I am the lead developer on the indie strategy game Xenonauts (http://www.xenonauts.com
), which is a spiritual successor to the classic X-Com games from the 90s.
Three years ago, age 22, I decided I didn't enjoy my previous career and I wanted to develop video games instead. Only problem was that I couldn't (and still can't) code, do any form of 3D modelling or any 2D art. All I knew is that I'd been playing video games for fifteen years and figured that somehow qualified me to design them. Unsurprisingly we screwed up quite a bit of stuff at the start.
Three years later Xenonauts is an established indie project, and I quit my job and went full-time 8-9 months ago. We launched a Kickstarter a couple of weeks back which is sitting at $103,000 with just under two weeks left to go. Kickstarter link, which includes a free demo of the game, is here here: http://www.kickstarter.com/projects/...=home_location
I used to be an internet warrior telling developers on forums that they were doing it wrong, but my perspective has changed somewhat since I tried it myself. More than happy to discuss any element of video game development with you guys, advice on how you could do something similar, or anything unrelated you want to chat about. I'll be here for the next few hours and will sweep up any questions I've missed tomorrow.