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Thread: Total War: Mount&Blade?

  1. #41
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    Default Re: Total War: Mount&Blade?

    So what you're saying is, it is Total War there for nothing would need changed.

  2. #42
    alexanderswift's Avatar Sōkō no yari
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    Default Re: Total War: Mount&Blade?

    Quote Originally Posted by Ketzerfreund View Post
    There's not a single distinctive aspect to M&B content; that's the problem as I see it.
    Exactly. Nothing makes it stand out from the real world. It would make an interesting mod but it would be a pointless endeavor as an official game.
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  3. #43
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    Default Re: Total War: Mount&Blade?

    I still don't understand the reasoning, it has it's own histories, place names, faction names, cities, towns, weapons and equipment which aren't entirely historical, but tailored to fit the factions.

    How is it different than any other fictional mod? The point is to make something people can play in a Total War game. To be able to play as the Kergits not simply rename the Turks, but make them look like Kergits, and to dominate Calradia or just fight battles.

  4. #44
    alexanderswift's Avatar Sōkō no yari
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    Default Re: Total War: Mount&Blade?

    As I said, it would make a cool mod. But anymore than that is unnecessary.
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  5. #45
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    Default Re: Total War: Mount&Blade?

    What else would you have? It can't make you dinner or cuddle.

  6. #46
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    Default Re: Total War: Mount&Blade?

    I think implementing Mount and Blade as a Total War mod would be an interesting concept. I just have trouble figuring out how they would implement the factions? Would it just be Swadia, Vaegir, Rhodoks, Sarranid Sultanate, Khergits, and Nords as starting factions? Would there be other factions to unlock?

  7. #47
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    Default Re: Total War: Mount&Blade?

    Let's say we use Kingdoms, then there are 8 factions right?

  8. #48
    LestaT's Avatar Infidelity Banned
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    Default Re: Total War: Mount&Blade?

    Quote Originally Posted by Armatus View Post
    Let's say we use Kingdoms, then there are 8 factions right?
    12. Swadia, Vaegir, Rhodoks, Sarranid, Khergits, Nords and their shadow/rebel factions.
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  9. #49
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    Default Re: Total War: Mount&Blade?

    been a while since I played a campaign haha

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