I've been playing the original Shogun 2 with all DLC as Hojo on VH with your great mod and I want to report an issue where a clan would send naval warships to guard a trade node and they never replaced it with trade ships until an opponent showed up to attack them for it and maybe that attacking fleet had 1 or 2 trade ships. They never took advantage of the trading nodes like I did. They should also protect trade ships by having another grouped fleet to escort and give them protection until they're all dead.
So I wish enemies could be much more aggressive in the sea. I hate when they always run away from my fleets. Can you force the late-game clans to wait to go into sea until they have 6 warships grouped together so they wouldn't be afraid of running away? I can understand if in the beginning they spread out for control, but they stay weak until the end...
Lastly please please please don't let them mix Trade ships with warships because I'll always have the advantage when going up against them in any naval battle. Thanks.
Other than that, I love everything in the Darthmod so far. Thank you! Campaign has never been this exciting! Next I'll play on Legendary because VH was good, so Legendary must be a blast! I used to only play MP until FotS came along. I disliked MP after that and then Darthmod showed up on my radar. Yay!
Thanks Darth Vader, you're freaking cool!! After what you did with the naval part of the campaign map, I love going into the sea now! I can't wait for DarthMod Empire 8.0 Platinum. I hope you fix the Sea battles so my enemy does what I do including the use of generals in fleets too. Thanks.
One last thing, I had no idea enemy A.I can put armies into ships to crash my lands with invasion forces. I got an X-COM moment when it hit me. Awesome!