussian garde du Corps style.
    - All towers shoot slightly more per volley making the tower upgrades more usefull
    - Sword cavalry can and general will kill spear cavalry in prolonged melee, yet suffer alot when receiving there charge
    - If you havent gotten this already im repeating it now cavalry are not push over they were in vanilla, unless you use them improperly lancers in melee anyone?
    - Light Infantry can use light infantry behaviour and have mass fire enabled, light infatry now have alot more punch and are harder to kill.
    - Shrapnels cool done reduced to a few seconds, so once you fire your first volley you can fire the other consecutivly.
    - All ships are given 50% more hull strength meaning ironclads will rarely ever sink and are only vulnerable to torpedos, ramming and routing.
    - Militia units are given more men per unit so there more useful. +40 men on huge.


    Porposed Faction Traits
    Spoiler Alert, click show to read: 

    All foreign nations get a -10% tax modifier and a -2 happiness.

    France: French Foreign Legion
    France's main force in Japan is the Foreign Legion. This formidable force is filled not only with French soldiers, but with men from a variety of nations, including Japan. While the main French Army is prepared to provide assistance to the Legion, it does not form the bulwark of the French Empire's land forces in Japan.

    Faction traits:

    Military Professionalism: French Officers and trainers place a strong emphasis on cultivating skill in the local soldiers they train. Frances local auxiliaries, as a result, are about 5% more accurate than those of other nations. Their bayonet armed troops are given an efficacy boost of about 5%.

    Endurance Training: French Foreign Legion troops and their local auxiliaries are forced to increase their physical endurance so they can march longer and fight harder. The obvious result, is that troops under French command tire less quickly compared to their enemies.

    Agent Self-Defense Training: French agents are given the same combat training that French soldiers are, allowing them to be 5% more effective at killing those who attack them. They also become about 3% more effective at eliminating enemy targets.


    Great Britain: The Imperial Army
    Britain's hopes of cultivating an ally in the Far East that can keep rivals like Russia, France, or the United States in check has led it to send its own forces to join the war for Japan. With excellent marines and top-notch naval expertise for Britain to lend, there can be no doubt who has the best chance of ruling the waves around Japan.

    Faction traits:

    Naval Expertise: British ships and crews have about 6% higher accuracy and rate of fire when compared to their enemies.

    Colonial Support: The sheer size of Britain's empire, and its numerous colonial wars, guarantees that veteran soldiers can be drawn from all over the globe to fight in the war for Japan. Consequently, Great Britain can field more "famous/named" units than other factions.

    Imperial Authority: Britain's vast colonial empire has not been without its upheavals and troublemakers. Britain has therefore become well practiced in the art of subduing such concerns, making its agents about 10% more effective at instilling order in provinces.

    The U.S.A.: The American Expeditionary Force
    America's mission to evangelize and civilize is not a new one, but never has it been taken more seriously. To the American people, Japan seems to be in dire need of help with democratization. Therefore, the U.S.A. has committed its ideals, its armies, and its weapons to supporting a fledgling Republic of Japan. Given that America has only recently fought a massive Civil War, it has large numbers of unemployed former soldiers who would enjoy the opportunity to employ their old skills once again.

    War Machine: America's powerful industry has set itself to helping Japan's fledgling republic, giving 20% more ammo to troops under its influence. Additionally, America's expertise in rapid production allows it and its ally's ships to be built one turn faster than those of other factions.

    Gatling Guns: Only in America is the Gatling Gun produced, and only its allies can produce or purchase it.

    The Democracy of Firearms: The gun is a simple weapon, and can give power to the downtrodden and unskilled "commoners". America understand this principle, making it's agents about 10% more effective at sparking rebellions.


    Russia: (need a chechy name like the others)

    Quantity over Quality: Russian units have supprior numbers to all other infantry units but, have lower morale training and slightly lower accuracy.

    Short Distance: All russian units are cheaper then then other foreign powers due to having a closr supply base to japan.

    Russian Winter: All russian units are immune to winter attrition.

    Prussia: The German Colonial Army

    The Prussians have fought hard to carve out their place in Europe. As an up and coming power, Prussia has a strong interest in procuring new colonies for itself. Japan offers an opportunity for Prussia to gain a colony, prove itself against the older powers of Europe, and foil the efforts of another rising power: the United States. Prussia has equipped itself well for this task, bringing the best drilled and most advanced land of army of Europe to Japan. Men from all over Germany, including Austrian troops, have volunteered to help Prussia take control of Japan. They and their country's allegiance have been gained by Bismarck's promise that victory in Japan will not only reflect well on Prussia, but all of Germany.

    Traits:

    Prussian Drill: Volley fire troops, such as auxiliary units armed with muzzle loading guns, have fire by rank and reload about 5% faster than the same troops of other nations.


    A New Breed of Army: Prussia begins with access to breach-loading rifle infantry that fight in skirmish order. This new army is more expensive than those of other powers, but takes the same amount of time to recruit. Unfortunately, the reorganization of Prussia's army has meant the abandonment of tradition, so their army has no named units to send to Japan.


    Artillery Masters: Prussia's leaders have recognized the importance of artillery, and therefore hold their artillerymen to the highest standards. Their artillery troops, therefore, are able to fire their guns with 10% more accuracy and reload 5% more rapidly.

    C.S.A.: The Exiled Remnant

    The Confederacy has lost its war in America, where there is no safe place left for its supporters. Stonewall Jackson, having only barely escaped the war with his life, has taken what remains of the Army of Northern Virginia ,and any Confederate supporters still living, to search for a new home where they can regroup and recover. Eventually, it was decided that the remnant should quietly sneak into Japan, where strife would distract the United States and other powers from the Confederate presence. Unfortunately, the war has escalated to the point that it threatens to reveal the isolated stronghold the Confederates have taken. Therefore, the Confederacy has resolved itself to do what it can to hold on until it can establish itself to the point that it can recruit more soldiers from the South, and pave the way for a triumphant return to America from a new Confederate State: Japan.


    Traits:

    Lost Cause: Soldiers of the Confederacy have lost their war, their homeland, and their manpower source. Though the Confederates will not be able to recruit any soldiers until they reconstitute themselves in Japan. Still, what troops remain with the Confederacy have only been inflamed by their defeat, and are therefore almost impossible to break in combat. They are veterans of numerous battles, and will fight to the end in the hopes that their sacrifice will one day see the South independent.


    Superior Officers: Confederate generals are veterans, and know how to communicate with their troops and lead from the front. As a result, their presence fortifies the morale of their troops, including Japanese auxiliaries. After all, actions speak louder than words, and Confederate officers put themselves in harm's way enough time to prove their courage to the troops under their command.


    The Remnant Army: While the Confederates cannot recruit new foreign troops until at least the mid-game, but it starts with an enormous number of troops that have extremely low (or perhaps no) upkeep. However, the loss of one Confederate unit is irreplaceable. Additionally, the South begins with all its named units, with no others being possible to recruit.


    Britain America and france would be fully playable, but have to replace a major clans. All 'named regiments' will be limited to 1 at a time but be pretty strong in compensation. I'm also going to modify some other things like shrapnel, crappy traditional units variety, etc.


    The team:
    Units & most DB coding: Hochmeister devin
    Campaign map & Some other stuff thats related to that: The black knight
    Miscellaneous contributions: Erwin Rommel, don_durandal, francis86, Dicer, Albion Dude, Lord Wiffleby, Col. Tartleton, Samourai, Jules napoleon khan,

    install steps for 0.5
    First download and drop it into C:\Program Files (x86)\Steam\steam\games\chris\bob\SteamApps\common\total war shogun 2\data
    Second use ether 7.zip or Win.rar to un compress it.
    third start the game!
    http://www.twcenter.net/forums/downloads.php?do=file&id=3812

    This is a signature picture if you like the mod put it into your signature!

    Last edited by hochmeister devin; December 12, 2012 at 10:01 AM. Reason: This gets updated almost daily so stay tuned!
    My mods
    -Mod Leader for the Wheel Of Time This is not the beginning, but it is a beginning
    -Mod Leader for Shogun 2: Foreign Invasion if you want a mod with alot of units this is for you, not only is there the 40 units CA made theres planned to be atleast 177 NEW units when its done.
    -Modder in the World War I and Shogun II project. The only full scale mod for FOTS and it plays nothing like FOTS. FOTS may have Gatling guns, WW1&S2 has tekidanto samurai, SNLF, MGs, kisho snipers, assault infantry(shotguns) just to name a few.

  2. #2
    francis86's Avatar Decanus
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    Default Re: Canadian invasion of Japan

    Great we will talk on this thread now

  3. #3
    hochmeister devin's Avatar Senator
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    Default Re: Canadian invasion of Japan

    That's what it's for, lol.
    My mods
    -Mod Leader for the Wheel Of Time This is not the beginning, but it is a beginning
    -Mod Leader for Shogun 2: Foreign Invasion if you want a mod with alot of units this is for you, not only is there the 40 units CA made theres planned to be atleast 177 NEW units when its done.
    -Modder in the World War I and Shogun II project. The only full scale mod for FOTS and it plays nothing like FOTS. FOTS may have Gatling guns, WW1&S2 has tekidanto samurai, SNLF, MGs, kisho snipers, assault infantry(shotguns) just to name a few.

  4. #4
    francis86's Avatar Decanus
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    Default Re: Canadian invasion of Japan

    who the voted no?

  5. #5
    rye8111's Avatar Libertus
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    Default Re: Canadian invasion of Japan

    Canada? Invading Japan? I think it's actually a creative idea, but. . . when I think of Total War, I at least want SOME historical accuracy.

  6. #6
    francis86's Avatar Decanus
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    Default Re: Canadian invasion of Japan

    I bet that if you say that you will maybe make a U.S.A faction in your first page,it would attract a higher variety of people

    Yea,but it could be britain with canadian unit in it roster,would be like a fight against communism what if scenario haha

    you could still make alot of canadian regiment,but the faction would be call britain and you would have 1 britain unit,and all other would be canadian.

    Just idea,its your mod bro
    Last edited by francis86; May 28, 2012 at 09:38 PM.

  7. #7
    hochmeister devin's Avatar Senator
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    Default Re: Canadian invasion of Japan

    Edit: you sniped me Francis, though I like your idea, I'll change it to 'the British invasion of japan'
    Last edited by hochmeister devin; May 28, 2012 at 09:46 PM.
    My mods
    -Mod Leader for the Wheel Of Time This is not the beginning, but it is a beginning
    -Mod Leader for Shogun 2: Foreign Invasion if you want a mod with alot of units this is for you, not only is there the 40 units CA made theres planned to be atleast 177 NEW units when its done.
    -Modder in the World War I and Shogun II project. The only full scale mod for FOTS and it plays nothing like FOTS. FOTS may have Gatling guns, WW1&S2 has tekidanto samurai, SNLF, MGs, kisho snipers, assault infantry(shotguns) just to name a few.

  8. #8
    francis86's Avatar Decanus
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    Default Re: British invasion of Japan

    But if you say it is historically accurate, a canadian faction would be ok

    I was just trying to find a way to attract more people by giving idea

  9. #9
    hochmeister devin's Avatar Senator
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    Default Re: British invasion of Japan

    Francis I was joking, lol. Humor doesn't translate well, I know (my humor doesn't translate into text well)
    My mods
    -Mod Leader for the Wheel Of Time This is not the beginning, but it is a beginning
    -Mod Leader for Shogun 2: Foreign Invasion if you want a mod with alot of units this is for you, not only is there the 40 units CA made theres planned to be atleast 177 NEW units when its done.
    -Modder in the World War I and Shogun II project. The only full scale mod for FOTS and it plays nothing like FOTS. FOTS may have Gatling guns, WW1&S2 has tekidanto samurai, SNLF, MGs, kisho snipers, assault infantry(shotguns) just to name a few.

  10. #10
    francis86's Avatar Decanus
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    Default Re: British invasion of Japan

    XD,during a second I really thought I missed a big part of my country's history lol

  11. #11

    Default Re: British invasion of Japan

    i'll say yes just for the units...please make them playable in the custom battles though...i'm assuming you have a working mesh editor to create all these units though right?

  12. #12
    hochmeister devin's Avatar Senator
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    Default Re: British invasion of Japan

    Haha, who do you think I am a software designer! Anyways, you can make all the proposed in its with current models, albeit with a lot of retexturing but ohwell, I need to practice my artistic side.



    Edit: if I actually make this I making 2 versions 1 normal, 2 horrible over powered Canadians (see page 8or9 of ww1 & s2 thread)
    Last edited by hochmeister devin; May 28, 2012 at 10:02 PM.
    My mods
    -Mod Leader for the Wheel Of Time This is not the beginning, but it is a beginning
    -Mod Leader for Shogun 2: Foreign Invasion if you want a mod with alot of units this is for you, not only is there the 40 units CA made theres planned to be atleast 177 NEW units when its done.
    -Modder in the World War I and Shogun II project. The only full scale mod for FOTS and it plays nothing like FOTS. FOTS may have Gatling guns, WW1&S2 has tekidanto samurai, SNLF, MGs, kisho snipers, assault infantry(shotguns) just to name a few.

  13. #13
    francis86's Avatar Decanus
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    May 2011
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    Default Re: British invasion of Japan

    for the beta,the japanese could only have 1 unit call bonzai infantry,one of the japanese infantry in the ww1 thread was perfect for that (page 9 by weirdo ascensor)
    Last edited by francis86; May 28, 2012 at 10:06 PM.

  14. #14

    Default Re: British invasion of Japan

    Quote Originally Posted by hochmeister devin View Post
    Haha, who do you think I am a software designer! Anyways, you can make all the proposed in its with current models, albeit with a lot of retexturing but ohwell, I need to practice my artistic side.



    Edit: if I actually make this I making 2 versions 1 normal, 2 horrible over powered Canadians (see page 8or9 of ww1 & s2 thread)

    It will be hard to be 100% accurate without correct meshes but yeah you can do a decent job I guess. I merely asked because I've been working on one and I'm stuck. It's not overly complicated although it is complex and requires some coding skill. Anyway just asking

  15. #15
    hochmeister devin's Avatar Senator
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    Default Re: British invasion of Japan

    I'd love to help, but software isn't my thing. The uniforms won't be perfect, and will take a lot of retextureing (especially the kilts) other then that it's easy enough. If you get a mesh converter, it will little work to gt correct uniforms, just have to combine a few and poof correct uniforms.
    My mods
    -Mod Leader for the Wheel Of Time This is not the beginning, but it is a beginning
    -Mod Leader for Shogun 2: Foreign Invasion if you want a mod with alot of units this is for you, not only is there the 40 units CA made theres planned to be atleast 177 NEW units when its done.
    -Modder in the World War I and Shogun II project. The only full scale mod for FOTS and it plays nothing like FOTS. FOTS may have Gatling guns, WW1&S2 has tekidanto samurai, SNLF, MGs, kisho snipers, assault infantry(shotguns) just to name a few.

  16. #16

    Default Re: British invasion of Japan

    Quote Originally Posted by hochmeister devin View Post
    I'd love to help, but software isn't my thing. The uniforms won't be perfect, and will take a lot of retextureing (especially the kilts) other then that it's easy enough. If you get a mesh converter, it will little work to gt correct uniforms, just have to combine a few and poof correct uniforms.

    Good luck, used to be a pro texturer, although never worked on TW games! Anyway if i can be of any help let me know.

  17. #17

    Default Re: British invasion of Japan

    Can you make all 3 western nations playable?

  18. #18
    hochmeister devin's Avatar Senator
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    Default Re: British invasion of Japan

    Sure, I'll make them playable though the French and Americans wont get as many 'named regiments' as Britain, unless somebody gives me names of some. Also a named regiment is just a famous regiment that has a name.
    Last edited by hochmeister devin; May 29, 2012 at 05:47 PM.
    My mods
    -Mod Leader for the Wheel Of Time This is not the beginning, but it is a beginning
    -Mod Leader for Shogun 2: Foreign Invasion if you want a mod with alot of units this is for you, not only is there the 40 units CA made theres planned to be atleast 177 NEW units when its done.
    -Modder in the World War I and Shogun II project. The only full scale mod for FOTS and it plays nothing like FOTS. FOTS may have Gatling guns, WW1&S2 has tekidanto samurai, SNLF, MGs, kisho snipers, assault infantry(shotguns) just to name a few.

  19. #19
    francis86's Avatar Decanus
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    Drummondville/Quebec
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    Default Re: British invasion of Japan

    You are near from your objective of at least 3 yess

  20. #20
    hochmeister devin's Avatar Senator
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    Default Re: British invasion of Japan

    Yep, seems people want to control random European factions invading Japan.
    My mods
    -Mod Leader for the Wheel Of Time This is not the beginning, but it is a beginning
    -Mod Leader for Shogun 2: Foreign Invasion if you want a mod with alot of units this is for you, not only is there the 40 units CA made theres planned to be atleast 177 NEW units when its done.
    -Modder in the World War I and Shogun II project. The only full scale mod for FOTS and it plays nothing like FOTS. FOTS may have Gatling guns, WW1&S2 has tekidanto samurai, SNLF, MGs, kisho snipers, assault infantry(shotguns) just to name a few.

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