Submod Fall of Arnor Total War 2.4
Some words.
Well after quite some time being absent and letting this submod in the graveyard I saw the update 3.0 of LotR-TW and I thought "Why I dont update my submod to use that amazing new settlements" and so here it is the new version.
A big thank you!
To FATW and DaC Teams for the resources that I was able to use on this submod and to LotR-TW Team, thanks for doing such an amazing mod.
The time period and some experiences from the campaign.
The year its 1409 of the Third Age, as the start of the campaign you will face quite a serious threat as Arthedain, you can stay at Amon Sûl but the possibility of the Witch-King taking Fornost its 50/50 so if you lose it you only will be left with Amon Sûl in the top tier units so it will be a handicap for sure, the position of the dúnedain in the south its better but they can face quite a challenge if they let Mordor take Minas Ithil, I have seen even Minas Anor being conquered by Mordor in the late campaign, the free people of Rhovanion have quite a hard path since the Easterlings are quite aggresive. As Khazad-dûm your path will be rather easy, as the Silvan Elves its quite another story since I have seen the Orc Rabbles give them quite a beat.
The Castamir faction shouldn't be here at this time period but since I like black númenóreans i said "why not", you can beat Harad rather easy with their own limiations.
Credits.
LotR-TW; The mod base in which I could did my submod.
FATW; Strat models and textures of Amon Sûl, some cities and the strat farms textures.
DaC; Strat models of Strongholds (Númenórean Large Cities in my submod), quotes and ancillaries.
All the members of the forum that provided ideas, lore information and maps
And now the preview.
Campaign Menu |
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Start Positions:
Kingdom of Arthedain |
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Kingdom of Cardolan |
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Kingdom of Gondor |
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Kingdom of Angmar |
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Campaign:
Arthedain & Cardolan Campaign |
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New traits with descriptions |
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Changelog |
Version 1.1 | New maps of selection of campaign to free people, Arnor and Orc Rabbles.
-Rename Numenor to Arnor.
-Color change and creating the banners of Arnor.
-Changing names and positions of the cities. (Tharbad, Amon Sûl, Annúminas, Imladris)
-Small change in the shape of the helmet of Numenor units / Arnor.
-New texture of the letters of the menu.
-Small change of the loading screens.
-High Noldor units added to the barracks.
-Changing color for the Isengard faction. |
Version 1.2 | -New faction; Castamirioni Dynasty.
-Better balance between Arnor and Angmar.
-Rename units, towns, etc..
-New Loading Screens from BFME II ROWK.
-Remove faction; Dale.
-Mordor army in Morannon.
-New menu campaign maps.
-Rhudaur and Snow trolls for Angmar. |
Version 2.0 | -Compatibility with LotR-TW 3.0 patch.
-Added/retextured units for Angmar, Arthedain, Gondor and Umbar.
-New roster for Angmar, almost removing the uruks.
-New descriptions for traits and new ancillaries.
-Added more regions to Eriador and reduced some in Gondor to balance the power of Gondor and Arthedain.
-New custom generals for Arthedain, Dwarves, Umbar and Gondor.
-Added new portraits.
-New region/cities names.
-Added strat ship for Arthedain.
-New building pictures to match some of the version 3.0
-New start positions.
-New campaign faction selection maps.
-Removed almost all the scripts
-Resized some unit cards, this will continue until all units have an standard size.
-Arthedain now can recruit hobbit militia and archers.
-Green Mordor, yeah I took that from the Shadow of Mordor game, lore breaking but I liked so...
-Changed Minas Morgul 6.3 to a more Minas Ithil look (Still have some stuff to change).
-And some more...
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Version 2.1 | -Over 340 unit cards and info cards resized, they now have a standard size.
-Dwarf lord custom strat texture fixed
-Changed the colour of noldor units
-Added mercenaries to Arthedain
-Fixed a ctd issue with Erebor
-Fixed the ctd issue with Cardolan although the faction still is marked as unplayable but you can edit the descr_strat and make it playable (The reason of being unplayable its because this faction and rhovanion are pretty much WIP)
-Arthedain units boostered
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Version 2.2 | -Cardolan and Arthedain elite units reworked with their new unit cards made by Lanjane. Thank you.
-Fixed names of some regions and cities to be a bit more lore friendly
-Reworked more portraits
-Change in Cardolan and Rhovanion building recruitment
-Khazad-dûm now controls the Iron Hills
-Mordor, Khazad-dûm, Angmar, Lothlorien and Cardolan campaign maps fixed/added
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Version 2.3 | -Added the rest of the palantiri
-Added more units for Umbar, Arthedain, Khazad-dûm and the elves
-Added new ancillaries for Tharbad, Fornost Erain, Umbar and Osgiliath
-Fixed minor bugs
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Version 2.4 | -Change color of Cardolan Faction and banners
-Change in names of some characters to be more lore friendly
-Updated units of Cardolan
-Now the barbarian culture to which Cardolan belongs have a optional interface that looks better for Cardolan
-Fixed minor bugs
-New unit, Cardolan Wardens the elite of Ostoher Kingdom
-Updated buildings for Cardolan
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Instructions for Fall of Arnor 2.4
You need to have a clean copy of LotR-TW 3.0 mod.
°Extract the rar and copy the data and alexander folders that are inside the FoA 2.4 folder and paste it in the directory of rome total war:
C:\Program Files (x86)\The Creative Assembly\Rome Total War
OR if you have steam:
C:\Program Files (x86)\Steam\steamapps\common\Rome Total War Alexander
°Also delete the files in C:\Program Files (x86)\The Creative Assembly\Rome Total War\data\ITEMS if your game loads old models from the old LotRTW version (in example old gondorian foundry or so).
For the last version, it won't be neccessary to install previous patchs and both the translation and the english version are in the /text folder. I hope this version can be easier to intall with that said. Enjoy!
Old Instructions |
Instructions of installation for 2.0, 2.1, 2.2 and 2.3 | You need to have a clean copy of LotR-TW 3.0 mod.
°Extract the rar and copy the data and alexander folders that are inside the FoA 2.0 folder and paste it in the directory of rome total war:
C:\Program Files (x86)\The Creative Assembly\Rome Total War
OR if you have steam:
C:\Program Files (x86)\Steam\steamapps\common\Rome Total War Alexander
°Also delete the files in C:\Program Files (x86)\The Creative Assembly\Rome Total War\data\ITEMS if your game loads old models from the old LotRTW version (in example old gondorian foundry or so).
For the patch 2.1, 2.2 and 2.3 its the same:
°Extract the rar and copy the alexander folder that is inside FoA Patch 2.1 first and then the one in Patch 2.2 and finally the one in 2.3 and paste it one by one in:
C:\Program Files (x86)\The Creative Assembly\Rome Total War
OR if you have steam:
C:\Program Files (x86)\Steam\steamapps\common\Rome Total War Alexander
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Important notes |
If you want to play again the LotR-TW base mod as I do, you need to make a backup since the sub-mod mod replaces files.
The sub-mod replaces some files from game rome total war, as some textures of buildings, so if
you want the game without those, extract the sub-mod on the desktop save the original files and then copy and
paste the contents of the submod folder.
OR
You can use the tool JSGME included in lotrtw since v3.0, for that you need to extract the whole "FoA 2.0" folder to ...\Rome Total War\Mods\ and then enable it by executing the JSGME.exe. What this tool do its simple, it just copies the submod files to the main folders, but keeping a copy of the previous files so they can be restored when you wish to disable this submod.
Thanks to Bardo for this info!
Enjoy
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To TesalionLortus
Thank you a lot! for the txt files, without his backup the version 2.0 wouldn't never existed.
LINKS
Link for Fall of Arnor 2.4(Current version)
http://www.mediafire.com/file/9xsj67...A_2.4.rar/file