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Thread: [ACW] Feedback & Discussion Thread

  1. #401
    Minas Moth's Avatar Sabre of Secession
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    Default Re: [Version 3] Feedback & Discussion Thread

    Quote Originally Posted by tap11 View Post
    I must inform you that you are mistaken with respect to roads in the south. I am just about to finish up my Ph.D. in history and have been working on the Atlanta Campaign. The entire campaign was dictated by roads. They may not have been paved, but they were sufficient to move artillery and supply wagons. I have read hundreds of letters/ communications from the participants and there are times when they do mention areas with poor roads, but that was the exception, not the rule.
    I used a poor choice of words... however, I did say that the South had no roads like we know them today or the likes of which existed in the North in that time. Most of the southern roads were actually paths (defined as: A trodden track or way), made by long usage and barely wide enough for a single carriage to travel upon. I haven't come across any evidence that in that time roads were built with intention to be used as such. Most of them came to existence because of the necessity of the people not some engineering and government endorsed project. these roads were dusty in the summer and if the rain fell they became impassable because of the mud. Average Napoleon 12-pounder weighted around 1,200 kilos (some 2,300 pounds) and was wide as much as two meters along the wheel axis (this could actually varied between manufacturers and exact measure is hard to come by) so road would be good for only one gun at a time... if a rain fell it was nearly impossible to move them by roads. it was easier to move them across the open ground and this was used many times (especially if the terrain allowed it).

    Further more, Atlanta Campaign (as I came to see it; although I'm no expert) was entirely depended on the roads as you said, or even better the lack of the roads... With railroad as the prime means of transportation of that time roads were usually in second plan. When studying the Sherman's Campaign in the South, you will never come across the info such as: Sherman used that road and moved all of his troops along it... in the south it was nearly impossible... now, I don't want to argue with you and I do admit that road was essential for any army, but roads (defined as: An open, generally public way for the passage of vehicles, people, and animals. and in engineering terms: an open way, usually surfaced with tarmac or concrete, providing passage from one place to another) were actually narrower paths which often didn't connect to each other... Also, ofc, that cities like Atlanta had some degree of roads developed arround them... But the question is how far did it go? It certainly didn't go through entire state of Georgia and I can bet that beside the city of Atlanta, only a handful of surrounding counties were effectively connected to the city.

    Here you can see how the roads looked during the battle of Atlanta (and I'm sure you did that already) and you will notice few things:
    a) many of the roads finish as dead ends
    b) there is no info how wide or useful they actually were

    so I see no point of arguing that allowing the CS to build only first tier of Roads (Basic Roads) isn't historically accurate... as you said yourself, there were no paved roads in the south... so why demand them if they weren't present historically?


    This is a "sunken road" at Antietam... and that is in Washington County, Sharpsburg, Maryland. This is a road in the North, and not in the South... it could hardly be called a road by any engineering standards, don't you agree? so, nothing above paths and only basic roads is historically acceptable for the South... don't you think so also?

    Quote Originally Posted by KamilW View Post
    I knew I was right ! I can't imagine that there were no roads at all. Bad roads, OK. No stone roads, OK. But no roads at all is a bit of an exaggeration. While I'm at it... Is the team right about the plantations too, saying there were no large plantations like in for example North and South film series?
    I again I said, no roads as we know them today... now you are just nick-nacking... We never said there were no plantations stop misinterpreting what I wrote...

    this is my original post on the subject:
    plantations like Tara (from Gone with a Wind) or from North&South series were rare. There were under 200 planters in entire South who owned more than 100 slaves. To be a planter you needed to own at least 12 slaves, and those were hardly plantations we have in our mind when thinking about South. They had streets in the cities ofc, but there were no roads as we know them today or that were in use in the North in the same period. It was mostly horseback and coach (bumpy ride) and on foot...
    see the colored and bolded part? notice the word ...were rare..? I never said they didn't exist, I just said that it wasn't the case of all the planters having plantations like that... these were very rare. Most of the South's planters owned few more than 12 slaves (limit required to achieve a status of a planter) and they were usually working their necks off on the field with their slaves. But, the fact remains, that we will not change the building levels of plantation because in the game they represent the plantation output of entire region (or a state) and not individual planters...


  2. #402
    Ikko-Ikki
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    Default Probably a dumb question...

    I was wondering if I could play as any of the other factions? Apperently I can only play as the north, I didnt know if this was normal or if their was a way to unlock the other factions.

  3. #403
    Minas Moth's Avatar Sabre of Secession
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    Default Re: Probably a dumb question...

    Quote Originally Posted by xxIcexx View Post
    I was wondering if I could play as any of the other factions? Apperently I can only play as the north, I didnt know if this was normal or if their was a way to unlock the other factions.
    not a dumb question... just in the wrong place

    you can play only as CS or US... you can chose between those two nations in ACW Launcher (detailed instructions here)

    other nations aren't supported and aren't playable...


  4. #404
    JOPAKE's Avatar Sukauto
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    Default Re: [Version 3] Feedback & Discussion Thread

    I still cannot get this to work, I used 7zip File Manager and did "extract here" on the 001 file, and I saw no difference. Then I tried installing part 2/2. After attempting to use 7zip to open it I got the same message: "Incorrect command file". What do I do?

  5. #405
    PSYCHO V's Avatar Artifex
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    Default Re: [Version 3] Feedback & Discussion Thread

    Quote Originally Posted by husserlTW View Post
    First let me say that .. we do read your comments..
    Greetings. I've been watching the development of this mod with a great deal of interest for some time and it appears you have all done yourselves bloody proud.

    I have one question. There is mention of a campaign map but I have yet to find any discussion, reference or pictures of such. Is there a grand campaign map or is this mod limited to a series of historic battles?

    Rgds

  6. #406
    shokh's Avatar .
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    Default Re: [Version 3] Feedback & Discussion Thread

    For now america campaign and warpath campaign. Coming with a patch then grand campaign too.

  7. #407
    Caesar15's Avatar Sōkō no yari
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    Default Re: [Version 3] Feedback & Discussion Thread

    Quote Originally Posted by JOPAKE View Post
    I still cannot get this to work, I used 7zip File Manager and did "extract here" on the 001 file, and I saw no difference. Then I tried installing part 2/2. After attempting to use 7zip to open it I got the same message: "Incorrect command file". What do I do?
    You don't need to extract 002.

  8. #408
    warboy's Avatar Shashu
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    Default Re: [Version 3] Feedback & Discussion Thread

    I'm finding the Campaign very buggy, it would freeze on some turns and the screen would get foggy.
    TUNNELLSSSS...ARE USELESS, but why bother anywayyy!

  9. #409
    Sukauto
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    Default Re: [Version 3] Feedback & Discussion Thread

    Love the mod. Battles are fantastic and I am enjoying the campaign. I had to create my own house rules to play by in order make the game feel more realistic.

    Complaining about AOR won't do you any good. I am sure that is something that will eventually get worked in, but for now, you can do it yourself. I only recruit Texans in Texas, Louisiana Tigers in LA and the CSA brigade from Kentucky in Tennessee. Stonewall in Virginia.

    So far I have just sat back and defended. AI took North Texas and after a bloody battle I took it back. I have pushed back two invasions of Virginia and a well planned bypass of Mississippi for a siege on New Orleans.

    A few things I have noticed in playing.

    - It would be cool to give the general unit any sort of special ability to give the player at least something else to do other then to try and keep them from the battle.
    - CAI Union does not appear to do anything with Kentucky beside build two units early on.
    - CAI is spamming 5-10 1 man stacks around their main armies. Looks bad on the campaign map but in a big battle it is kind of cool to have Union troops showing up all over the map, makes it kind of fun.
    - Was anything other than Round Shot/Canister used in the civil war? Seems a little limited for my arty.
    - Often it was not the 1st wave of rifle fire that was devastating, but I would watch the number of casualties rise on the 2nd, 3rd and so on wave of rifle fire. I particularly like this feature. Given the distance and the fact that it would have been easier aiming during fire at will and after you have shot a few.
    - Spacing your units right next to each other is not a great idea. If you send two units next to each other in a line to attack one, both will suffer casualties. If you space them about enough only one will get hit. Makes sense in a practical sense. Just something I noticed.
    - Attacking regulars or better from the front with Calvary is death
    - Trade agreements with certain nations can be buggy. What about starting with some pacts already in place. This might(?) help the AI as they do not have many.

    From reading Ulysses Grant's memoir's he talked extensively about the use of skirmishers and sharp shooters who would dig in all day in a battle hiding in the terrain. The [ADD] CSA Sharpshooters & [ADD] UNION Berdan Sharpshooters. Can you give us some idea what these units will be like? Also, what will engineers be able to do?

  10. #410
    Hinkel's Avatar Commander in Chief
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    Default Re: [Version 3] Feedback & Discussion Thread

    Quote Originally Posted by MasterShake View Post
    - Was anything other than Round Shot/Canister used in the civil war? Seems a little limited for my arty.
    ?
    Just a small reply by me: Did you play other versions before 3.0?

    We have 3-Inch Ordance, 12lb Napoleon, Parrott, Howitzers, 3lb horse artillery, whitworth guns. Every gun has different ammo, like Parrott is using shells, which explodes on impact, 12lb napoleon is using round shots, while howitzers are able to use shrapnels, which explodes in the air.
    Those guns and different shell types will come back in a future patch, so you have way more ammo types then the current ones. We had to put them out at first, but they will come back, no worry
    --------------------------- The American Civil War for Total War ------------------------------

  11. #411
    Sukauto
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    Default Re: [Version 3] Feedback & Discussion Thread

    Quote Originally Posted by Hinkel View Post
    Just a small reply by me: Did you play other versions before 3.0?

    We have 3-Inch Ordance, 12lb Napoleon, Parrott, Howitzers, 3lb horse artillery, whitworth guns. Every gun has different ammo, like Parrott is using shells, which explodes on impact, 12lb napoleon is using round shots, while howitzers are able to use shrapnels, which explodes in the air.
    Those guns and different shell types will come back in a future patch, so you have way more ammo types then the current ones. We had to put them out at first, but they will come back, no worry
    Fantastic. Can't wait! I did play 2.6 but only a few battles and the campaign was buggy so not very much. Been waiting for 3.2

    I love the sound or the battles. The cannons, rifles firing, orders, screams. Such realism. Played an epic battle last night that was back and forth. Simple amazing. For an unpolished release it does so much more with Empire than many other mods I have played.

    One more thing I noticed last night. I am playing on H/H and I only play responsive, meaning I wait for the enemy to give the AI a chance and give me a challenge. No taking provinces from the AI.

    During big battles, often it appears the union line infantry, severely out-shoots my mine and my lines rout much easier. If this just a result of lower morale for the player? Or is this on purpose? Also, could this be a result of AI general versus Lee for example. 4 stars vs no stars? I have read about it in other threads but still a bit confused. Finally, for the union, I was attacking a black regiment that routed faster than normal. Upon investigating I saw that the two 'officers' who had blue pants were both dead. It made me wonder, do these officers act as mini generals and effect morale?

    Also, good news, AI finally using Kentucky and is massing an army there.
    Last edited by MasterShake; June 06, 2012 at 02:37 PM.

  12. #412
    shokh's Avatar .
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    Default Re: [Version 3] Feedback & Discussion Thread

    A general boosts the morale of the units in his army. Depending on his traits other values too.
    The battle difficulty hard or expert helps the ai units by improving mainly their accuracy and reload.

  13. #413
    Sukauto
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    Default Re: [Version 3] Feedback & Discussion Thread

    Quote Originally Posted by shokh View Post
    A general boosts the morale of the units in his army. Depending on his traits other values too.
    The battle difficulty hard or expert helps the ai units by improving mainly their accuracy and reload.
    Okay that makes sense. So, until the player general gets figured out the player will not have generals who boost moral in their army. Purely aesthetic for now. Meaning the AI w/ general stars gets a boost?

    I thought when watching my line against the enemy line that they were out-shooting my regiments. Even standard union line vs stonewall brigade.

    Love it. Makes me feel as if I have to win each battle as opposed to DM where I constantly crush the AI's lines.

  14. #414
    shokh's Avatar .
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    Default Re: [Version 3] Feedback & Discussion Thread

    The generals now also boost your units, but only in a certain range and all the same value. Should be around 100 meter/yards.
    Not in 3.3 but in 3.4 the generals should be working again fully as they should do.

  15. #415
    Sukauto
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    Default Re: [Version 3] Feedback & Discussion Thread

    Quote Originally Posted by shokh View Post
    The generals now also boost your units, but only in a certain range and all the same value. Should be around 100 meter/yards.
    Not in 3.3 but in 3.4 the generals should be working again fully as they should do.
    Duly noted. I will make sure to start using my general instead of just hiding them away.

  16. #416
    JOPAKE's Avatar Sukauto
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    Default Re: [Version 3] Feedback & Discussion Thread

    So far I have downloaded every file but am not sure which place to put them in.

  17. #417
    Minas Moth's Avatar Sabre of Secession
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    Default Re: [Version 3] Feedback & Discussion Thread

    Quote Originally Posted by JOPAKE View Post
    So far I have downloaded every file but am not sure which place to put them in.
    All the steps necessary to install the mod can be found (detail explanation) in the Installation&Launcher Thread; steps to install fixes/additions are always explained (also in detail manner) in their respective threads which could usually be found in Technical Help Sub-forum.


  18. #418
    nonopo's Avatar Sukauto
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    Icon5 Re: [Version 3] Feedback & Discussion Thread

    Hello,

    I downloaded 3.2 and installed it correctly, following your steps. I get a Crash after 4-5 turns, usually after a battle.

    On Warpath campaign, with US or CSA.

    I'm using steam, and cpu has good specs ( I7, GTX 560, 8G RAM...).

    Did someone here get the same bug as me ?

    Thx

  19. #419
    Hinkel's Avatar Commander in Chief
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    Default Re: [Version 3] Feedback & Discussion Thread

    Quote Originally Posted by nonopo View Post
    Hello,

    I downloaded 3.2 and installed it correctly, following your steps. I get a Crash after 4-5 turns, usually after a battle.

    On Warpath campaign, with US or CSA.

    I'm using steam, and cpu has good specs ( I7, GTX 560, 8G RAM...).

    Did someone here get the same bug as me ?

    Thx
    You installed the hotfix for 3.2?
    --------------------------- The American Civil War for Total War ------------------------------

  20. #420
    nonopo's Avatar Sukauto
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    Icon5 Re: [Version 3] Feedback & Discussion Thread

    Quote Originally Posted by Hinkel View Post
    You installed the hotfix for 3.2?
    Ahaa, apparently not. I'm trying to find it on the page but can't seem to do so...

    Could I bother you again for its location?

    Best,

    PS : AI is pretty fun, aggressive, and acts pretty well in battle!

    I miss bayonettes though...

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