Everyone check out Version 2 of the African Submod when you get a chance!
UPDATE...Version 2
Download --> http://www.gamefront.com/files/21972522/ftwIIIafricaV2
Here's what's included...
1-
Put in historical flag for the Mali Empire
2-
Added additional text for units that seemed to lack them
3-
Translated the french names of Mali's units to English
4-
Renamed and reorganized the Zimbabwe unit list after doing some intensive research on the Zimbabwe and Mutapa kingdom armies
4a-Zimbabwe Spearmen are now
Guro Spearmen (zulu looking unit with different color shields)
4b-Zimbabwe Nobles are
Nyai Nobles (zulu looking unit with all white shields)
4c-Zimbabwe Tribesmen are now
Muromo Archers (zimbabwe's army was mostly archers so they really needed this unit. I used the nubian archer unit but made it fight in horde formation and changed the unifor to blue)
4d-Zimbabwe Scouts are now
Marimbirimbi Scouts (same unit just used the historical name I found)
4e-Cannibals are now
African Raiders (same unit, different name and better stats to make conquering Africa's Atlantic coast and interior even more of a challenge)
4e-Zimbabwe bodyguard are now Insicis Bodyguard (traded the Indian unit for the Cannibal unit and put them in regular formation.)
5-
Tweaked the mercenary system throughout the continent, this way you aren't recruiting Sudanese Tribesmen in the Congo or Cannibals in West Africa...
5a-
Rogue units - units that historically hold no allegiance to any faction and can only be purchased depending on the area you are in
Dismounted Fulbe Knights, Zarma Knights, African Raiders, Tuareg Camel Spearmens, Dismounted Tuareg, Nubian Archers, Nubian Spearmen
5b-
Cultural units - units that belong to a faction's culture and can be recruited at a building by them or purchased in certain areas by anyone
Sudanese units for Mali, Guro Spearmen for Zimbabwe, Desert units for Moors, Arab units for Egypt
6-
Massive editing of the Descr_strat file so that the African rebel settlements have more diversity and are tougher to capture
7-
Changed the AI setting for Mali and Zimbabwe to reflect their unit roster a bit better
8-
Mali Nobles throw javelins now like the Desert Cavalry (more historical accuracy)
9-
Massive editing of the Export_Descr_Buildings for Mali and Zimbabwe giving you more impetus to research.
I thought about adding another African faction (Ethiopia), but I don't want to mess with the current factions. They are all done so well and every faction is someone's favorite.
Let me know what you think of this and if you'd like to incorporate any of these changes into the next update. CHEERS