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Thread: Falcom Total War III : Download

  1. #221
    AntonisTheGreek's Avatar Senator
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    Athens,Greece
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    Default Re: Falcom Total War III : Download

    Listen,I have this mod,Stainless Steel,all 4 Kingdoms campaigns,a couple of other mods,and I have no problems.So yes,you can install it,and your TATW installation won't be ruined.

  2. #222
    Marso's Avatar Foederatus
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    Default Re: Falcom Total War III : Download

    Quote Originally Posted by AntonisTheGreek View Post
    Listen,I have this mod,Stainless Steel,all 4 Kingdoms campaigns,a couple of other mods,and I have no problems.So yes,you can install it,and your TATW installation won't be ruined.
    Oh, ok than; thank you.

  3. #223

    Default Re: Falcom Total War III : Download

    i have falcom total war 3 "from the moddb " and when i install it every time it doesn't open at all
    i have the gold edition
    can you help ???
    by the way the mediafire and deposit file links don't work

  4. #224

    Default Re: Falcom Total War III : Download

    what is the password for downloading then non PRC patch ??

  5. #225

    Default Re: Falcom Total War III : Download

    Quote Originally Posted by falcom4ever View Post
    LAST VERSION 2.0b !

    DOWNLOAD LINK 2.0b (5 zip parts):
    http://www.mediafire.com/download/2q...comtw3.zip.001
    http://www.mediafire.com/download/9i...comtw3.zip.002
    http://www.mediafire.com/download/1y...comtw3.zip.003
    http://www.mediafire.com/download/lf...comtw3.zip.004
    http://www.mediafire.com/download/xc...comtw3.zip.005

    Non-PRC China unicode patch :
    Follow this tutorial to change your non-unicode program execution settings:
    http://www.twcenter.net/forums/showt...1#post14406691
    OR
    Apply this patch by following readme instructions (you will miss two model strat though)
    http://www.mediafire.com/download/3f...n_PRCpatch.zip

    I am looking forward to correct this situation in the next version.

    INTRODUCTION :
    I am fan of Europa Universalis. I always dreamed to have a EU with battles like Total War.
    This is why I made this mod.

    INSTALLATION:
    - Place all the zips in you folder Medieval II Total War\mods\
    - Extact the first zip and all files will be extracted at once
    - Install the non-PRC patch dowloadable in the forum (follow the instructions provided in the concerned readme) if you don't want to change your non-unicode program settings into PRC Chinese. Without that you won't be able to start a campaign.

    PREREQUIST:
    - Last version of Medieval 2 Total War : Kingdoms 1.05

    FEATURES:
    - Kingdoms features (Forts, guard towers, oil, hotseat campaign, ...)
    - 3 new religions added with their buildings (Buddhism, Hinduism and Shinto)
    - 13 new factions and 3 factions that existed in non-playable now playable from the start
    - Tipi village for north american, red brick castles and stone forts and new textures for Mesoamerican cities.
    - Asian castles en settlements.
    - New accents : natives, mesomerican, russian, german, french, italian, spanish, portuguese, arab, turk, hindi, chinese, japanese and danish.
    - Explore hidden provinces and conquer them.

    FORUM :
    Visit the forum of the mode !
    http://www.twcenter.net/forums/forum...Total-Conquest

    FACEBOOK:
    Visit the facebook page of the mod !
    www.facebook.com/pages/Falcom-Total-War-3/275084269253904

    CREDITS:
    Falcom4ever - The author of the mod
    Gigantus - Thanks a lot to him for his Bare Geomod that was the base of the mod and his moding tools. Also thanks for how much he helped me when I faced problems in the conception of the mod.
    Shizoku no Senso team - Thanks a lot to them for the japanese stuff. They did an amazing work and I hope they can release their mod very soon ! Thanks again !
    Ran no Jidai team - Thanks a lot for some model strat for Japan and base for asian campaign cities/castle
    Isandlwana - Thanks for the units from the Isandlwana - The Thin Red Line mod. They are used on the Zimbabwean faction
    Dominatio Mundi team - Thanks for my mates from Dominatio Mundi and in particullary Master Zuma that send the the Malian units
    Charge - Thanks for MapMod: Trees, Textures, Sea v1.0
    davide.cool - Thanks for better grass, water and aztecs cities textures
    Agart - Thanks for new cities and castles for europeans and middle east
    XAI 4.01 - Thanks for a wonderful AI
    Broken Crescent - Thanks to AlphaDelta and Strelac for Indian units
    Asia Empire - Thanks for Asian settlements, asian model strats, chinese gunner unit, Thai, Myanmar and Korean units
    All Under Heaven - Thanks for asian model strat, asian units and settlements
    Shaoding - Thanks for asian model strat, asian units for Jurchen, China, Mongol and early Japanese Bushi and settlements
    TWCenter - Thanks to everybody in this forum that was ready to help to fix bugs, answer to questions and share experiance
    Treaper - Fixed French building issues and beta testes
    AntonisTheGreek - Betatest
    IGDood - Diplomat between FTW and DOMOD teams

    VERSION History:
    2.0b : Several changes to the content and stability.
    1.4 : Corrected bugs and balanced unit costs per turn for Asian factions. Several new units. Campaign map slightly change. You can now conquest all the world, but some regions have to be first explored. Game more balanced with some factions now more agressive.
    1.3 : Added some mimi-graphic mods, new asian cities/castles and model strat. Made some detailed corrections on the campaign map. Added tippis for north-american villages, red stone castles for russia and poland and new mesocamerican textures. Added stone forts.
    1.2.2 : Added some music, corrected some text bugs
    1.2 : Changes in AI attitude in campaign mode, new historical, events, new scripts, technology tree improved, khmers are hindu now, new terrain textures, new slave banners, corrected ui missing, correct custom battle locations, and corrected some bugs
    1.1 : Corrected some bugs & custom battles avaliable now
    1.0 : First public version

    the media fire links don't work !!! they usually stop after 2-3 minutes
    _________________________________________

    OLD 1.4 version download link :
    http://www.strategyinformer.com/pc/m...mod/44428.html

  6. #226
    Civis
    Join Date
    Dec 2014
    Location
    A Random Place
    Posts
    151

    Default Re: Falcom Total War III : Download

    Just a minor question where are the thai and maynmar units as I can't seem to find among the various rebels of the campaign.

  7. #227
    AntonisTheGreek's Avatar Senator
    Join Date
    Dec 2013
    Location
    Athens,Greece
    Posts
    1,280

    Default Re: Falcom Total War III : Download

    I think these units are used for Khmer and Srivijaya factions respectively

  8. #228
    Civis
    Join Date
    Dec 2014
    Location
    A Random Place
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    151

    Default Re: Falcom Total War III : Download

    ok

  9. #229

    Default Re: Falcom Total War III : Download

    Hi I have a question, did you disabled cheat menu?

  10. #230
    Civis
    Join Date
    Dec 2014
    Location
    A Random Place
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    151

    Default Re: Falcom Total War III : Download

    Nope

  11. #231

    Default Re: Falcom Total War III : Download

    I cant open the 4th download can anyone help me?

  12. #232

    Default Re: Falcom Total War III : Download

    Quote Originally Posted by falcom4ever View Post
    LAST VERSION 2.0b !

    DOWNLOAD LINK 2.0b (5 zip parts):
    http://www.mediafire.com/download/2q...comtw3.zip.001
    http://www.mediafire.com/download/9i...comtw3.zip.002
    http://www.mediafire.com/download/1y...comtw3.zip.003
    http://www.mediafire.com/download/lf...comtw3.zip.004
    http://www.mediafire.com/download/xc...comtw3.zip.005

    Non-PRC China unicode patch :
    Follow this tutorial to change your non-unicode program execution settings:
    http://www.twcenter.net/forums/showt...1#post14406691
    OR
    Apply this patch by following readme instructions (you will miss two model strat though)
    http://www.mediafire.com/download/3f...n_PRCpatch.zip

    I am looking forward to correct this situation in the next version.

    INTRODUCTION :
    I am fan of Europa Universalis. I always dreamed to have a EU with battles like Total War.
    This is why I made this mod.

    INSTALLATION:
    - Place all the zips in you folder Medieval II Total War\mods\
    - Extact the first zip and all files will be extracted at once
    - Install the non-PRC patch dowloadable in the forum (follow the instructions provided in the concerned readme) if you don't want to change your non-unicode program settings into PRC Chinese. Without that you won't be able to start a campaign.

    PREREQUIST:
    - Last version of Medieval 2 Total War : Kingdoms 1.05

    FEATURES:
    - Kingdoms features (Forts, guard towers, oil, hotseat campaign, ...)
    - 3 new religions added with their buildings (Buddhism, Hinduism and Shinto)
    - 13 new factions and 3 factions that existed in non-playable now playable from the start
    - Tipi village for north american, red brick castles and stone forts and new textures for Mesoamerican cities.
    - Asian castles en settlements.
    - New accents : natives, mesomerican, russian, german, french, italian, spanish, portuguese, arab, turk, hindi, chinese, japanese and danish.
    - Explore hidden provinces and conquer them.

    FORUM :
    Visit the forum of the mode !
    http://www.twcenter.net/forums/forum...Total-Conquest

    FACEBOOK:
    Visit the facebook page of the mod !
    www.facebook.com/pages/Falcom-Total-War-3/275084269253904

    CREDITS:
    Falcom4ever - The author of the mod
    Gigantus - Thanks a lot to him for his Bare Geomod that was the base of the mod and his moding tools. Also thanks for how much he helped me when I faced problems in the conception of the mod.
    Shizoku no Senso team - Thanks a lot to them for the japanese stuff. They did an amazing work and I hope they can release their mod very soon ! Thanks again !
    Ran no Jidai team - Thanks a lot for some model strat for Japan and base for asian campaign cities/castle
    Isandlwana - Thanks for the units from the Isandlwana - The Thin Red Line mod. They are used on the Zimbabwean faction
    Dominatio Mundi team - Thanks for my mates from Dominatio Mundi and in particullary Master Zuma that send the the Malian units
    Charge - Thanks for MapMod: Trees, Textures, Sea v1.0
    davide.cool - Thanks for better grass, water and aztecs cities textures
    Agart - Thanks for new cities and castles for europeans and middle east
    XAI 4.01 - Thanks for a wonderful AI
    Broken Crescent - Thanks to AlphaDelta and Strelac for Indian units
    Asia Empire - Thanks for Asian settlements, asian model strats, chinese gunner unit, Thai, Myanmar and Korean units
    All Under Heaven - Thanks for asian model strat, asian units and settlements
    Shaoding - Thanks for asian model strat, asian units for Jurchen, China, Mongol and early Japanese Bushi and settlements
    TWCenter - Thanks to everybody in this forum that was ready to help to fix bugs, answer to questions and share experiance
    Treaper - Fixed French building issues and beta testes
    AntonisTheGreek - Betatest
    IGDood - Diplomat between FTW and DOMOD teams

    VERSION History:
    2.0b : Several changes to the content and stability.
    1.4 : Corrected bugs and balanced unit costs per turn for Asian factions. Several new units. Campaign map slightly change. You can now conquest all the world, but some regions have to be first explored. Game more balanced with some factions now more agressive.
    1.3 : Added some mimi-graphic mods, new asian cities/castles and model strat. Made some detailed corrections on the campaign map. Added tippis for north-american villages, red stone castles for russia and poland and new mesocamerican textures. Added stone forts.
    1.2.2 : Added some music, corrected some text bugs
    1.2 : Changes in AI attitude in campaign mode, new historical, events, new scripts, technology tree improved, khmers are hindu now, new terrain textures, new slave banners, corrected ui missing, correct custom battle locations, and corrected some bugs
    1.1 : Corrected some bugs & custom battles avaliable now
    1.0 : First public version


    _________________________________________

    OLD 1.4 version download link :
    http://www.strategyinformer.com/pc/m...mod/44428.html

    Hi is there not a 1 link or torrent file ?

    this 5 part is not good for Downloading everytime broken the links for download, i think they are much big files 1,000 MB = 1 GB
    Please make a 1 torrent file??


    regards

  13. #233

    Default Re: Falcom Total War III : Download

    Is this mod going to be updated more?

  14. #234

    Default Re: Falcom Total War III : Download

    After few day trying everything to make this mod to work on my PC I found that part .004 is corrupted, for those who are having problems installing this mod via 7-zip and else just wait for falcom4ever to reupload the corrupted part, just the .004 is the file who needs to be replaced

  15. #235
    MaccusJr's Avatar Foederatus
    Join Date
    Aug 2015
    Location
    Greece
    Posts
    44

    Default Re: Falcom Total War III : Download

    I dont know if this has been asked before, but why arent all the factions available for hotseat??

  16. #236

    Default Re: Falcom Total War III : Download

    I' downloading from http://www.gamewatcher.com/mods/medi...l-conquest-1-4
    But I see it's a more advanced version. Will it work?

  17. #237

    Default Re: Falcom Total War III : Download

    Using Jdownloader, it told me that the file falcomtw3.zip.001 is corrupted. please upload again. You can use 7zip to unzip. just open the 001-file

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