May 08, 2012, 03:08 AM
I have some starting buildings that must be indestructible for certain reasons but I cannot achieve this. As to why I don't know
The buildings require the hidden_resoucre hr_none. But I still can't seem to figure out the 'indestructibility' logic.
Must it be the first building of the settlement in the descr_strat?
May 08, 2012, 06:29 AM
Re: Indestructible buildings?
Check the farms and roads entries in the EDB - it's the "hinterland" entry that makes a building indestructible.